Deadlock Gameplay Update - 05-22-2026

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Deadlock Patch Update for May 22, 2025
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Gameplay Update - 05-22-2026

  • Base HP reduced by 10 for all heroes
  • HP per boon reduced by 3
  • Guardians scaling resistance from +75%->-50% over 12 minutes to +50%->-50% (takes more damage early)
  • Medium neutrals initial spawn time reduced from 6 minutes to 5 minutes
  • Breakables spawn time increased from 2 minutes to 3 minutes
  • Shrines are now invulnerable until one pair of Base Guardians are destroyed
  • Backdoor removal linger duration reduced from 20s to 14s
  • Knockup durations are now affected by debuff reduction
  • Removed two jump pads from around the middle of the map that point to outwards (to the left and right respectively)
  • Sliding no longer resets sprint speed
  • Stamina Regeneration is reduced by 25% for 5s after using a Wall Jump. This does not trigger when out of combat or when mantling soon after.
  • Bullet Velocity now stacks additively rather than diminishingly
  • Medic trooper heal duration increased from 2s to 4s (same overall heal amount)
  • When receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly (so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower)
  • Medic Trooper heal increased from 12% missing hp to 13%
  • Fixed Parry FX not always matching state
  • Base Guardian Bullet Resistance increased from 10% to 20%
  • Shrine Bullet Resistance increased from 10% to 20%
  • Tier 2 Bullet Resistance increased from 25% to 35%
  • Midboss now starts spawned at the beginning of the game
  • Total Damage Reduction debuffs now stack diminishingly rather than additively (Inhibitor Inhibitor, Fire Scarabs Fire Scarabs, etc)
  • Movespeed diminish point increased from 11 to 12 (very slightly less aggressive diminishing scaling)
  • Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
  • Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)
  • Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
  • Fixed various item barrier durations not scaling with duration increases
  • Walkers will interrupt a rocket barrage during the 1s windup if stomp becomes an option.
  • Fixed a bug where walkers were spinning while lasering.
  • Smoothed zipline grabbing to fix some jitter
  • Added ropes to zipline binding (so if a player rebinds zipline to something other than SPACE it will also apply to mounting/dismounting ropes)
  • Rem Removed delay on ziplines when using alternative key binds
  • Fixed the following abilities taking you out of zoom temporarily when cast: Blasted Blasted, Gloom Bombs Gloom Bombs, Shining Wonder Shining Wonder, Call Bell Call Bell, Luggage Cart Luggage Cart, Stalker's Mark Stalker's Mark, Rejuvenating Aurora Rejuvenating Aurora, Charged Shot Charged Shot, Powder Keg Powder Keg, Bounce Pad Bounce Pad, Spirit Lasso Spirit Lasso, Napalm Napalm, Ice Path Ice Path, Flog Flog, Spectral Wall Spectral Wall, Rake Rake, Fire Scarabs Fire Scarabs, Scorn Scorn, Sand Blast Sand Blast, Time Wall Time Wall, Paradoxical Swap Paradoxical Swap, Barrage Barrage, Flying Cloak Flying Cloak, Pillow Toss Pillow Toss, Lightning Ball Lightning Ball, Entangling Bola Entangling Bola, Go For The Throat, Vexing Bolt Vexing Bolt, Consecrating Grenade Consecrating Grenade, Gut Shot, Snap Trap, Ira Domini Ira Domini, Pain Battery Pain Battery, Jump Start, Flight Flight, Crow Familiar Crow Familiar, Lethal Venom Lethal Venom, Petrifying Bola Petrifying Bola, Alchemical Flask Alchemical Flask, Card Trick Card Trick, Capacitor Capacitor, Restorative Locket Restorative Locket, Healing Nova Healing Nova, Silence Wave Silence Wave, Magic Carpet Magic Carpet, Refresher Refresher
  • Fixed the following items and abilities not working through veils: Heroic Aura Heroic Aura, Healing Rite Healing Rite, Healing Nova Healing Nova, Rescue Beam Rescue Beam, Divine Barrier Divine Barrier, Kudzu Connection Kudzu Connection, Cube, Tag Along Tag Along, Lil Helpers Lil Helpers, Guardian Ward Guardian Ward, Scourge Scourge, Plot Armor Plot Armor

 

Soul Urn

  • We are experimenting with an alternate set of Urn mechanics. Please give us your thoughts on this after you've played with it some.


Primary Rules:

  • To pickup the Urn, rather than standing in place to channel, you now light or heavy melee the Urn to pick it up.
  • The Urn is now always dropped off on top of the bridge on the middle of the map.
  • Once dropped off, the Urn will go into a "Depositing" phase for a set amount of time, depending on which team the urn favors (3s/5s/10s for Favored/Neutral/Unfavored).
  • While in the Depositing phase, the enemy team can Heavy Melee the urn to have their team claim it and cause it to switch sides. This adds +1.25s to that team's timer.
  • If the urn is Favored or Unfavored (in a comeback state), then the Favored team will get +50% Bullet and Spirit Resist in a 60m radius around the urn while it is being carried, dropped or deposited.

Other Details:

  • After 35s (aggregate time held per team), the carrier will start taking 5% Max HP damage per second (previously was 45s and 0.15% Max HP damage).
  • Urn damage is lethal
  • Like before, when the Urn is fumbled, it will wait 13s if there is a player within 25m. However afterwards, with this new version, it can no longer be picked up anymore and will very quickly run back to its spawn position.
  • No longer silences you while carrying. You are still disarmed and movement silenced.
  • No longer grants +30% Bullet and Spirit Resist while carrying it
  •  Area around deposting the urn is revealed (urn runner is also revealed as usual)
  • The rules for Favored/Unfavored remain the same (+15% soul difference for the first urn at 10:00, +10% for all future urns)
  • Souls are all instant after the deposit is complete
  • All rewards are the same. The last person to contest the urn gets the +3 Golden Idol buffs, falling back to the original carrier if nobody contested it.

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Heroes 

 

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