General
- Can now jump during slide.
- Dash jump grants a very brief period with increased air control, 30% for 0.25s.
- Shrine is now easier to kill for the first one and harder for the second. HP changed from 8100 to 5000/10000. HP updates after the first one dies, like Walkers.
- Shrines attack no longer hits heroes under the shrine.
- Super troopers bonus DPS increased from +40% to +60%. These are the upgraded troopers when a Shrine dies.
- Middle lane troopers now get upgraded when either Shrine dies, rather than only when both die.
- Killing a pair of Base Guardians now spawns a zipline-boosted trooper wave to reinforce your push.
- Medic Troopers DPS grows by 3% per minute.
- Troopers now gain 7 HP regen when out of combat.
- Trooper wave interval increased from every 25s to every 20s starting at 35 minutes.
- Guardians bounty increased from 1000 to 1500.
- Walkers bounty increased from 3500 to 4000.
- Walkers health rescaled from 6800/9350/11900 to 6000/9000/12000.
- Walkers armor decay rescaled from "+75% -> -50%" to "+65% -> -65%", over 18 minutes instead of 20.
- Base Guardians bounty increased from 750 to 1000.
- Shrines bounty increased from 0 to 2000.
- Mid Boss base bounty increased from 2000 to 3000.
- Mid Boss base HP increased from 11900 to 13000.
- Mid Boss global announcement health threshold reduced from 70% to 50%.
- Mid Boss now has 35% Debuff Resistance.
- Rejuv drop duration reduced from 7s to 6s.
- Rejuv duration no longer refreshes when hitting a crystal later.
- Minimap now indicates if the Urn is favored, neutral, or unfavored.
- Added a neutral camp, 2 Normal and 3 Weak, at Hidden King Park Walker.
- Added a neutral camp, 2 Normal and 3 Weak, at Archmother York Walker.
- Added "0 Way" veils underneath the Shrine platforms in each base.
- Moved the mid lane bridge above the Hidden King base entrance more toward the middle of the two edges.
- Subsequent CC reduction increased from 8%/24% to 10%/30%, with the window going from 7s to 8s.
- Move speed diminishing ramp now occurs around 11m rather than 10m.
- Fixed melee abilities not using conditional damage based on enemy state, including
Close Quarters,
Point Blank, and
Opening Rounds. - Street Brawl: Removed item slot limit.
Items
- Added new T1 Spirit item:
Golden Goose Egg.
Extended Magazine: Weapon Damage increased from +6% to +8%.
High-Velocity Rounds: No longer grants +5% Fire Rate.
High-Velocity Rounds: Now grants +8% Weapon Damage.
High-Velocity Rounds: Bullet Velocity increased from +50% to +60%. These changes affect upgrades.
Long Range: Fall-off Range increased from +4% to +8%.
Active Reload: You can now reload while already full when carrying this item.
Opening Rounds: Spirit Power increased from +8 to +10.
Opening Rounds: Weapon Damage increased from +40% to +45%.
Swift Striker: Fire Rate increased from 18% to 20%.
Mystic Shot: Damage spirit scaling increased from 0.8 to 1.0.
Split Shot: Cooldown reduced from 32s to 24s.
Split Shot: Now supports custom count and angles per hero.
Split Shot: Enabled for
Celeste, 3 at 70 degrees.- Backstabber renamed to
Stalker.
Stalker: No longer procs based on angles of attack, but instead by doing bullet or melee damage within 8m of a hero target.
Stalker: No longer has a proximity requirement for the overtime bonuses beyond the 8m proc proximity.
Melee Charge: Heavy melee bonus damage now works with heavy melee abilities.
Spirit Shredder Bullets:
Spirit Lifesteal increased from 8% to 12%.
Weakening Headshot: Bonus Health increased from +50 to +60.
Ballistic Enchantment: Weapon Damage per stack increased from 18% to 20%.
Ballistic Enchantment: Range reduced from 30% to 25%.
Ballistic Enchantment: Non-hero weapon damage increased from 4% to 5%.
Hunter's Aura: Solo hero multiplier reduced from 3x to 2x.
Hunter's Aura: Bullet Resist Reduction increased from -8% to -10%.
Hunter's Aura: Fire Rate Reduction increased from -11% to -14%.
Weighted Shots: Now builds from
Slowing Bullets and has
Slowing Bullets passive.
Weighted Shots: No longer grants +16% Spirit Resist.
Weighted Shots: Now grants -0.5m Move Speed.
Weighted Shots: No longer grants -30% Bullet Velocity.
Weighted Shots: Debuff Resist increased from 16% to 18%.
Weighted Shots: Weapon Damage increased from 35% to 40%.
Weighted Shots: Stamina Reduction reduced from -20% to -14%.
Express Shot: Ammo consumed changed from -30% to 2 Ammo.
Blood Tribute: No longer has healing reduction.
Blood Tribute: Self damage increased from 40 to 50.- Spirit
Rend: Cooldown reduced from 2.2s to 2s. - Spirit
Rend:
Spirit Lifesteal increased from 8% to 12%.
Crushing Fists: Heavy melee bonus damage now works with heavy melee abilities.
Frenzy: Base Fire Rate increased from 8% to 10%.
Frenzy: Base Spirit Resist increased from 10% to 15%.
Frenzy: Conditional Fire Rate reduced from 28% to 25%.
Frenzy: Conditional Spirit Resist reduced from 30% to 20%.
Spiritual Overflow: Spirit Power increased from 30 to 40.
Spiritual Overflow: Now grants +20% Duration instead of +12% Cooldown Reduction.
Extra Health increased from 185 to 210.
Enduring Speed: Fixed slow resistance interaction with dash slows.
Restorative Locket: Range increased from 30m to 35m.
Restorative Locket: Max stamina regen increased from 3 to 4.
Restorative Locket: Now always restores at least 1 stamina.
Return Fire: Returning damage now always hits the target's body.
Return Fire: Bullet Damage Returned reduced from 60% to 50%.
Weapon Shielding: Damage threshold increased from 150 to 250.
Weapon Shielding: Cooldown reduced from 45s to 35s.
Bullet Resilience: Low Health threshold increased from 40% to 50%.
Bullet Resilience: Low Health resistance reduced from 22% to 15%.
Spirit Resilience: Low Health threshold increased from 40% to 50%.
Spirit Resilience: Low Health resistance reduced from 22% to 15%.
Lifestrike: Heal on melee hit reduced from 160 to 100 + 1.5/boon.
Lifestrike: Heal on melee hit percentage reduced from 50% to 30% + 0.5%/boon.
Majestic Leap: Barrier increased from 140 to 200.
Trophy Collector: Souls per minute increased from 22 to 25.
Dispel Magic: Cooldown reduced from 50s to 40s.
Fortitude: Time to regen reduced from 13s to 10s.
Spellbreaker: High instant damage reduction reduced from -75% to -65%.
Diviner's Kevlar: Cooldown reduced from 64s to 40s.
Inhibitor: Damage Penalty reduced from -35% to -30%.
Inhibitor: Weapon Damage bonus increased from +22% to +25%.
Cheat Death: No longer reduces movement speed by -2m during the death immunity phase.
Colossus: Active now grants an additional +30% Melee Damage.
Siphon Bullets: Now steals 2.5% of enemy max HP per bullet instead of a fixed amount.
Mystic Regeneration: Health bonus increased from +40 to +50.
Mystic Regeneration: Duration increased from 5s to 6s.
Rusted Barrel: Cooldown reduced from 20s to 16s.
Arcane Surge: Spirit Power increased from +15 to +20.
Slowing Hex: Now sets enemy gravity to a fixed +20% regardless of their own base values.
Slowing Hex: Projectile speed increased from 53m/s to 80m/s.
Slowing Hex: Cooldown reduced from 30s to 27s.
Suppressor: Debuff duration increased from 4s to 5s.
Spirit Sap: Spirit Power loss increased from -24 to -30.
Spirit Sap: Cooldown reduced from 32s to 18s.
Decay: Healing Reduction increased from -45% to -50%.
Silence Wave: Damage spirit scaling increased from 0.6 to 1.0.
Silence Wave: Cooldown reduced from 35s to 30s.
Knockdown: Gravity increased from +50% to +100% when the stun hits the target.
Radiant Regeneration: Health bonus increased from +65 to +90.
Radiant Regeneration: Duration increased from 5s to 6s.
Radiant Regeneration: Healing on Ability Cast boon scaling increased from 1.5 to 2.0.
Tankbuster: Current Health Bonus Damage increased from 7.5% to 8%.
Torment Pulse: Damage spirit scaling reduced from 0.28 to 0.25.
Torment Pulse: No longer hits sleeping enemies.
Disarming Hex: Cooldown reduced from 20s to 16s.
Magic Carpet: Duration increased from 8s to 12s.
Magic Carpet: Bonus Health increased from 75 to 125.
Ethereal Shift: Cooldown reduced from 45s to 35s.
Cursed Relic: Damage penalty increased from -8% to -10%.
Vortex Web: Now has a unit target option that vacuums enemies around that target.
Heroes
Abrams
Abrams: Bullet damage reduced from 3.86 + 0.13/boon to 3.6 + 0.1/boon.
Abrams:
Siphon Life DPS reduced from 29 to 22.
Abrams:
Siphon Life range reduced from 10m to 7.5m.
Abrams:
Siphon Life is now circular rather than only in front of him.
Abrams:
Siphon Life range no longer increases with Spirit Power.
Abrams:
Siphon Life visual range FX fixed to show larger than default radius values.
Abrams:
Siphon Life Lifesteal against heroes increased from 66% to 80%.
Abrams:
Siphon Life Lifesteal against non-heroes increased from 33% to 40%.
Abrams:
Siphon Life DPS spirit scaling increased from 0.5 to 0.6.
Abrams:
Siphon Life T1 increased from -19s to -20s.
Abrams:
Siphon Life T3 now also increases radius by +3.5m.
Abrams:
Siphon Life T3 DPS reduced from 20 to 18.
Abrams:
Shoulder Charge damage reduced from 37 to 30.
Abrams:
Shoulder Charge wall stun duration reduced from 0.6s to 0.3s.
Abrams:
Shoulder Charge spirit scaling reduced from 1.9 to 1.4.
Abrams:
Shoulder Charge T1 changed from "+2.2 Weapon Damage for 8s" to "+40% Slow for 3s."
Abrams:
Shoulder Charge T2 wall stun duration increased from 0.45s to 0.8s.
Abrams:
Shoulder Charge T3 cooldown increased from -18s to -20s.
Abrams:
Shoulder Charge T3 now also grants +1.5 Weapon Damage for 6s.
Abrams:
Infernal Resilience T2 increased from +150 Health to +200.
Abrams:
Infernal Resilience T3 now also grants +20% Debuff Resistance.
Abrams:
Seismic Impact is a little faster to target the location when rising.
Abrams:
Seismic Impact damage increased from 75 to 100.
Abrams:
Seismic Impact now allows item usage during it.
Abrams:
Seismic Impact radius reduced from 10.5m to 9m.
Abrams:
Seismic Impact T2 changed from "Per Hero Hit: +100 HP and +14% Fire Rate" to "+0.6s Stun Duration."
Abrams:
Seismic Impact T3 now also increases radius by 6m.
Apollo
Apollo: Fixed
Riposte not leaving the ground when started on the ground.
Apollo:
Riposte no longer triggers from trooper or neutral damage.
Apollo:
Flawless Advance T2 no longer increases
Apollo's lunge speed.
Apollo:
Flawless Advance now gets interrupted by stun and sleep.
Apollo:
Itani Lo Sahn base damage reduced from 225 to 190 and spirit scaling increased from 1.6 to 2.3.
Apollo:
Itani Lo Sahn hit width no longer scales with radius increases.
Bebop
Bebop: Hook can now be canceled.
Billy
Billy:
Bashdown radius reduced from 4.5m to 4m.
Billy:
Bashdown T2 changed from "+1.3m Radius" to "+1 Charge and +2m Radius."
Billy:
Bashdown T3 now also reduces charge time by 2s.
Billy:
Rising Ram damage reduced from 55 to 40.
Billy:
Rising Ram damage spirit scaling increased from 1.7 to 1.9.
Billy:
Rising Ram cooldown reduced by 50% on impact.
Billy:
Rising Ram charge duration reduced from 0.51s to 0.3s.
Billy:
Rising Ram T1 changed from "On Impact: -50% Cooldown" to "On Impact: +25% Weapon Damage for 5s."
Billy:
Rising Ram T2 changed from "On Impact: +35% Weapon Damage for 5s" to "+0.3s Charge Duration."
Billy:
Rising Ram T3 increased from 6.5% Max Health to 8%.
Billy:
Blasted spirit scaling reduced from 0.8 to 0.6.
Billy:
Blasted active duration no longer slows the decay when doing bullet damage.
Billy:
Blasted passive no longer reduces enemy fire rate by -14%.
Billy:
Blasted tooltip simplified.
Billy:
Blasted T3 now also increases spirit scaling by +0.6.
Billy:
Chain Gang radius reduced from 13m to 12m.
Billy:
Chain Gang no longer grants +15% Spirit and Bullet Resist.
Billy:
Chain Gang cooldown increased from 125s to 150s.
Billy:
Chain Gang T1 changed from "-25s Cooldown" to "+40% Spirit and Bullet Resist."
Billy:
Chain Gang T2 changed from "+15% Spirit and Bullet Resist" to "-50s Cooldown."
Billy:
Chain Gang T3 changed from "2s
Unstoppable" to "+1.3s
Unstoppable for each hero pulled in."
Billy:
Chain Gang T3 no longer grants +90 damage.
Billy:
Chain Gang T3 now also increases the radius by +5m.
Calico
Calico: Bullets no longer have gravity.
Calico: Now fires an additional pellet right down the center. DPS is unchanged.
Calico:
Gloom Bombs changed so the first grenade always lands in the middle.
Calico:
Gloom Bombs projectile sticky radius increased from 10 to 15.
Calico:
Gloom Bombs cast delay reduced from 0.15s to 0.1s.
Calico:
Gloom Bombs T2 changed from +16.2 damage to +75 bonus damage vs barriers.
Calico:
Leaping Slash improved targeting to end early if near enemy heroes.
Calico:
Leaping Slash can now dash vertically, even while on the ground.
Calico:
Leaping Slash T2 changed from +40 damage to +300 Souls on hero kill.
Calico:
Leaping Slash T3 changed from -50% CDR on hit to -50% CDR and +60 damage.
Calico:
Leaping Slash radius reduced from 4.5m to 4m.
Calico:
Ava can no longer manipulate movement if meleeing while midair.
Calico:
Ava now uses healthbar modifier style for duration.
Calico:
Ava fixed camera not being centered correctly.
Calico:
Ava melee attack delay reduced from 0.4s to 0.0s.
Calico:
Ava melee attack cooldown increased from 0.75 to 0.85.
Calico:
Ava melee attack now goes the way you are looking.
Calico:
Ava now starts at a minimum speed and increases over time, resetting on taking damage.
Calico:
Ava now gradually recovers speed over time after taking damage.
Calico:
Ava cooldown reduced from 45s to 30s.
Calico:
Ava duration reduced from 16s to 15s.
Calico:
Ava T1 duration increased from +14s to 15s.
Calico:
Ava T2 changed from +45% Speed to +45% Speed and +15 Health Regen.
Calico:
Ava T3 changed from -20s Cooldown and +35 Health Regen to a growing damage amp up to 20% for 6s.
Calico: Return To Shadows now allows some vertical flight movement during channel.
Calico: Return To Shadows now has a new channel bar.
Calico: Return To Shadows T2 reduced from 67.5 Damage to 65.
Calico: Return To Shadows T3 no longer grants +18% Damage Amp for 6s, but grants 350 healing instead.
Celeste
Celeste: Gravity changed from -20% to -28%.
Celeste: Air Control/Acceleration reduced from +50/18% to +38/12%.
Celeste:
Shining Wonder bounce range reduced from 17m to 15m.
Celeste:
Shining Wonder linger duration reduced from 4.5s to 3.25s.
Doorman
- Doorman: Gun now pierces through targets at 50% reduced damage.
- Doorman:
Call Bell time between charges increased from 4s to 6s. - Doorman:
Call Bell no longer has Impact Damage. - Doorman:
Call Bell explosion damage increased from 55 to 85. - Doorman:
Call Bell explosion damage spirit scaling reduced from 1.7 to 1.4. - Doorman:
Call Bell T1 increased from +2m to +2.5m. - Doorman:
Call Bell T2 no longer has Impact Damage. - Doorman:
Call Bell T2 Explosion Damage increased from 40 to 75. - Doorman:
Call Bell T2 now increases spirit scaling by +0.6. - Doorman:
Call Bell T3 changed to "+1 Charge and +22s Lifetime. Causes the radius to continuously apply its slow." - Doorman:
Doorway now has a timer icon above the ability. - Doorman:
Doorway T1 duration increased from +10s to +15s. - Doorman:
Doorway T2 barrier duration increased from 8s to 12s. - Doorman:
Doorway T3 doorway distance now also scales with Spirit Power, 0.25. - Doorman:
Luggage Cart is now 20% larger. - Doorman:
Luggage Cart T1 changed from "-8s Cooldown" to "+60 Damage." - Doorman:
Luggage Cart T2 increased from +15m Cast Range to +20m. - Doorman:
Luggage Cart T3 changed from damage and wall stun bonuses to "+1.5s Wall Stun and -15s Cooldown." - Doorman: Fixed cases where the cart would hit a target coming out of the hotel too early.
- Doorman:
Hotel Guest cast range increased from 6m to 7m. - Doorman:
Hotel Guest no longer goes on cooldown if the target dies during the cast. - Doorman:
Hotel Guest fixed enemies not always landing in the correct spot on return. - Doorman:
Hotel Guest now supports instant cast settings. - Doorman:
Hotel Guest returning guest now has a 100% time slow that decays to 0% over 1s. - Doorman:
Hotel Guest cost of stay damage reduced from 150 to 75. - Doorman:
Hotel Guest failure to check-out damage reduced from 250 to 125. - Doorman:
Hotel Guest T1 changed from "+2m Cast Range" to "-1 Stamina and -25s Cooldown." - Doorman:
Hotel Guest T2 changed from "
Unstoppable while channeling" to "+1.5s Stun On Failure To Check Out and 150 Damage." - Doorman:
Hotel Guest T3 changed from "-50s Cooldown" to "
Unstoppable while Hotel is occupied. 10s Cooldown on Failure to Check Out."
Drifter
Drifter:
Rend damage range reduced from 18m to 16m.
Drifter:
Rend cooldown increased from 13s to 16s.
Drifter:
Rend damage spirit scaling increased from 1.4 to 1.8.
Drifter:
Rend bonus damage is now the melee range at close range.
Drifter:
Rend T1 bonus damage increased from +32 to +40.
Drifter:
Rend T3 changed from bullet lifesteal to "Close range attack now silences enemies for 2.3s."
Drifter:
Stalker's Mark" class="entity-reference-image">
Stalker's Mark duration reduced from 6s to 5s.
Drifter:
Stalker's Mark" class="entity-reference-image">
Stalker's Mark T1 changed from "+1% Bleed" to "-8% Bullet Resist."
Drifter:
Stalker's Mark" class="entity-reference-image">
Stalker's Mark T2 changed to "+3s Duration and -8s Cooldown."
Drifter:
Stalker's Mark" class="entity-reference-image">
Stalker's Mark T3 changed to "+2% Bleed and -40% Healing."
Drifter:
Bloodscent now grants the same permanent weapon damage on isolated hero deaths whether
Drifter gets the assist or kill.
Drifter:
Bloodscent permanent bonus weapon damage per isolated hero death reduced from 4% to 3%.
Drifter:
Bloodscent T2 changed to "Isolated death restores 18% Missing Health and restores 2 stamina."
Drifter:
Eternal Night now makes targets considered isolated.
Drifter:
Eternal Night Sprint reduced from +3m to +2m.
Drifter:
Eternal Night no longer has 7 spirit damage proc.
Drifter:
Eternal Night cooldown increased from 120s to 125s.
Drifter:
Eternal Night duration reduced from 7s to 6.5s.
Drifter:
Eternal Night T1 changed to "+10m Sprint."
Drifter:
Eternal Night T2 changed to "-45s Cooldown."
Drifter:
Eternal Night T3 increased from +2s Duration and +1 Max Target to +2.5s Duration and +1 Max Target.
Dynamo
Dynamo: Bullet damage increased from 12.2 + 0.44 to 12.6 + 0.5.
Dynamo:
Kinetic Pulse cooldown increased from 22s to 26s.
Dynamo:
Kinetic Pulse damage increased from 90 to 115.
Dynamo:
Kinetic Pulse range reduced from 20m to 16m.
Dynamo:
Kinetic Pulse range no longer increases with spirit scaling.
Dynamo:
Kinetic Pulse spirit scaling increased from 1.7 to 2.1.
Dynamo:
Kinetic Pulse T1 changed from slow and fire rate reduction to "+1 Charge."
Dynamo:
Kinetic Pulse T2 changed to "Reduces enemy Bullet Resistance by -18% and Move Speed by -30% for 4s."
Dynamo:
Kinetic Pulse T3 changed to "+135 Damage and +16m Cast Range."
Dynamo:
Quantum Entanglement no longer grants fire rate or reloads ammo.
Dynamo:
Quantum Entanglement base ability now restores 1 stamina.
Dynamo:
Quantum Entanglement ally distance increased from 10m to 13m.
Dynamo:
Quantum Entanglement range increased from 9m to 10m.
Dynamo:
Quantum Entanglement T1 increased from +4m Range to +6m.
Dynamo:
Quantum Entanglement T2 changed from fire rate to "-6s Cooldown."
Dynamo:
Quantum Entanglement T3 changed to "Dispels non-ult debuffs for you and your allies."
Dynamo:
Rejuvenating Aurora cooldown increased from 45s to 48s.
Dynamo:
Rejuvenating Aurora now has a 1s linger on allies.
Dynamo:
Rejuvenating Aurora now lets you jump while using it.
Dynamo:
Rejuvenating Aurora T1 changed to "Aura provides +4 Move Speed during channel."
Dynamo:
Rejuvenating Aurora T2 cooldown changed from -14s to -20s and now also increases duration by 1s.
Dynamo:
Singularity no longer does 1.5% Max Health DPS.
Dynamo:
Singularity DPS increased from 40 to 75.
Dynamo:
Singularity DPS spirit scaling increased from 0.19 to 0.28.
Dynamo:
Singularity T3 increased from 4% Max Health DPS to 5.5%.
Graves
Graves:
Grasping Hands is now set up to work through proper alternate cast methods and be more responsive.
Graves:
Grasping Hands Immobilize duration reduced from 1.5s to 1.25s.
Graves:
Grasping Hands cooldown reduced from 38s to 34s.
Graves:
Grasping Hands T2 changed from immobilize duration to "+90 Damage and +10m Wall Length."
Graves:
Grasping Hands T3 changed to "+1s Immobilize Duration and -12s Cooldown."
Haze
Haze: Spirit per boon reduced from 1.1 to 0.5.
Haze:
Sleep Dagger sleep move speed reduced from 2m/s to 1.5m/s.
Haze:
Sleep Dagger wake-up delay no longer increases with spirit scaling.
Haze:
Sleep Dagger cooldown increased from 26s to 30s.
Haze:
Sleep Dagger sleep duration reduced from 3s to 2.75s.
Haze:
Sleep Dagger T1 changed from stamina removal to "-8% Bullet Resist Reduction for 6s."
Haze:
Sleep Dagger T2 changed to "-15s Cooldown."
Haze:
Sleep Dagger T3 changed to "+0.75s Sleep Duration. -50% Move and Dash Slow for 2.5s on wake-up."
Haze:
Smoke Bomb cooldown increased from 30s to 33s.
Haze:
Smoke Bomb duration spirit scaling reduced from 0.18 to 0.08.
Haze:
Smoke Bomb no longer has base +2m Invis Sprint Speed.
Haze:
Smoke Bomb T1 increased from +5m Invis Sprint Speed to +7m.
Haze:
Smoke Bomb T2 changed to "Enables 2 Ability Charges."
Haze:
Smoke Bomb T3 changed to "Dispels non-ult debuffs and grants 30% Lifesteal for 5s."
Haze:
Fixation reduced from +0.2 Weapon Damage per stack to +0.18.
Haze:
Fixation T1 spirit scaling increased from 0.37 to 0.8.
Haze:
Fixation T1 reduced from +50 Spirit Damage to +40.
Haze:
Fixation T3 increased from +0.12 Weapon Damage to +0.14.
Haze:
Bullet Dance Fire Rate bonus reduced from 30% to 20%.
Haze:
Bullet Dance base ability now has 60% Evasion.
Haze:
Bullet Dance duration spirit scaling increased from 0.06 to 0.08.
Haze:
Bullet Dance Bonus Bullet Damage reduced from 10 to 7.
Haze:
Bullet Dance T1 increased from +4 Bullet Damage to +7.
Haze:
Bullet Dance T2 now also increases Fire Rate by +10%.
Haze:
Bullet Dance T3 no longer adds 60% Bullet Evasion.
Haze:
Bullet Dance T3 now also fires at an additional target.
Infernus
Infernus:
Napalm damage reduced from 46 to 40.
Infernus:
Napalm damage spirit scaling increased from 0.3 to 0.6.
Infernus:
Napalm amplified damage taken reduced from 20% to 16%.
Infernus:
Napalm T2 lifesteal increased from 10% to 15%.
Infernus:
Flame Dash DPS spirit scaling increased from 0.8 to 1.0.
Infernus:
Flame Dash T1 changed from "-25% Fire Rate" to "-12s Cooldown."
Infernus:
Flame Dash T2 DPS reduced from +27 to +20 and now also increases trail duration by 1s.
Infernus:
Flame Dash T3 no longer reduces cooldown by 15s.
Infernus:
Flame Dash T3 now also grants +1 Charge.
Infernus:
Flame Dash T3 time between charges reduced from 20s to 14s.
Infernus: Melee can now build up
Afterburn.
Infernus:
Afterburn T1 changed from "-20% Spirit Damage" to "+14 DPS."
Infernus:
Afterburn T2 changed from +1s Burn Duration to -35% Spirit Damage.
Infernus:
Afterburn T3 changed from "+23 DPS" to "+3s Max Burn Duration."
Infernus:
Concussive Combustion cast now causes camera to move back a bit.
Infernus:
Concussive Combustion delay increased from 3s to 3.25s.
Infernus:
Concussive Combustion radius reduced from 13m to 12m.
Infernus:
Concussive Combustion cooldown increased from 140s to 165s.
Infernus:
Concussive Combustion damage reduced from 150 to 125.
Infernus:
Concussive Combustion T1 changed from "-35s Cooldown" to "+100 Damage."
Infernus:
Concussive Combustion T2 changed to "-65s Cooldown and +65% Explosion Heal."
Infernus:
Concussive Combustion T3 changed to "+0.75s Stun and +10m Radius."
Ivy
Ivy: Now has -10% Gravity.
Ivy: Bullet damage reduced from 4.59 + 0.12/boon to 4.45 + 0.06/boon.
Ivy: Kudzu Bomb renamed to
Entangling Thorns.
Ivy:
Entangling Thorns Recharge Time reduced from 8s to 5s.
Ivy:
Entangling Thorns spirit scaling reduced from 0.65 to 0.55.
Ivy:
Entangling Thorns T2 changed to "+2m Radius and increases spirit scaling by +0.5."
Ivy:
Entangling Thorns T3 changed to "Entangles enemies that remain in it for 2s. Lasts 1.6s."
Ivy: Watcher's Covenant renamed to
Kudzu Connection.
Ivy:
Kudzu Connection Fire Rate spirit scaling reduced from 0.25 to 0.18.
Ivy:
Kudzu Connection
Bullet Lifesteal spirit scaling reduced from 0.19 to 0.15.
Ivy:
Kudzu Connection T1 changed from fire rate to "+2m Move Speed bonus."
Ivy:
Kudzu Connection T2 changed from move speed to "+8% Fire Rate and +8%
Bullet Lifesteal."
Ivy:
Kudzu Connection T3 changed from "+1 Tether Count" to "Ability is now always active."
Ivy:
Stone Form cooldown increased from 37s to 40s.
Ivy:
Stone Form damage spirit scaling reduced from 1.5 to 0.8.
Ivy:
Stone Form T1 changed to "+7% Max Health Heal."
Ivy:
Stone Form T2 changed to "-25s Cooldown."
Ivy:
Stone Form T3 changed to "+1s Stun and Increased Spirit Scaling (2.0)."
Ivy:
Air Drop cast time removed. Taking damage disables use for 3.5s.
Ivy:
Air Drop spirit damage scaling reduced from 2.3 to 1.0.
Ivy:
Air Drop cooldown reduced from 100s to 65s.
Ivy:
Air Drop duration increased from 16s to 21s.
Ivy:
Air Drop base/max speed changed from 11/18m to 10/22m.
Ivy:
Air Drop bomb radius increased from 14m to 20m.
Ivy:
Air Drop buff duration reduced from 12s to 8s.
Ivy:
Air Drop ally cast range increased from 14m to 18m.
Ivy:
Air Drop now grants you and your ally +20% Outgoing Damage after dropping.
Ivy:
Air Drop bomb no longer has fast expanding explode behavior, knockup, default slow, or default barrier.
Ivy:
Air Drop T1 changed to "Grants you and ally 300 Barrier (+1.0 Spirit Scaling). Lasts 12s."
Ivy:
Air Drop T2 changed to "Explode applies 50% Slow for 3s."
Ivy:
Air Drop T3 now also increases damage scaling by +1.5 and barrier scaling by +1.0.
Kelvin
Kelvin:
Frost Grenade now impacts on
Ice Path.
Kelvin:
Frost Grenade radius reduced from 6.5m to 6m.
Kelvin:
Frost Grenade cooldown increased from 20s to 30s.
Kelvin:
Frost Grenade now comes with 2 charges.
Kelvin:
Frost Grenade now heals in the base ability, 60 + 0.9 Spirit Scaling.
Kelvin:
Frost Grenade no longer has -40% Stamina regen reduction.
Kelvin:
Frost Grenade T1 changed to "Increases damage and heal by +30."
Kelvin:
Frost Grenade T2 changed to "Freezes stamina regen and -10s Cooldown."
Kelvin:
Frost Grenade T3 changed to "Increases damage and heal spirit scaling by 1.0 and Radius by +2m."
Kelvin:
Ice Path is now canceled on Ability Button Press instead of Space.
Kelvin:
Ice Path cooldown increased from 46s to 50s.
Kelvin:
Ice Path incline/decline speed increased.
Kelvin:
Ice Path T1 changed to "+2 Move Speed and +35% Bullet Resistance on
Ice Path."
Kelvin:
Ice Path T2 increased from -17s Cooldown to -20s.
Kelvin:
Ice Path T3 now grants +35% Spirit Power while on
Ice Path.
Kelvin:
Arctic Beam VFX clarity improved.
Kelvin:
Arctic Beam now lets you cast
Frost Grenade and items while using it.
Kelvin:
Arctic Beam Max Fire Rate Reduction reduced from -35% to -20%.
Kelvin:
Arctic Beam Max Slow reduced from -40% to -20%.
Kelvin:
Arctic Beam spirit scaling reduced from 0.8 to 0.5.
Kelvin:
Arctic Beam cooldown increased from 25s to 28s.
Kelvin:
Arctic Beam T1 changed to "Increases Move Slow and Fire Rate Reduction by -25%."
Kelvin:
Arctic Beam T2 changed to "+20 DPS and +0.6 Spirit Scaling."
Kelvin:
Arctic Beam T3 now also reduces cooldown by 13s.
Kelvin:
Frozen Shelter can now be canceled first without canceling Ice Beam.
Kelvin:
Frozen Shelter is now an 8m unit target centered around both heroes and can be self-cast.
Kelvin:
Frozen Shelter duration reduced from 5.25s to 5s.
Kelvin:
Frozen Shelter T1 changed to "-25s Cooldown."
Kelvin:
Frozen Shelter T2 increased from +1s to +1.5s.
Kelvin:
Frozen Shelter T3 now also dispels non-ult debuffs on cast.
Lady Geist
Lady Geist:
Essence Bomb self damage changed to 30% of the damage.
Lady Geist:
Essence Bomb radius reduced from 9m to 7m.
Lady Geist:
Essence Bomb cooldown reduced from 14.5s to 14s.
Lady Geist:
Essence Bomb T1 increased from -4s to -5s.
Lady Geist:
Essence Bomb T2 also increases radius by +2m.
Lady Geist:
Life Drain cooldown increased from 30s to 34s.
Lady Geist:
Life Drain break range reduced from 30m to 28m.
Lady Geist:
Life Drain T1 DPS increased from +16.2 to +18.
Lady Geist:
Life Drain T2 duration increased from +2s to +2.5s.
Lady Geist:
Life Drain T3 charges increased from +1 to +2 and now also increases spirit scaling by +0.3.
Lady Geist:
Soul Exchange cast time reduced from 0.2s to 0.1s.
Lady Geist:
Soul Exchange post-cast hold time reduced from 0.7s to 0.2s.
Lady Geist:
Soul Exchange T1 cooldown increased from -35s to -60s.
Lady Geist:
Soul Exchange T2 changed to "Silences enemies within 25m for 3s."
Lady Geist:
Soul Exchange T3 changed to "On Cast: +60 Spirit Power, +40% Fire Rate and +50% Spirit Resistance for 8s."
Lash
Lash: Increased sparkles.
Lash: Fixed
Ground Strike against players brought down from midair not doing damage.
Lash:
Grapple T2 weapon damage increased from +6 to +7.
Lash:
Grapple T3 changed from "+20% Fire Rate" to "+60% Air Control and +1 Stamina on Usage."
Lash:
Flog cooldown increased from 24s to 26s.
Lash:
Flog Attack Angle no longer increases with Spirit Power.
Lash:
Flog heal vs heroes reduced from 60% to 50%.
Lash:
Flog T2 increased from -12s Cooldown to -16s and now also reduces Fire Rate by 30%.
Lash:
Flog T3 no longer reduces Fire Rate.
Lash:
Flog T3 damage reduced from +86 to +80.
Lash:
Flog T3 now also increases Attack Angle by 40 and Heal by +20%.
Lash: Fixed
Death Slam camera sometimes being obstructed.
Lash:
Death Slam throw distance no longer scales with Spirit Power.
Lash:
Death Slam cooldown increased from 145s to 150s.
Lash:
Death Slam T1 throw distance increased from +8m to +12m.
Lash:
Death Slam T2 cooldown increased from -25s to -40s.
Lash:
Death Slam T3 now also increases cast range by +10m.
McGinnis
McGinnis: Stamina speed bucket changed from 3 to 2.
McGinnis: Bullet damage reduced from 6.72 + 0.2/boon to 6.0 + 0.16/boon.
McGinnis:
Mini Turret duration increased from 24s to 35s.
McGinnis:
Mini Turret base health and growth reduced by 40%.
McGinnis: Mini Turrets initial fading resist start value increased from 60% to 80%.
McGinnis: Mini Turrets now have 35% melee resist.
McGinnis:
Mini Turret tracking, angle, and projectile speeds significantly improved.
McGinnis: Mini Turrets now flash red on the minimap when attacking.
McGinnis:
Mini Turret T1 changed to "+10m Attack Range and +10 DPS."
McGinnis:
Mini Turret T2 changed to "+2 Charges."
McGinnis:
Mini Turret T3 changed to "+30% Turret Fire Rate and +12s Turret Lifetime."
McGinnis:
Medicinal Specter duration and radius no longer scale with Spirit Power.
McGinnis:
Medicinal Specter regen now scales with Spirit Power, +0.3.
McGinnis:
Medicinal Specter cooldown increased from 48s to 50s.
McGinnis:
Medicinal Specter no longer provides +15% Stamina Recovery.
McGinnis:
Medicinal Specter T1 changed to "+40% Spirit Resistance."
McGinnis:
Medicinal Specter T2 increased from -17s Cooldown to -20s and now also increases Stamina Recovery by +100%.
McGinnis:
Medicinal Specter T3 regen reduced from 2.5% Max HP to 2%.
McGinnis:
Medicinal Specter T3 now also increases radius by 3m and duration by 1s.
McGinnis:
Spectral Wall that is mid-cast now fires when interrupted.
McGinnis:
Spectral Wall segments can now be destroyed with 2 heavy melee hits.
McGinnis:
Spectral Wall min range reduced from 6m to 5m.
McGinnis:
Spectral Wall applies its slow to enemies it passes through while being summoned.
McGinnis:
Spectral Wall T1 no longer drains 1 stamina.
McGinnis:
Spectral Wall T1 Damage Amp increased from 15% to 20%.
McGinnis:
Spectral Wall T2 also increases wall duration by +2s.
McGinnis:
Spectral Wall T3 changed to "Creates 2 Turrets for 8s and increases slow by 30%."
McGinnis:
Barrage" class="entity-reference-image"> Heavy
Barrage duration reduced from 13s to 8s.
McGinnis:
Barrage" class="entity-reference-image"> Heavy
Barrage minimum range reduced from 9m to 8.5m.
McGinnis:
Barrage" class="entity-reference-image"> Heavy
Barrage T1 tooltip updated to clarify that it also reduces dash distance.
McGinnis:
Barrage" class="entity-reference-image"> Heavy
Barrage T1 move slow reduced from 40% to 30%.
McGinnis:
Barrage" class="entity-reference-image"> Heavy
Barrage T1 dash slow increased from 20% to 30%.
McGinnis:
Barrage" class="entity-reference-image"> Heavy
Barrage T1 slow duration reduced from 2s to 1.5s.
McGinnis:
Barrage" class="entity-reference-image"> Heavy
Barrage T2 cooldown reduction increased from -45s to -55s and now also increases duration by 6s.
McGinnis:
Barrage" class="entity-reference-image"> Heavy
Barrage T3 damage increased from +21 to +25.
McGinnis:
Barrage" class="entity-reference-image"> Heavy
Barrage T3 spirit scaling increased from +0.2 to +0.25.
McGinnis:
Barrage" class="entity-reference-image"> Heavy
Barrage T3 now also increases explosion radius by 2m.
Mina
Mina: Stamina cooldown increased from 3.9s to 4.2s.
Mina:
Rake cooldown increased from 10s to 16s.
Mina:
Rake hero hit missing health damage increased from 3% to 5%.
Mina:
Rake heal per kill reduced from 30 to 25.
Mina:
Rake heal per kill spirit scaling reduced from 0.43 to 0.3.
Mina:
Rake T1 changed from "+20 Heal Per Kill" to "+60 Damage."
Mina:
Rake T2 changed to "+30 Heal Per Kill and -8s Cooldown."
Mina:
Rake T3 now also provides +1.2 Heal Per Kill spirit scaling.
Mina:
Sanguine Retreat cast range reduced from 10m to 9m.
Mina:
Sanguine Retreat recast window increased from 3s to 3.5s.
Mina:
Sanguine Retreat T1 changed to "+20% Fire Rate and 8 Bullets."
Mina:
Sanguine Retreat T2 changed to "-10s Cooldown."
Mina:
Sanguine Retreat T3 changed to "+1 Recast."
Mina:
Love Bites cooldown increased from 8s to 10s.
Mina:
Love Bites damage reduced from 6 to 4.
Mina:
Love Bites damage spirit scaling increased from 0.06 to 0.09.
Mina:
Love Bites bonus damage reduced from 55 to 45.
Mina:
Love Bites bonus damage spirit scaling increased from 1.6 to 1.85.
Mina:
Love Bites T1 changed to "On Proc: 30% Slow for 3s."
Mina:
Love Bites T2 Damage/Bonus reduced from 3.6/50 to 3/45.
Mina:
Love Bites T3 changed to "-4s Cooldown and On Proc +25% Fire Rate for 5s."
Mina:
Nox Nostra cooldown increased from 115s to 130s.
Mina:
Nox Nostra damage reduced from 6 to 5.6.
Mina:
Nox Nostra T1 increased from +1.8 to +2.2.
Mina:
Nox Nostra T2 cooldown increased from -40s to -55s.
Mirage
Mirage: Bullet damage reduced from 15.2 + 0.5 to 14.8 + 0.3.
Mirage:
Fire Scarabs no longer has a limited duration to launch each one.
Mirage:
Fire Scarabs collision and model size increased a bit.
Mirage:
Fire Scarabs base charges reduced from 4 to 2.
Mirage:
Fire Scarabs spirit scaling reduced from 1.0 to 0.8.
Mirage:
Fire Scarabs now immediately steals health from the target.
Mirage:
Fire Scarabs max health steal increased from 45 to 70.
Mirage:
Fire Scarabs changed from bullet resist reduction to +10% Damage Amp from any damage you deal.
Mirage:
Fire Scarabs cooldown increased from 40s to 45s.
Mirage:
Fire Scarabs T1 changed to "+50 Max Health Steal."
Mirage:
Fire Scarabs T2 changed to "+2 Charges."
Mirage:
Fire Scarabs T3 changed to "+10% Damage Amp and +1.2 Spirit Scaling."
Mirage:
Fire Scarabs no longer has reduced effect against non-heroes.
Mirage: Tornado renamed to
Dust Devil.
Mirage:
Dust Devil lift duration reduced from 1.0s to 0.4s.
Mirage:
Dust Devil spirit scaling reduced from 0.7 to 0.3.
Mirage:
Dust Devil now slows affected enemies by 30% for 3s.
Mirage:
Dust Devil bullet evasion duration increased from 3.5s to 4s.
Mirage:
Dust Devil bullet evasion increased from 25% to 30%.
Mirage:
Dust Devil T1 changed to "+60 Damage."
Mirage:
Dust Devil T2 changed to "-8s Cooldown and +30% Evasion."
Mirage:
Dust Devil T3 changed to "Can Recast within 5s. Increases spirit scaling by 1.0."
Mirage:
Djinn's Mark cooldown increased from 2.6s to 3s.
Mirage:
Djinn's Mark multiplier duration increased from 4.5s to 5s.
Mirage:
Djinn's Mark reveal duration increased from 3s to 6s.
Mirage:
Djinn's Mark tooltip rewritten on a per-stack basis.
Mirage:
Djinn's Mark T1 changed to "Fading 60% slow for 0.5s."
Mirage:
Djinn's Mark T2 increased from +8.1 Damage to +20.
Mirage:
Djinn's Mark T3 cooldown increased from -0.75s to -1s.
Mirage:
Djinn's Mark T3 now also stuns for 0.5s at max stacks.
Mirage:
Traveler cooldown reduced from 155s to 145s.
Mirage:
Traveler can now be cast while on the zipline.
Mirage:
Traveler no longer channels and now has a 3s delay before teleporting.
Mirage: Taking damage interrupts
Traveler and puts it on cooldown for 6s.
Mirage:
Traveler now targets a location on the minimap rather than units.
Mirage:
Traveler no longer grants +2m Move Speed and +26% Fire Rate.
Mirage:
Traveler T1 changed to "3m Move Speed for 12s."
Mirage:
Traveler T2 changed to "400 Barrier with spirit scaling for 12s."
Mirage:
Traveler T3 changed to "-80s Cooldown."
Mo & Krill
Mo & Krill:
Scorn damage reduced from 56 to 50.
Mo & Krill:
Scorn radius reduced from 10m to 9m.
Mo & Krill:
Scorn spirit scaling increased from 0.42 to 0.75.
Mo & Krill:
Scorn T1 changed to "+35 Damage."
Mo & Krill:
Scorn T2 changed to "-5s Cooldown and +1m Radius."
Mo & Krill:
Burrow now lets you enter the tunnels.
Mo & Krill:
Burrow cooldown increased from 37s to 40s.
Mo & Krill:
Burrow T1 changed to "+50 Spin DPS."
Mo & Krill:
Burrow T2 changed to "+2 Spin Radius and +4s
Burrow Time."
Mo & Krill:
Burrow T3 move speed increased from +2 m/s to +4.
Mo & Krill:
Burrow T3 cooldown reduction increased from -19s to -20s.
Mo & Krill:
Sand Blast cooldown reduced from 42s to 40s.
Mo & Krill:
Sand Blast duration reduced from 3s to 2.5s.
Mo & Krill:
Sand Blast range reduced from 35m to 25m.
Mo & Krill:
Sand Blast T1 changed to "+50 Damage and +5m Range."
Mo & Krill:
Sand Blast T2 changed to "Slows targets Move Speed and Dash Distance by -25%."
Mo & Krill:
Sand Blast T3 changed to "+1s Duration and -20s Cooldown."
Mo & Krill:
Combo cooldown increased from 90s to 150s.
Mo & Krill:
Combo DPS increased from 35 to 60.
Mo & Krill:
Combo T1 changed to "+100% Lifesteal."
Mo & Krill:
Combo T2 changed to "+60 DPS and +50% Bullet Resist."
Mo & Krill:
Combo T3 changed to "+0.7s Duration and -60s Cooldown."
Paige
Paige: Conjure Dragon renamed to
Bookwyrm.
Paige:
Bookwyrm fixed initial location not starting where you click it.
Paige:
Bookwyrm cooldown increased from 30s to 33s.
Paige:
Bookwyrm T1 changed to "+2s Trail Duration and +1m Width."
Paige:
Bookwyrm T2 changed to "-8s Cooldown and +10m Travel Range."
Paige:
Bookwyrm T3 Damage/DPS rescaled from 104/27 to 100/30.
Paige:
Bookwyrm T3 now also grants +1 Charge.
Paige: Defend and Fight! renamed to
Plot Armor.
Paige:
Plot Armor barrier spirit scaling reduced from 1.6 to 1.3.
Paige:
Plot Armor T3 now also increases spirit scaling by +0.3.
Paige:
Captivating Read height area no longer increases with range bonuses.
Paige:
Captivating Read cooldown increased from 25s to 30s.
Paige:
Captivating Read immobilize duration reduced from 1.25s to 1s.
Paige:
Captivating Read T1 cooldown increased from -6s to -11s.
Paige:
Captivating Read T2 immobilize duration increased from 0.75s to 1s.
Paige:
Captivating Read T3 now also increases radius by 1m.
Paige:
Rallying Charge T2 now also reduces cooldown by 30s.
Paige:
Rallying Charge T3 now also increases Max Amp from +100% to +150%.
Paradox
Paradox:
Pulse Grenade radius reduced from 6m to 5.5m.
Paradox:
Pulse Grenade radius increases by +1m per pulse.
Paradox:
Pulse Grenade Amp Per Stack reduced from 6% to 4%.
Paradox:
Pulse Grenade cooldown increased from 28s to 32s.
Paradox:
Pulse Grenade spirit scaling reduced from 0.6 to 0.4.
Paradox:
Pulse Grenade changed from -30% Move Speed for 2s to -20% Time Slow for 0.2s.
Paradox:
Pulse Grenade T1 changed to -12s Cooldown.
Paradox:
Pulse Grenade T2 changed to "+20 Pulse Damage and +0.5 Spirit Scaling."
Paradox:
Pulse Grenade T3 changed to "+4% Damage Amp Per Stack and +1.6s Duration."
Paradox:
Time Wall duration reduced from 6s to 5.5s.
Paradox:
Time Wall no longer damages enemies going through it.
Paradox:
Time Wall now increases allied bullet speeds through it by 100%.
Paradox:
Time Wall now also adds +30% Weapon Damage to allied bullet damage.
Paradox:
Time Wall T1 increased from +2m Width to +3m.
Paradox:
Time Wall T2 changed to "+2.5s Duration and +30% Weapon Damage."
Paradox:
Time Wall T3 changed from silencing enemies to allowing charges and granting +1 Charge.
Paradox:
Kinetic Carbine cooldown increased from 27s to 30s.
Paradox:
Kinetic Carbine speed spirit scaling increased from 0.09 to 0.13.
Paradox:
Kinetic Carbine base damage scale increased from 100% to 125%.
Paradox:
Kinetic Carbine T2 changed to "-12s Cooldown."
Paradox:
Kinetic Carbine T3 now also increases charge hold by 2s.
Paradox:
Paradoxical Swap cooldown increased from 75s to 95s.
Paradox:
Paradoxical Swap no longer has 80%
Spirit Lifesteal.
Paradox:
Paradoxical Swap damage changed from 115 with 0.6 scaling to 10% Current Health.
Paradox:
Paradoxical Swap T1 changed to "+200 Barrier (1.5 Spirit Scaling)."
Paradox:
Paradoxical Swap T2 changed to "+13m Cast Range and -35s Cooldown."
Paradox:
Paradoxical Swap T3 changed to "Swaps additional enemies in 7m radius and +10% Current Health Damage."
Pocket
Pocket:
Barrage projectile speed increased by 15%.
Pocket:
Barrage now lets you use stamina during the ability.
Pocket:
Barrage now lets you use
Flying Cloak during the ability.
Pocket:
Barrage T1 increased from +12.6 Damage Per Projectile to +16.
Pocket:
Barrage T2 cooldown increased from -14s to -16s.
Pocket:
Barrage T3 increased from +2m Radius to +3m.
Pocket:
Flying Cloak cooldown reduced from 32s to 26s.
Pocket:
Flying Cloak damage reduced from 70 to 60.
Pocket:
Flying Cloak duration increased from 3.4s to 3.8s.
Pocket:
Flying Cloak T1 changed to "+70 Damage."
Pocket:
Flying Cloak T2 changed to "+5 Weapon Damage upon cast for 8s."
Pocket:
Flying Cloak T3 changed to "+1.6s Travel Time and -14s Cooldown."
Pocket:
Enchanter's Satchel spirit scaling increased from 0.61 to 0.9.
Pocket:
Enchanter's Satchel T3 now also reduces movement speed by 40%.
Pocket:
Enchanter's Satchel T3 Fire Rate slow increased from 35% to 40%.
Pocket:
Enchanter's Satchel T3 Escape duration increased from +0.5s to +1.5s.
Pocket:
Enchanter's Satchel T3 now also increases radius by 4m.
Pocket:
Affliction no longer applies 12% Current Health Damage.
Pocket:
Affliction DPS increased from 28 to 32.
Pocket:
Affliction spirit scaling increased from 0.17 to 0.2.
Pocket:
Affliction cooldown increased from 140s to 150s.
Pocket:
Affliction T1 increased from -25s Cooldown to -40s Cooldown.
Pocket:
Affliction T2 no longer reduces healing by 40%.
Pocket:
Affliction T2 now also increases radius by 4m.
Pocket:
Affliction T3 no longer increases radius by 6m.
Pocket:
Affliction T3 now prevents all healing on targets.
Pocket:
Affliction T3 increases spirit scaling by +0.1.
Rem
Rem:
Lil Helpers trooper base healing changed from 10/s to 8/s, with more constant healing frequency.
Rem:
Lil Helpers trooper healing spirit scaling increased from 0.125 to 0.14.
Rem:
Naptime sleep move speed reduced from 2m/s to 1.5m/s.
Rem:
Naptime sleep duration decreased from 4.25s to 4s.
Rem:
Naptime radius decreased from 20m to 17m.
Rem:
Naptime T2 changed to "+0.5s Sleep Duration and +3m Radius."
Rem:
Naptime T3 now also grants +50% damage resist while channeling.
Seven
Seven: Move Speed no longer scales with spirit power.
Seven: Sprint speed increased from 0.6m to 1.8m.
Seven:
Lightning Ball slows down less vs non-heroes.
Seven:
Lightning Ball fixed to now deal damage if another ball was already hitting a target.
Seven:
Lightning Ball T2 now also increases lifetime by 1s.
Seven:
Static Charge damage reduced from 38 to 35.
Seven:
Static Charge cast range reduced from 16m to 15m.
Seven:
Static Charge cast range no longer increases with spirit power.
Seven:
Static Charge T1 increased from -19s Cooldown to -20s.
Seven:
Static Charge T2 now also increases cast range by +5m.
Seven:
Static Charge T3 now also increases damage by +160.
Seven:
Power Surge duration no longer scales with spirit power.
Seven:
Power Surge cooldown increased from 48s to 50s.
Seven:
Power Surge max jumps increased from 3 to 4.
Seven:
Power Surge T1 increased from -15s to -18s.
Seven:
Power Surge T2 changed to "+3m Move Speed, +8 Damage and increased Spirit Scaling (+0.23)."
Seven:
Power Surge T3 changed to "-15% Spirit Resist for 8s and +12s Duration."
Seven:
Storm Cloud allows movement in the base ability, 1.5m.
Seven:
Storm Cloud bullet resistance reduced from 20% to 0%.
Seven:
Storm Cloud T1 bullet resist increased from 35% to 55%.
Seven:
Storm Cloud T3 increases move speed by +3m.
Shiv
Shiv: Stamina reduced from 3 to 2.
Shiv: Stamina movement speed reduced from 6.7 to 6.5.
Shiv: Bullet damage growth increased from 0.154 to 0.165.
Shiv:
Serrated Knives no longer has impact damage.
Shiv:
Serrated Knives Bleed DPS per knife increased from 4 to 10.
Shiv:
Serrated Knives Bleed DPS spirit scaling increased from 0.13 to 0.15.
Shiv:
Serrated Knives T1 changed to "+2s Duration."
Shiv:
Serrated Knives T2 changed to "+2 Charges."
Shiv:
Serrated Knives T3 no longer has +30 Impact Damage.
Shiv:
Serrated Knives T3 DPS increased from +5.5 to +12.
Shiv:
Serrated Knives T3 increases spirit scaling by +0.10.
Shiv:
Slice and Dice cooldown increased from 15s to 16s.
Shiv:
Slice and Dice impact damage reduced from 75 to 60.
Shiv:
Slice and Dice now reduces Spirit Resistance by 6% for 16s. Multiple instances stack.
Shiv:
Slice and Dice T1 increased from -3s Cooldown to -6s Cooldown.
Shiv:
Slice and Dice T2 changed to "-8% Spirit Resistance and +2m Dash Range."
Shiv:
Slice and Dice T3 now also grants +50 Impact Damage.
Shiv:
Killing Blow is no longer unit-targeted and now jumps forward.
Shiv:
Killing Blow Damage Amp reduced from 15% to 14%.
Shiv:
Killing Blow T2 changed to "+8% Damage Amp."
Shiv:
Killing Blow T3 now grants 20s to recast the ultimate instead of removing cooldown.
Shiv:
Killing Blow T3 now also increases enemy health threshold by +5%.
Silver
Silver: Mauling Leap damage scaling reduced from 1.9 to 1.5.
Silver: Fixed Tail Whack being considered a movement ability.
Silver: Tail Whack disarm duration reduced from 2.5s to 2s.
Silver: Tail Whack slow duration increased from 1.5s to 2s.
Silver: Tail Whack T3 changed from "+1s Disarm Duration" to "1.5s Debuff Duration."
Silver:
Lycan Curse cooldown increased from 35s to 50s.
Silver:
Lycan Curse base health bonus reduced from 100 to 75.
Silver:
Lycan Curse no longer grants bullet/spirit resistance or move speed.
Silver:
Lycan Curse T1 resist increased from +14% to +15%.
Silver:
Lycan Curse T2 bonus health increased from 125 to 150.
Victor
Victor: Bullet damage increased from 12.3 to 12.5.
Victor:
Pain Battery now starts charged.
Victor:
Pain Battery range increased from 20m to 28m.
Victor:
Pain Battery reduced randomness on projectile paths.
Victor:
Pain Battery bolt count increased from 5 to 7.
Victor:
Pain Battery T2 increased from +36 to +50.
Victor:
Pain Battery T3 now also increases spirit scaling by +0.6.
Victor:
Jumpstart cooldown increased from 23s to 30s.
Victor:
Jumpstart Move Speed reduced from 4m to 3m.
Victor:
Jumpstart spirit scaling reduced from 1.8 to 1.2.
Victor:
Jumpstart T1 increased from +1.5m to +3m Move Speed.
Victor:
Jumpstart T2 now also reduces cooldown by -8s.
Victor:
Jumpstart T3 now also provides +1 Charge.
Victor:
Jumpstart T3 no longer reduces cooldown.
Victor:
Jumpstart T3 now also increases spirit scaling by 0.8.
Victor:
Aura of Suffering time to max DPS reduced from 10s to 6s.
Victor:
Aura of Suffering radius increased from 7.7m to 10m.
Victor:
Aura of Suffering toggle cooldown reduced from 2.5s to 2s.
Victor:
Aura of Suffering Min DPS reduced from 16 to 12.
Victor:
Aura of Suffering Min DPS spirit scaling reduced from 0.18 to 0.135.
Victor:
Aura of Suffering Max DPS reduced from 70 to 54.
Victor:
Aura of Suffering Max DPS spirit scaling reduced from 0.9 to 0.67.
Victor:
Aura of Suffering T2 Min/Max DPS reduced from 8/36 to 6/26.
Victor:
Aura of Suffering text progress bar now indicates time to Max DPS.
Victor:
Aura of Suffering T3 reduced from +13% Damage to +15%.
Victor:
Shocking Reanimation radius reduced from 13m to 12m.
Victor:
Shocking Reanimation rebirth health reduced from 60% to 50%.
Victor:
Shocking Reanimation T1 changed to "While on Cooldown: +15% Fire Rate and +6 Spirit Damage Per Bullet (0.06 scaling)."
Victor:
Shocking Reanimation T2 rebirth health increased from 40% to 50%.
Victor:
Shocking Reanimation T3 changed to "+6m Radius, +1s Stun and -50s Cooldown."
Vindicta
Vindicta: Fire Rate no longer scales with Spirit Power.
Vindicta: Bullet damage now scales with spirit power, 0.022.
Vindicta: Ammo reduced from 22 to 19.
Vindicta: Bullet Velocity increased from 557 to 660.
Vindicta:
Stake damage reduced from 55 to 40.
Vindicta:
Stake damage spirit scaling increased from 0.37 to 0.5.
Vindicta:
Stake projectile speed increased from 20m/s to 25m/s.
Vindicta:
Stake T1 changed to "+65 Damage."
Vindicta:
Stake T3 Tether Duration increased from +0.5s to +0.75s.
Vindicta:
Stake T3 capture radius increased from +1m to +2m.
Vindicta:
Flight now allows melee and parry.
Vindicta:
Flight now grants +50% Item Cast Range.
Vindicta:
Flight spirit damage scaling reduced from 0.22 to 0.18.
Vindicta:
Flight duration reduced from 15s to 13s.
Vindicta:
Flight T2 duration increased from +8s to +10s.
Vindicta:
Flight T3 Spirit Damage Per Bullet reduced from 12.6 to 10.
Vindicta:
Flight T3 now increases spirit scaling by 0.1.
Vindicta:
Flight T3 now also refreshes duration on hero kill.
Vindicta:
Crow Familiar now releases a swarm of crows in a cone forward.
Vindicta:
Crow Familiar debuff duration no longer scales with spirit power.
Vindicta:
Crow Familiar debuff duration increased from 4s to 5s.
Vindicta:
Crow Familiar bleed damage reduced from 2.7% to 2.2%.
Vindicta:
Crow Familiar damage increased from 37 to 40.
Vindicta:
Crow Familiar cooldown increased from 28s to 32s.
Vindicta:
Crow Familiar T1 changed to "Reduces healing by -35%."
Vindicta:
Crow Familiar T2 now also increases bleed damage by +0.5%.
Vindicta:
Crow Familiar T3 now also increases debuff duration by 2s.
Vindicta:
Assassinate while scoped no longer unscopes when using items.
Vindicta:
Assassinate now has a 4s buffer on impact for bonus credit.
Vindicta:
Assassinate while scoped now plays a sound when fully charged.
Vindicta:
Assassinate weapon damage bonus increased from 5% to 6%.
Viscous
Viscous:
Splatter bounces once by default.
Viscous:
Splatter cooldown reduced from 30s to 26s.
Viscous:
Splatter spirit scaling reduced from 1.77 to 0.8.
Viscous:
Splatter ground effect now increases slide distance by 60% for you and allies.
Viscous:
Splatter multiple hit damage value reduced from 50% to 50/38/26%.
Viscous:
Splatter T1 radius increased from +1m to +2m.
Viscous:
Splatter T2 cooldown increased from -12s to -14s.
Viscous:
Splatter T3 spirit scaling increased from +0.4 to +1.3.
Viscous:
Splatter T3 still adds 2 bounces.
Viscous:
The Cube now has a very brief period where allies cannot cancel it.
Viscous:
The Cube healing spirit scaling increased from 0.14 to 0.3.
Viscous:
The Cube T3 increased from -21s Cooldown to -25s.
Viscous:
Puddle Punch now grants +30% Air Control when affecting yourself or allies.
Viscous:
Puddle Punch Charge Time increased from 1.5s to 1.7s.
Viscous:
Puddle Punch Slow increased from 15% to 20%.
Viscous:
Puddle Punch now acts as close range with respect to item procs.
Viscous:
Puddle Punch radius reduced from 4.5m to 4m.
Viscous:
Puddle Punch T2 changed to "+1.5m Radius and +30 Damage."
Viscous:
Goo Ball can no longer carry Urn.
Viscous:
Goo Ball turn rate improved a bit.
Viscous:
Goo Ball can now use abilities and items in the base ability.
Viscous:
Goo Ball cooldown increased from 115s to 130s.
Viscous:
Goo Ball duration increased from 9s to 10s.
Viscous:
Goo Ball Bullet and Spirit resist reduced from 60% to 35%.
Viscous:
Goo Ball T1 changed to "-30s Cooldown."
Viscous:
Goo Ball T2 reduced from +72 Damage to +70.
Viscous:
Goo Ball T3 changed to "+6s duration and +0.3s Stun Duration."
Warden
Warden: Bullet growth per boon reduced from 0.44 to 0.38.
Warden:
Alchemical Flask Weapon Damage reduction reduced from -30% to -25%.
Warden:
Alchemical Flask T2 damage increased from +36 to +40.
Warden:
Alchemical Flask T2 now also increases Weapon Damage Reduction by -20%.
Warden:
Alchemical Flask T2 no longer increases radius by 1m.
Warden:
Alchemical Flask T3 cooldown increased from -6.5s to -7s and now also increases radius by 2m.
Warden:
Willpower duration reduced from 7s to 5s.
Warden:
Willpower cooldown reduced from 42s to 40s.
Warden:
Willpower barrier now scales with spirit power in the base ability, +0.5.
Warden:
Willpower T2 cooldown changed from -19s to -22s and now also increases duration by +2s.
Warden:
Willpower T3 changed to "+40% Debuff Resistance and improved scaling (2.5)."
Warden:
Binding Word cast range reduced from 20m to 15m.
Warden:
Binding Word cooldown decreased from 37s to 34s.
Warden:
Binding Word T1 changed to "+20% Bullet Damage to trapped heroes for 5s."
Warden:
Binding Word T2 changed to "+0.75s Duration and +12m Cast Range" and now increases trap duration by 0.75s.
Warden:
Binding Word T3 changed to "-18s Cooldown and Silences enemies until they escape or are trapped."
Warden:
Last Stand channeling bullet and spirit resist increased from 30% to 60%.
Warden:
Last Stand radius reduced from 13m to 12m.
Warden:
Last Stand T1 increased from +3m Radius to +4m.
Warden:
Last Stand T3 no longer grants +50% Bullet and Spirit Resist.
Warden:
Last Stand T3 duration increased from +2.5s to +3s.
Warden:
Last Stand T3 now also grants
Unstoppable while channeling.
Wraith
Wraith:
Card Trick cards now have specific suits with special bonuses.- Spades: +70% Damage.
- Diamond: Cuts enemy resistances by -8% for 5s. Does not stack.
- Hearts: Heals you for 75 HP, 1.25 spirit scaling, half on non-heroes.
- Clubs: 30% Slow for 3s.
- Joker: Has all of the above effects and bounces to an additional enemy within 20m.
Wraith:
Card Trick base charge count increased from 1 to 2.
Wraith:
Card Trick base damage reduced from 60 to 45.
Wraith:
Card Trick spirit scaling reduced from 1.0 to 0.55.
Wraith:
Card Trick buildup now takes 20% longer.
Wraith:
Card Trick cooldown reduced from 0.75s to 0.5s.
Wraith:
Card Trick post-cast time reduced from 0.2s to 0.1s.
Wraith:
Card Trick now highlights the card that will be thrown next.
Wraith:
Card Trick now has unique sounds for each card suit.
Wraith:
Card Trick T1 increased from "+1 Charges" to "+2 Charges."
Wraith:
Card Trick T2 changed from "+35 Damage" to "+40 Damage and increased spirit scaling (+0.4)."
Wraith:
Card Trick T3 changed to "Improves Card Suits and increases Joker chances."
Wraith: Fixed
Project Mind interaction with stuns.
Wraith:
Full Auto no longer affects allies.
Wraith:
Full Auto duration no longer scales with Spirit Power.
Wraith:
Full Auto cooldown reduced from 48s to 45s.
Wraith:
Full Auto base ability now deals +2 Spirit Damage Per Bullet, 0.03 Spirit Scaling.
Wraith:
Full Auto T1 increased from -14s Cooldown to -20s.
Wraith:
Full Auto T2 changed to "+10% Fire Rate and +3s Duration."
Wraith:
Full Auto T3 changed to "Unlimited Ammo and increased spirit scaling (+0.06)."
Wraith:
Telekinesis cooldown increased from 110s to 120s.
Wraith:
Telekinesis cast range reduced from 20m to 14m.
Wraith:
Telekinesis cast time increased from 0.1s to 0.3s.
Wraith:
Telekinesis no longer has a projectile and now instantly lifts the target for 0.75s before throwing them.
Wraith:
Telekinesis T1 changed to "+100 Damage."
Wraith:
Telekinesis T2 changed to "-50s Cooldown."
Wraith:
Telekinesis T3 changed to "+1.5s Debuff duration and +6m Throw and Cast Range."
Yamato
Yamato:
Power Slash being held down no longer automatically fires it.
Yamato: You can now cast Parry directly while channeling
Power Slash.
Yamato:
Power Slash base ability now has +60% Bullet Resist while channeling.
Yamato:
Power Slash cooldown increased from 10.5s to 12s.
Yamato:
Power Slash Slash Length reduced from 25m to 22m.
Yamato:
Power Slash T1 changed to "40% Slow for 3s."
Yamato:
Power Slash T2 changed to "-4s Cooldown."
Yamato:
Power Slash T3 now also grants +8m Range.
Yamato: Flying Strike renamed to
Flying Slash.
Yamato:
Flying Slash is now light melee damage rather than spirit.
Yamato:
Flying Slash slow increased from -30% to -50%.
Yamato:
Flying Slash cooldown increased from 21s to 36s.
Yamato:
Flying Slash range increased from 20m to 25m.
Yamato:
Flying Slash T1 changed to "-18s Cooldown."
Yamato:
Flying Slash T2 changed to "+20m Cast Range and gain +40 Spirit for 6s."
Yamato:
Flying Slash T3 changed to "Can
Grapple to ally heroes. Becomes Charged and grants +2 charges."
Yamato: Fixed
Flying Slash T3 ally cast stopping too soon before reaching the player.
Yamato:
Crimson Slash cooldown increased from 15s to 16s.
Yamato:
Crimson Slash Fire Rate reduction increased from -18% to -30%.
Yamato:
Crimson Slash T1 changed to "On Hit: +30% Melee Damage for 4s."
Yamato:
Crimson Slash T3 increased from -9s Cooldown to -10s and now also increases spirit scaling by +0.6.
Yamato:
Shadow Transformation cooldown increased from 110s to 130s.
Yamato:
Shadow Transformation Bullet and Spirit Resist reduced from 40% to 30%.
Yamato:
Shadow Transformation T1 changed to "+5 Weapon Damage."
Yamato:
Shadow Transformation T2 now also reduces cooldown by 25s.
Yamato:
Shadow Transformation T3 increased from +20% Bullet and Spirit Resist to +30%.
Street Brawl
- Improved the following Enhanced Items:
Blood Tribute,
Shadow Weave,
Cultist Sacrifice,
Magic Carpet,
Healing Rite,
Majestic Leap,
Metal Skin,
Monster Rounds,
Veil Walker,
Fury Trance,
Return Fire,
Restorative Locket,
Rebuttal,
Disarming Hex,
Split Shot,
Rescue Beam,
Spirit Sap,
Cursed Relic,
Heroic Aura,
Rusted Barrel,
Weapon Shielding, Nullification Blast,
Cloak of Opportunity.
Unstable Concoction: Now grants
Unstoppable during the pre-explosion state.
Unstable Concoction: Radius increased from 18m to 22m.
Shadow Strike: Stamina increased from +2 to +3.
Shadow Strike: Now grants +350 Health.
Shadow Strike: DPS increased from 75 to 125.
Shadow Strike: DPS spirit scaling increased from 0.2 to 0.4.
Shadow Strike: Invis duration increased from 2.5s to 3s.
Electric Slippers: Damage radius increased from 8m to 12m.
Electric Slippers: Slide Fire Rate increased from 50% to 60%.
Nullification Burst: Radius increased from 12m to 20m.
Nullification Burst: Now grants +40% Debuff Resistance.
Celestial Blessing: Cooldown reduced from 50s to 30s.
Celestial Blessing: Heal increased from up to 50% HP to 60%.
Celestial Blessing: Minimum heal increased from 300 to 400.- Runed Gauntlet: Melee distance increased from 130% to 150%.
- Runed Gauntlet: Cooldown on hit reduced from -12% to -16%.
- Runed Gauntlet: Cooldown on hit reduced from -3s to -4s.
Seraphim Wings: In Air Damage Reduction increased from -40% to -60%.
Seraphim Wings: Additional air dash/jump increased from +1 to unlimited.
Cloak of Opportunity: Barrier increased from 300 to 500.
Cloak of Opportunity: Cooldown reduced from 14s to 12s.
Infinite Rounds: Fire Rate increased from 30% to 35%.
Mystical Piano: Radius increased from 11m to 12m.
Shrink Ray: Now grants +20% Fire Rate while shrunk.- Brawl
Victor:
Aura of Suffering aura radius reduced by 2m. - Brawl
Bebop:
Hyper Beam duration changed from -4s to -5s.







