Deadlock Patch Notes - 09/16/2026 (Minor Update)

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Deadlock Patch Notes - 09/16/2026 (Minor Update)
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Minor Update - 09-16-2026

General

  • Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
  • Rem Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
  • Slightly reduced comeback bounties in general (this is in addition to the above change)
  • A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)
  • Guardian bounty increased by 10%
  • Walker bounty increased by 5%
  • Share for objectives bounty to nearby heroes reduced from 30% to 25% (the remaining gets split between all 6 players)
  • Respawn Time at 20 minutes increased from 35s to 38s (does not affect the max values later on, just a little higher earlier)
  • Using parry now pauses reloading
  • Parrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot
  • Getting stunned now pauses your reload rather than restarting it
  • Breakables in the underground tunnels initial spawn time increased from 3m to 5m
  • Breakables in the underground tunnels respawn rate increased from 3m to 5m
  • All move slow values reduced by ~20% globally
  • All ground dash slows reduced by ~10% globally
  • Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag to toggle the slow drag behavior on and off)
  • Dashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver Silver or Abrams Abrams)

Items


Heroes

Abrams Abrams

Celeste Celeste

Graves Graves

  • Health per boon increased from 33 to 35

Haze Haze

  • Fixation Fixation headshot stack count increased from +2 to +3
  • Fixation Fixation T3 weapon scaling increased from 0.0003 to 0.00035

Holliday Holliday

  • Health per boon increased from 41 to 43
  • Crackshot Crackshot T2 now also applies -6% Bullet Resistance for 5s
  • Lasso duration extension by Bounce Pad Bounce Pad increased from +1s to +1.25s

Ivy Ivy

Kelvin Kelvin

  • Frozen Shelter Frozen Shelter base ability health regen now scales with spirit power (0.2)

Lady Geist Lady Geist

Lash Lash

  • Gun falloff range reduced from 18m->54m to 16m->48m
  • Ground Strike Ground Strike T3 spirit scaling increased from +0.03 to +0.04
  • Ground Strike Ground Strike T3 damage per meter scaling increased from 110% to 120%
  • Grapple Grapple T2 Weapon Damage buff duration reduced from 10s to 6s
  • Flog Flog heal reduced from 50% to 40%
  • Flog Flog angle increased from 38 to 40
  • Flog Flog T3 reduced from +40 degrees angle to +25
  • Flog Flog T3 reduced from +20% heal to +15%

Paige Paige

Paradox Paradox

  • Kinetic Carbine Kinetic Carbine min damage multiplier reduced from 25% to 10% (max damage multiplier unaffected)
  • Kinetic Carbine Kinetic Carbine min damage multiplier no longer gets increased by the T3

Rem Rem

  • Fixed a bug where multiple helpers could be sent to follow a single player for no effect
  • Lil Helpers Lil Helpers now have a target UI when instant cast mode is selected

Shiv Shiv

  • Alt fire base damage increased by 4%
  • Alt fire damage per boon increased from +0.2 to +0.24
  • Serrated Knives Serrated Knives while rage is full now deals 3.5% current HP damage on impact instead of ricocheting (0.01 spirit scaling)

Silver Silver

  • Health per boon increased from 28 to 31
  • Sprint speed increased from 1.5 to 2.5
  • Dashes and light melee's no longer pause your gun's cycle time
  • Boot Kick Boot Kick can only target heroes and objectives now
  • Entangling Bola Entangling Bola can only target heroes now
  • Weighted Bola now increases gravity during the debuff duration, and interrupts flying abilities (same rules as Phantom Strike Phantom Strike)

Venator Venator

Viscous Viscous

  • Alt fire damage growth reduced by 10%
  • Splatter Splatter detonation cooldown reduced from 0.15 to 0.12
  • Splatter Splatter T1 reduced from +2m to +1.5m
  • The Cube The Cube cast range reduced from 26m to 20m
  • Puddle Punch Puddle Punch cooldown increased from 21s to 24s
  • Goo Ball Goo Ball T3 now also increases spirit scaling by 0.2

Vyper Vyper

  • Slither Slither T3 barrier duration reduced from 5s to 4s
  • Petryifying Bola cooldown increased from 105s to 115s

Warden Warden

  • Bullet damage per boon reduced from 0.28 to 0.25
  • Fire Rate spirit scaling reduced from 0.25 to 0.21
  • Alchemical Flask Alchemical Flask projectile range and speed reduced by 30%
  • Willpower Willpower T3 spirit scaling reduced from +2.7 to +2.1
  • Willpower Willpower T3 debuff resistance reduced from 40% to 30%

Wraith Wraith

  • Card Trick Card Trick heart heal reduced from 75 to 60
  • Card Trick Card Trick heart heal spirit scaling reduced from 0.75 to 0.5
  • Card Trick Card Trick Diamond Bullet and Spirit Resist reduction reduced from -8% to -7%
  • Card Trick Card Trick T3 Diamond Bullet and Spirit Resist reduction reduced from -5% to -4%
  • Card Trick Card Trick T3 Clubs slow from +20% to +15%
  • Fixed Project Mind Project Mind getting caught on edges/corners when aiming past it
  • Full Auto Full Auto spirit damage per bullet scaling increased from 0.03 to 0.045

Yamato Yamato

  • Crimson Slash Crimson Slash T3 now also increases the heal spirit scaling by +0.4
  • Flying Slash Flying Slash light melee scaling increased from 1.0 to 1.2

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