Deadman Danny Joins Deadlock
Today, Fairfax Industries is proud to introduce their most valuable salesman: Deadman Danny.
Wielding a rocket launcher and flying high above the streets of New York (courtesy of the Chimera Mk1 - the latest and greatest in self-adhered aviation technology), Danny rains his Strix Salvo missiles down upon foes, marking them for future attacks.
Jettison Fuel is a handy trick that both expels heat from the Chimera System, while also dousing nearby enemies in the warm embrace of a firey inferno.
Yet his most impressive tactic has always been his ability to Close The Deal, wowing prospective customers with an explosive hands-on demonstration of all that Fairfax has to offer.
"At Fairfax Industries we say 'All's Fair', but that's not true! Because with the Fairfax Chimera Mark 1, you have the advantage."
Deadman Danny is available in-game now!
With only two hero releases remaining, keep your votes coming to help determine who will be joining us on Friday October 16th at 2pm PDT.
Deadman Danny Abilities
1. Strix Salvo
Launch a salvo of spirit missiles that lodge into the ground along a line. The missiles explode after a delay or upon detecting an enemy, dealing spirit damage and marking the target.
Shooting a marked enemy with a charged shot consumes a mark to deal bonus spirit damage and apply a fading slow.
Hold and drag to select the angle.
- Range: 35m
- Cooldown: 30s
- Damage: 27
- Spirit Scaling: 0.7
- Marked Damage: 45
- Spirit Scaling: 0.9
- Fading Slow: 40%
- Mark Duration: 10s
- Slow Duration: 1.5s
- Explode Delay: 6s
T1: -12s Cooldown
T2: +20 Damage, +35 Marked Damage
T3: +2 Missiles, Longer Range, and Improved Spirit Scaling
2. Chimera Mk1
Hold SPACE to fly, building up heat. When max heat is reached, your jetpack will begin to overheat.
Overheating: After a short delay, dive to the ground. Upon impact, create an explosion that deals damage and launches you and nearby enemies. If no hero is hit, you stun yourself. Press 2 to dive early.
Cooling Down: After overheating, the jetpack cannot be used until it fully cools down.
Slows affect you while airborne. You always explode on death.
- Radius: 8m
- Cooldown: 21s
- Explosion Damage: 70
- Spirit Scaling: 1.5
- Explosion Damage: 70
- Weapon Scaling: 1.2
- Self Stun: 1.3s
- Max Health Self Damage: 12%
T1: Heat vents faster while grounded
T2: On Hero Hit: Heal and take no self damage
T3: On Hero Hit: -40% Cooldown and +120 Spirit Damage
3. Jettison Fuel
Spray fuel dealing continuous weapon damage and shredding bullet resistance, building up to a huge backblast that deals spirit damage and knocks you backwards.
Vents the jetpack when dealing damage.
- Range: 22m
- Duration: 2s
- Cooldown: 22s
- Damage per Second: 30
- Weapon Scaling: 0.8
- Burst Damage: 35
- Spirit Scaling: 1.0
- Bullet Resist: -15%
- Effect Duration: 7s
T1: -8s Cooldown
T2: +60 Burst Damage. On Backblast Hit: +18% Fire Rate for 7s
T3: -10% Bullet Resist Shred. On Backblast Hit: Apply a Mark
4. Close The Deal
Grab an enemy and give them a hands-on demonstration, flying high into the air before crashing back to the ground.
You and the participant take continuous spirit damage while falling and spirit damage upon impact. Damage is increased to enemies under 50% health.
- Range: 10m
- Cooldown: 135s
- Damage: 70
- Spirit Scaling: 1
- Falling Damage: 3 / meter
- Spirit Scaling: 0.09
- Stun Duration: 0.5s
- Self Damage: 25%
- Bonus Damage: +50%
T1: +50 Damage
T2: -35s Cooldown
T3: +0.5s Stun, +8 Damage / Meter







