Paint the Town
Violet isn't about to pass this opportunity up
Brush in hand, Violet approaches the ritual with the same precision she does her art, wielding Living Ink that both empowers her bullets, and draws mere inspiration into reality.
When entering Flow State, her ink glides easily, weaving towards danger to deal damage, or away from it to make a quick getaway.
By creating a Still Life Violet can truly capture her enemies' likeness to stunning results.
And with Abstract Landscape she surrounds herself and those nearby with her biggest and most ambitious piece yet, leaving onlookers completely speechless.
"I worked too hard to get here, I can't stop now."
Violet is available in-game now!
Which means that our final hero - Nurse Harrow - will be joining us next Tuesday October 20th at 2pm PDT.
We want to thank everyone for participating in voting once again, and we'll see you next week for the culmination of our City Never Sleeps update. Have a good weekend!
Violet Abilities
1. Living Ink
Empower: Your next 3 Bullets come to life, allowing you to steer them as they travel. The bullets deal increased weapon damage and splash spirit damage in a small area.
Each successful hit against a hero reduces all ability cooldowns, and half for all item cooldowns.
Draw: Paint a solid stroke of ink instead that blocks projectiles and characters from passing through.
The stroke can be destroyed with a heavy melee, but deals spirit damage to the attacker.
- Charges: 2
- Charge Cooldown: 7s
- Cooldown: 22s
- Range: 2.5m
- Duration: 10s
Empower:
- Damage: 35
- Spirit Scaling: 0.8
- Cooldown Reduction Per Hit: 1.5s
- Bullet Damage: 120%
Draw:
- Max Drawing Size: 25m
- Spirit Scaling: 0.12
- Drawing Duration: 20s
T1: -4s Cooldown, 15.0m Max Draw Distance
T2: On Empower: Gain +10% Fire Rate for 10s, stacking 5 times
T3: +1s Cooldown Reduction Per Hit, Improve scaling
2. Flow State
Drag a brush that continues to travel forward, leaving a trail that grants bonus slide distance for allies and a fading slow and spirit damage to enemies it passes through, increased the further it travels.
Re-activate the ability to flick the brush forward, ending the ability early but dealing spirit damage in a larger area.
- Range: 15.0m
- Duration: 6s
- Cooldown: 23s
- Minimum Damage: 50
- Spirit Scaling: 0.9
- Max Damage: 100
- Spirit Scaling: 1.8
- Slide Distance: +100%
- Time To Max Damage: 2s
- Fading Slow: -60%
- Slow Duration: 2s
T1: On Slide: +150% Stamina Regeneration
T2: -6s Cooldown, +8m Flick Range, +4s Trail Duration
T3: On Slide: Gain Damage Amp over time, up to 20% for 6s
3. Still Life
Choose a hero to be your subject, dealing continuous spirit damage as long as you are looking at them.
If the sketch is completed they take additional spirit damage, suffer from stun, and drop a sketch that can be picked up.
For each collected sketch, you permanently gain stats based on the hero.
- Range: 25m
- Drawing Time: 2.6s
- Cooldown: 35s
- Damage Per Second: 30
- Spirit Scaling: 0.7
- On Completion Damage: 60
- Spirit Scaling: 1.4
- Stun Duration: 1s
T1: On Cast: Gain 15 Health Regen for 4s, refreshed on pickup
T2: While Drawing: Subjects deal -35% Damage
T3: +20% Move Speed, -11s Cooldown, +0.35s Stun Duration
4. Abstract Landscape
Create a circular display of ink that blocks vision and grants allies spirit power.
Enemies inside are revealed, and leaving causes them to take spirit damage and suffer from silence and slow, destroying the ink in the process.
- Radius: 18m
- Ability Duration: 6s
- Ability Duration Spirit Scaling: 0.04
- Cooldown: 165s
While Buffed:
- Spirit Power: +25
On Enemy Exit:
- Damage: 100
- Spirit Scaling: 1.4
- Move Speed: -30%
- Silence Duration: 2s
T1: -20s Cooldown
T2: On Buff: +25% Spirit Lifesteal, +15 Spirit Power
T3: +1.25s Silence Duration, +4s Ability Duration, Ink is no longer destroyed







