Seven

High Voltage, Merciless, Area Denial
Hero type
Mystic
Abilities
Lightning Ball
Lightning Ball
Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.Read more
Static Charge
Static Charge
Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.Read more
Power Surge
Power Surge
Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.Read more
Storm Cloud
Storm Cloud
Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight.Read more

Characteristics

Weapon
Falloff range
20 -> 58
Damage per second
63
Bullet damage
10.80
Bullets per second
5.83
Shoot move speed
0%
Clip size
29
Reload_duration
2.35c
Bullets speed
635m/s
Light melee
50
Heavy melee damage
116
Cold Calculus
Burst Fire
Оружие Seven
Vitality
Max health
740
Base health regen
1.0
Bullet resistance
0%
Spirit resistance
0%
Reducing critical damage
0%
Max move speed
6.7m/s
Sprint speed
1.8m/s
Stamina
3
Stamina regen
Spirit
Ability cooldown
0%
Ability duration
0%
Ability range
0%
Spirit lifesteal
0%
Max charges increase
0
Charge cooldown
0%
Spirit power
0

Spiritual power increases the effectiveness of your skills and items

Lightning BallDamage Per Second 75

Static ChargeDamage 35

Power SurgeShock Damage 10

Storm CloudDamage Per Second 95

Storm CloudStrike Damage 75

Bonuses per Boon
Reaching each threshold gives:
or
Unlock skills or skill points
Skills are unlocked on the 0th, 1st, 4th and 6th gifts.
Performance improvements
The rewards reach their maximum on the 32nd gift.
+0.374 to base Bullet Damage
+53 to base Health
+1.58 to base Melee Damage
+1.1 to Spirit Power
The Hero's Story
When mystic energy awoke on Earth, the world changed... anything was possible. But just because anything WAS possible, didn’t mean that anything SHOULD be possible. And so the government made rules. Laws. A means for US citizens to enjoy the benefits of the supernatural world in safety. But rules and laws are for lesser men. Men with limitations. Men who were not Seven. There are many rumors about what Seven did to land himself in Lost Whisper, an oubliette for the most dangerous of occultists. But there is no doubt about what happened on the night of his execution. Wards placed by the most powerful ritualists of 7 different nations… wards designed to not just prevent mystical interference with the execution, but to simultaneously obliterate Seven's soul so that it could never be contacted, resurrected, or otherwise be used by someone looking to follow in his footsteps... failed. Onlookers viewed in horror as the strongest mentalist employed by the US Army’s head popped like a grape. They screamed as Scotland Yard’s premiere occult investigator, the one who allegedly captured Seven, crumbled to ash. Seven's body buckled and writhed against his restraints; his skin burning from eldritch electricity... and yet he would not die. He laughed. He laughed as he tore himself free from his bondage. He laughed as his captors cowered in fear. He laughed as he massacred his tormentors. He laughed as he tasted the fresh air that was denied to him for years. And he laughed when he thought about what he was going to do once he reached New York City.
Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.
Electrocutes crowds of enemies
 

Подписывайся
на крупнейшее сообщество
по Deadlock