mx1teo's bebop hybrid
Hero
Bebop


Exploding Uppercut
Deal
melee damage to nearby enemies and apply knockback.
When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies.
Exploding Uppercut can be used on allies.
Read more
When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies.
Exploding Uppercut can be used on allies.
Read more

Sticky Bomb
Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies.
If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.
Stacks diminish by half after 60 hits and 7 killsRead more
If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.
Stacks diminish by half after 60 hits and 7 killsRead more

Grapple Arm
Launch out a mechanical hand that pulls the first character it hits, reeling them in.
Grapple Arm can be used on allies.
Read more
Grapple Arm can be used on allies.
Read more

Hyper Beam
Build id
138070
early
check annotations, focus bullet lifesteal, items on the right if you cannot, and or need to come back






situational
mid
imprch > 3. left to right. rush improved reach if you are loaded on bomb stacks, impsprt always last. check annotations if needed








late
supcld > 4 finish the core of the build, no order, but supcldwn and one t3 gun should be first, but rushing overflow is a good option too








luxuries / snowball
ANNOTATIONS FOR ALL ITEMS, BUY WHAT FITS YOUR GAME MORE.









healing





armor


xtra sprt / tech items












xtra dmg








xtra hlth







The order of leveling abilities
Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16

Exploding Uppercut
1
2
5

Sticky Bomb
1
2
5

Grapple Arm
1
2
5

Hyper Beam
1
2
5







