Kj's Heal Stack/Support Build

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Hero

Dynamo

Dynamo
Kinetic Pulse
Kinetic Pulse
Release an energy pulse that travels along the ground, dealing spirit damage and applying knockup.Read more
Quantum Entanglement
Quantum Entanglement
Briefly become untargetable while teleporting to the target location. Restores stamina upon use.

AltCast : Bring nearby allies with you.Read more
Rejuvenating Aurora
Rejuvenating Aurora
While channeling, restore health over time to you and any allies nearby.
You can dash and melee without breaking the channel.Read more
Singularity
Singularity
Create a singularity in your hands, dealing spirit damage over time, applying stun, and pulling in nearby enemies.Read more
Build id
234209
Trust Fund
Golden Goose Egg
#Citadel_HeroBuilds_EarlyGame

HR and GW first, rest as needed

Extra Regen
Extra Regen
Vitality
800
Extra Stamina
Extra Stamina
Vitality
800
Healing Rite
Healing Rite
Vitality
800
Healing Booster
Healing Booster
Vitality
1 600
Extra Charge
Extra Charge
Spirit
800
Mystic Expansion
Compress Cooldown
Compress Cooldown
Spirit
1 600
Improved Spirit
Improved Spirit
Spirit
1 600
Arcane Surge
Arcane Surge
Spirit
1 600
Guardian Ward
Guardian Ward
Vitality
1 600
THE most important item
Rescue Beam
Rescue Beam
Vitality
3 200
Pick one
Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
Trophy Collector
Trophy Collector
Vitality
3 200
Mid Early Game

Must Haves

Superior Cooldown
Superior Cooldown
Spirit
3 200
Superior Duration
Superior Duration
Spirit
3 200
Refresher
Refresher
Spirit
6 400
Divine Barrier
Divine Barrier
Vitality
6 400
Mid/Early Optionals
Slowing Bullets
Slowing Bullets
Weapon
1 600
Fleetfoot
Fleetfoot
Weapon
1 600
Healbane
Healbane
Vitality
1 600
Suppressor
Suppressor
Spirit
1 600
Rusted Barrel
Rusted Barrel
Spirit
800
Mystic Slow
Mystic Slow
Spirit
1 600
Dive support
Healing Nova
Healing Nova
Vitality
3 200
Restorative Locket
Restorative Locket
Vitality
1 600
Armors
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200

Your Main Goal with this build is to make your team unkillable. Play smart, save your heals for group fights or low teammates. You can nullify every ult in the game. Your ult has massive value in confirming kills or denying ults. Try to save and use Rescue Beam as a save for low or over extended teammates, rather then as just another healing item.

Unlock order should be 1-3-2-4, or 2-3-1-4, if there is a bebop or 7 or other pesky character Not important at all, but my usual upgrade path is. 3-3-4-1-2-3-4-4-2-1-1-2 While the order you upgrade isn't important, you want to get your 3 to max asap

Total Price

If you take only the must haves, the build will end up being 54,400 souls, and if you go past that, you can use the extra souls to play arounda bit, experiment or do something extra

Midgame Misc

Just so you know they're an option, and visible if you need them. (read anno if needed)

Heroic Aura
Heroic Aura
Weapon
3 200
Warp Stone
Warp Stone
Vitality
3 200
Return Fire
Return Fire
Vitality
1 600
Majestic Leap
Majestic Leap
Vitality
3 200
Slowing Hex
Slowing Hex
Spirit
1 600
Knockdown
Knockdown
Spirit
3 200
Silence Wave
Silence Wave
Spirit
3 200
Veil Walker
Veil Walker
Vitality
3 200
Spirit Sap
Spirit Sap
Spirit
1 600
Disarming Hex
Disarming Hex
Spirit
3 200
Counterspell
Counterspell
Vitality
3 200
Mid/Endgame

Must Haves, In order or as needed

Greater Expansion
Greater Expansion
Spirit
3 200
Rapid Recharge
Rapid Recharge
Spirit
3 200
Echo Shard
Echo Shard
Spirit
6 400
Healing Tempo
Healing Tempo
Vitality
6 400
Boundless Spirit
Boundless Spirit
Spirit
6 400
Consider
Unstoppable
Unstoppable
Vitality
6 400
Cheat Death
Cheat Death
Vitality
6 400
Endgame Passives

Optionals

Stamina Mastery
Stamina Mastery
Vitality
3 200
Surge of Power
Surge of Power
Spirit
3 200
Torment Pulse
Torment Pulse
Spirit
3 200
Diviner's Kevlar
Diviner's Kevlar
Vitality
6 400
Inhibitor
Inhibitor
Vitality
6 400
Juggernaut
Juggernaut
Vitality
6 400
Ult Actives

annos

Alchemical Fire
Alchemical Fire
Weapon
3 200
Metal Skin
Metal Skin
Vitality
3 200
Fun Fact!

Dynamo probably weighs a ton if he's got both a dying star and a blackhole in his body. Fun fact, the blackhole he produces, even at it's smaller form, would weigh more then the entirety of the earth. A blackhole with a 7 meter radius would weigh 1.0390536827703651460985114631e+28 Lbs or 4.71306822525038092384220068e+27 kg. And have a gravitation pull 654,625,162,325,578 times stronger then earth!

Endgame Actives

Read Anno!!

Phantom Strike
Phantom Strike
Vitality
6 400
Cursed Relic
Cursed Relic
Spirit
6 400
Magic Carpet
Magic Carpet
Spirit
6 400
Focus Lens
Focus Lens
Spirit
6 400
Vortex Web
Vortex Web
Spirit
6 400
Hiya!

If you have any feedback, critques, or suggestions. Feel free to reach out! Kjer329 on Steam

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Kinetic Pulse
Kinetic Pulse
1
2
5
Quantum Entanglement
Quantum Entanglement
1
2
5
Rejuvenating Aurora
Rejuvenating Aurora
1
2
5
Singularity
Singularity
1
2
5

News

Deadlock Update for April 10, 2026
Deadlock Update for April 10, 2026
Deadlock patch notes for April 10, 2026: parry and Medic Trooper changes, item balance updates, major Haze changes.
Deadlock Patch for March 30, 2026
Deadlock Patch for March 30, 2026
Deadlock patch for March 30, 2026: Graves received T2 and T3 talent changes to Jar of Dead and Essence Theft, shifting duration bonuses and moving Essence Theft application to his summons.
Deadlock Update for March 25, 2026
Deadlock Update for March 25, 2026
Deadlock patch notes for the March 25, 2026 update: buffs for Bebop, Calico, Infernus, and Victor, nerfs for Celeste, Kelvin, Mirage, and Venator, plus multiple Doorman, Lady Geist, McGinnis, Rem, and Street Brawl changes.

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