General
- Stamina bucket 3 heroes (slowest) have their ground dash time increased from 0.7s to 0.72s and air dash time from 0.49s to 0.51s
- The Orb Spawners in base that give 10 souls on hit now split to nearby players on expire
- Fixed the party member / team mate audio volume slider for voice communications
Items
Crushing Fists: Max stacks stun duration increased from 0.5s to 0.75s
Crushing Fists: Bullet Resist reduction increased from -4% to -5% per stack
Cursed Relic: No longer has -14% Damage Output innate
Cursed Relic: Now applies a -25% Damage Output debuff for the 3.25s duration
Diviner's Kevlar: Spirit power increased from +35 to +40
Echo Shard: Now has a 0.5s post-cast time
Echo Shard: No longer grants +5% Fire Rate
Echo Shard: Cooldown increased from 35s to 30s + the cooldown of the imbued ability
Ethereal Shift: Cooldown increased from 35s to 37s
Frenzy: Now has +10%
Bullet Lifesteal as an innate
Fury Trance: Active now grants +1m Move Speed
Fury Trance: Active removes move speed penalty when shooting (like
Fleetfoot)
Lifestrike: When hitting a trooper and a hero at the same time, it now always prioritizes healing off the hero (same change for
Melee Lifesteal)
Mystic Shot: Cooldown reduced from 9s to 8s
Mystic Shot: Spirit scaling reduced from 1.2 to 0.9
Restorative Locket: Heal per boon increased from 0.32 to 0.5
Scourge: No longer grants +17% Debuff Resist innate bonus
Scourge: Active now grants +20% Debuff Resist (retroactive on application)
Scourge: Max Health per second reduced from 2.5% to 2.3%
Slowing Bullets: No longer grants +15% Weapon Damage
Weighted Shots: Weapon Damage reduced from +40% to +30%
Spiritual Overflow: Now provides a bonus +10%
Spirit Lifesteal on proc
Spiritual Overflow: Ability Duration reduced from +15% to +13%
Spiritual Overflow: Fire Rate reduced from +32% to +30%
Spirit Burn: No longer hits enemies in a 12m radius, only affects primary target now
Spirit Burn: Changed from the cooldown being on the item to being target based
Spirit Burn:
Removed half cooldown against NPC
Spirit Burn: Explosion damage reduced from 110 to 50
Suppressor: Duration reduced from 5s to 4.5s
Tankbuster: No longer procs off of items
Heroes
Apollo:
Riposte base stun duration increased from 0.6s to 0.8s
Apollo:
Riposte T3 changed from +1.6s Stun Duration to +60% Bullet, Spirit and
Melee Lifesteal against the target for 7s
Billy:
Rising Ram T3 reduced from 8% Max Health to 7%
Calico:
Ava T2 reduced from +45% Move Speed to +40%
Calico:
Ava T3 reduced from +20% damage amp to +18%
Celeste:
Shining Wonder radius increased from 16.5m to 17.5m
Celeste:
Shining Wonder damage increased by 10%
Celeste:
Shining Wonder buffer duration increased from 3s to 3.25s
The Doorman: Bullet damage rescaled from 26 + 1.19/boon to 24 + 1.25
The Doorman:
Call Bell Charge Time increased from 6s to 7s
The Doorman:
Doorway duration reduced from 20s to 15s
The Doorman:
Doorway T1 duration increased from +15s to +20s
The Doorman:
Doorway T3 range reduced from +45m to +40m
The Doorman:
Luggage Cart damage reduced from 80 to 60
The Doorman:
Luggage Cart T1 increased from +60 Damage to +80
The Doorman:
Luggage Cart range reduced from 25m to 20m
The Doorman:
Luggage Cart T2 increased from +20m Cast Range to +25m
Drifter:
Rend spirit scaling reduced from 1.8 to 1.7
Drifter:
Rend T3 silence duration reduced from 2.3s to 2s
Dynamo:
Singularity cooldown reduced from 265s to 250s
Haze:
Sleep Dagger wake up time spirit scaling reduced from 0.003 to 0.002
Haze:
Sleep Dagger damage spirit scaling reduced from 2.8 to 2.2
Haze:
Sleep Dagger T2 changed from “-17s Cooldown and Applies 15
Fixation Stacks” to “+1s Sleep Duration and Applies 15
Fixation Stacks”
Haze:
Sleep Dagger T3 changed from “+1s Sleep Duration and -50% Move and Dash Speed for 3s on wake-up” to “-17s Cooldown and -50% Move and Dash Speed for 3s on wake-up”
Haze:
Fixation T3 reduced from +0.14 per Stack to +0.11
Haze:
Fixation T3 now also scales with Weapon Damage (0.0003)
Ivy:
Stone Form T3 spirit scaling reduced from +1.7 to +1.5
Kelvin:
Frozen Shelter cooldown reduced from 195s to 185s
Lady Geist:
Life Drain changed from 75% Damage to Heal to 100%
Lady Geist:
Life Drain DPS reduced to provide the same effective heal as before but with less DPS
Lady Geist:
Malice Damage amplification reduced from 8% to 7%
Lady Geist:
Malice T3 increased from +7% Damage Amp to +8%
Mina:
Sanguine Retreat recast time increased from 3.5s to 4s
Mina:
Sanguine Retreat T3 cast range increased from +3m to +4m
Mirage:
Fire Scarabs duration reduced from 7s to 5s
Mirage:
Fire Scarabs T2 reduced from +2 Charges to +1 Charge
Mirage:
Fire Scarabs T2 now also increases duration by 2s
Mirage:
Dust Devil T3 no longer increases Lift Duration by +0.3s
Mirage: Fixed
Djinn's Mark T3 still being -1s Cooldown instead of -0.75s
Mo & Krill:
Burrow cooldown no longer starts after the conclusion of the ability, now starts immediately
Mo & Krill:
Combo now lets you cast items while using it
Paige:
Rallying Charge cooldown reduced from 220s to 210s
Pocket:
Flying Cloak T3 reduced from -11s Cooldown to -10s
Pocket:
Affliction DPS reduced by ~6% (also reduces the spirit scaling and the upgrades)
Shiv: Stamina regen increased from 5.5s to 6s
Shiv:
Killing Blow recast window reduced from 20s to 16s
Silver: Gun falloff range reduced from 20m->46m to 17m→42m
Silver:
Slam Fire now does 100% bonus damage against NPCs (troopers and neutrals, not objectives)
Silver:
Lycan Curse precast time increased from 0.2 to 0.3
Silver:
Lycan Curse precast movespeed reduced from 7.6m to 2.5m
Silver:
Lycan Curse T1 reduced from +20% Resists to +15%
Venator: Sprint speed reduced from 1.5m to 1m
Venator: Bullet falloff range reduced from 20m-51m to 18m-47m
Venator:
Ira Domini cooldown no longer starts after the conclusion of the ability, now starts immediately
Venator:
Ira Domini blessed stakes damage increased from 100 to 115
Viscous:
Splatter damage reduced from 70 to 55
Viscous:
Splatter spirit ratio reduced from 0.8 to 0.7
Viscous:
Splatter base bounce count increased from 1 to 2
Viscous:
Splatter T3 bounce count reduced from +2 to +1
Viscous:
The Cube T3 reduced from -25s Cooldown to -20s
Viscous:
Puddle Punch slow duration reduced from 4s to 3s
Viscous:
Puddle Punch slow increased from -20% to -30%
Viscous:
Puddle Punch cooldown reduced from 24s to 21s
Viscous:
Goo Ball T2 increased from +10% Resists to +20%
Yamato:
Flying Slash T2 reduced from +40 Spirit Power to +35
Yamato:
Flying Slash T3 charges from +2 to +1
Yamato:
Flying Slash T3 Charge Time increased from 4s to 5s







