King of the Streets [Melee Hybrid Shiv]

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Hero

Shiv

Shiv
Serrated Knives
Serrated Knives
Throw a knife that bleeds an enemy. Each additional hit adds a stack and refreshes the bleed duration, causing the bleed to increase per stack.Read more
Slice and Dice
Slice and Dice
Perform a dash forward, damaging enemies along the path. Hit Enemies have their spirit resistspirit resist reduced. This debuff can stack.Read more
Bloodletting
Bloodletting
Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to clear a portion of the deferred damage.Read more
Killing Blow
Killing Blow
Travel to a low health hero and instantly kill it
Пассивное: Passive: Damaging enemies fills you with rage. While at full rage, Shiv gains increased damage and unlocks special properties on his other abilities.Read more
Build id
211295
#Citadel_HeroBuilds_Lane

Left to right, top row to bottom row.

Close Quarters
Close Quarters
Weapon
800
Melee Charge
Melee Charge
Weapon
1 600
Extra Regen
Extra Regen
Vitality
800
Melee Lifesteal
Melee Lifesteal
Vitality
800
Healbane
Healbane
Vitality
1 600
Extra Charge
Extra Charge
Spirit
800
Early Situational

Either cheap or better early.

Restorative Shot
Monster Rounds
Monster Rounds
Weapon
800
Extra Health
Extra Health
Vitality
800
Extra Stamina
Extra Stamina
Vitality
800
Healing Rite
Healing Rite
Vitality
800
Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
Reactive Barrier
Reactive Barrier
Vitality
1 600
Restorative Locket
Restorative Locket
Vitality
1 600
Mystic Burst
Mystic Burst
Spirit
800
Spirit Strike
Spirit Strike
Spirit
800
Cold Front
Cold Front
Spirit
1 600
Rebuttal
Rebuttal
Vitality
800
Core

Look into sustain on the right.

Fleetfoot
Fleetfoot
Weapon
1 600
Point Blank
Point Blank
Weapon
3 200
Lifestrike
Lifestrike
Vitality
3 200
Extra Spirit
Extra Spirit
Spirit
800
Improved Spirit
Improved Spirit
Spirit
1 600
Rapid Recharge
Rapid Recharge
Spirit
3 200
Crushing Fists
Crushing Fists
Weapon
6 400
Boundless Spirit
Boundless Spirit
Spirit
6 400
Mid-Late Situational

Defensive items and alternate playstyles.

Slowing Bullets
Slowing Bullets
Weapon
1 600
Warp Stone
Warp Stone
Vitality
3 200
Sprint Boots
Sprint Boots
Vitality
800
Enduring Speed
Enduring Speed
Vitality
1 600
Fortitude
Fortitude
Vitality
3 200
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Stamina Mastery
Stamina Mastery
Vitality
3 200
Dispel Magic
Dispel Magic
Vitality
3 200
Metal Skin
Metal Skin
Vitality
3 200
Compress Cooldown
Compress Cooldown
Spirit
1 600
Decay
Decay
Spirit
3 200
Superior Cooldown
Superior Cooldown
Spirit
3 200
Debuff Reducer
Debuff Reducer
Vitality
1 600
Spirit Snatch
Spirit Snatch
Spirit
3 200
Weighted Shots
Weighted Shots
Weapon
3 200
Weakening Headshot
Weakening Headshot
Weapon
1 600
Counterspell
Counterspell
Vitality
3 200
Blood Tribute
Blood Tribute
Weapon
3 200
Luxury

You've got a lot of options. Pick based on what might help the most.

Crippling Headshot
Crippling Headshot
Weapon
6 400
Leech
Leech
Vitality
6 400
Unstoppable
Unstoppable
Vitality
6 400
Ethereal Shift
Ethereal Shift
Spirit
6 400
Colossus
Colossus
Vitality
6 400
Arctic Blast
Arctic Blast
Spirit
6 400
Spirit Burn
Spirit Burn
Spirit
6 400
Plated Armor
Plated Armor
Vitality
6 400
Juggernaut
Juggernaut
Vitality
6 400
Spellbreaker
Spellbreaker
Vitality
6 400
Experimental

Ordered by how much value I think they have. (Except Magic Carpet.)

Hollow Point
Hollow Point
Weapon
3 200
Kinetic Dash
Kinetic Dash
Weapon
1 600
Swift Striker
Swift Striker
Weapon
1 600
Toxic Bullets
Toxic Bullets
Weapon
3 200
Heroic Aura
Heroic Aura
Weapon
3 200
Glass Cannon
Glass Cannon
Weapon
6 400
Siphon Bullets
Siphon Bullets
Vitality
6 400
Silencer
Silencer
Weapon
6 400
Vampiric Burst
Vampiric Burst
Vitality
6 400
Healing Booster
Healing Booster
Vitality
1 600
Spirit Lifesteal
Spirit Lifesteal
Vitality
1 600
Majestic Leap
Majestic Leap
Vitality
3 200
Phantom Strike
Phantom Strike
Vitality
6 400
Quicksilver Reload
Quicksilver Reload
Spirit
1 600
Tankbuster
Tankbuster
Spirit
3 200
Torment Pulse
Torment Pulse
Spirit
3 200
Knockdown
Knockdown
Spirit
3 200
Escalating Exposure
Cursed Relic
Cursed Relic
Spirit
6 400
Echo Shard
Echo Shard
Spirit
6 400
Inhibitor
Inhibitor
Vitality
6 400
Infuser
Infuser
Vitality
6 400
Veil Walker
Veil Walker
Vitality
3 200
Magic Carpet
Magic Carpet
Spirit
6 400
Spirit Rend
Spirit Rend
Weapon
3 200
Focus Lens
Focus Lens
Spirit
6 400
Mercurial Magnum
Mercurial Magnum
Spirit
6 400
Witchmail
Witchmail
Vitality
6 400
Healing Tempo
Healing Tempo
Vitality
6 400
Cultist Sacrifice
Cultist Sacrifice
Weapon
3 200
Spellslinger
Spellslinger
Weapon
6 400
Recharging Rush
Recharging Rush
Weapon
1 600
Retired

Items from other categories that haven't stood the test of time. Not ordered.

Headshot Booster
Berserker
Berserker
Weapon
3 200
Hunter's Aura
Hunter's Aura
Weapon
3 200
Frenzy
Frenzy
Weapon
6 400
Spiritual Overflow
Spiritual Overflow
Weapon
6 400
Bullet Lifesteal
Bullet Lifesteal
Vitality
1 600
Rescue Beam
Rescue Beam
Vitality
3 200
Shadow Weave
Shadow Weave
Weapon
6 400
Mystic Expansion
Suppressor
Suppressor
Spirit
1 600
Slowing Hex
Slowing Hex
Spirit
1 600
Rusted Barrel
Rusted Barrel
Spirit
800
Greater Expansion
Greater Expansion
Spirit
3 200
Mystic Slow
Mystic Slow
Spirit
1 600
Surge of Power
Surge of Power
Spirit
3 200
Headhunter
Headhunter
Weapon
3 200
Opening Rounds
Opening Rounds
Weapon
1 600
Disarming Hex
Disarming Hex
Spirit
3 200
Trophy Collector
Trophy Collector
Vitality
3 200
Express Shot
Express Shot
Weapon
3 200
General Notes

Shiv's abilities gain amazing benefits with their third upgrade. However, this build mostly ignores Slice and Dice and Bloodletting. Instead, Lifestrike is rushed to give Shiv enough sustain to close out fights. He doesn't have much time to do so, but he's also the character who should take as little time as possible to fight. It should also be noted that while there are the traditional Melee items, the Weapon items make Shiv's gun somewhat strong, given that you use the alt-fire inbetween other parts of your kit.

Playstyle Notes

While Shiv can be built with a focus on either of his first two abilities, this build assumes that you play with Melee first and foremost, along with the alt-fire and Knives for longer range attacks or extra damage. Knives can be a huge DPS boost with some investment, Slice and Dice gives a burst of damage that mixes up your position or can act as a simple dash to dodge certain abilities, Bloodletting lets you negate some damage every now and then, and Killing Blow is self-explanatory. Ult gets maxed late in the build because you can usually use the rest of your kit to close out most kills (and there are a ton of ways to deny it now).

Lane Notes

Early on, the build has two tracks you can follow: Ranged and Melee. Buy ranged items for lanes where poke is dominant over brawling to keep your pressure up from range. In brawling lanes get more melee items to put up a strong fight, because there will be a lot of them. There's more bias towards melee items in the Lane category, but if poke becomes a problem then Early Situational should have useful items you can grab.

Core Notes

I don't divert from the main build too often. As mentioned, I'll skip the defensive Spirit items (Resilience and Strike/Snatch) when Spirit damage isn't a problem. After Rapid Recharge, I buy considering what I need to fight. If there's nothing to worry about, I go for Crushing Fists immediately.

Situational Notes

I start considering defense around Crushing Fists. This includes upgrades, so I don't just buy Debuff Reducer then grab Point Blank, but instead I get both Debuff Reducer and Remover (if I need it) before continuing in Core. Some items are there for alternate playstyles. I don't typically use Restorative Shot, Weighted Shots, etc., but I don't think they're bad options to use either, which is why I leave them for people who prefer them over other items in Lane or Core.

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Serrated Knives
Serrated Knives
1
2
5
Slice and Dice
Slice and Dice
1
2
5
Bloodletting
Bloodletting
1
2
5
Killing Blow
Killing Blow
1
2
5
 

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