Dew
Hero
Pocket


Barrage
Channel to start launching projectiles that deal spirit damage and apply
slow around their impact point. Projectiles that hit a hero grant Pocket
increased damage that stacks.
Casting while airborne will cause Pocket to float.
Casting AirDash or Flying Cloaking will not cancel Barrage.Read more
slow around their impact point. Projectiles that hit a hero grant Pocket Casting while airborne will cause Pocket to float.
Casting AirDash or Flying Cloaking will not cancel Barrage.Read more

Flying Cloak
Launch a sentient cloak that travels forward and damages enemies. You can press Ability 2 to teleport to its location.Read more

Enchanter's Satchel
Escape into your suitcase. When the duration ends, deal spirit damage to nearby enemies. Duration can be ended early by performing any action.Read more

Affliction
Applies damage over time to enemies nearby.
Affliction's damage is non-lethal and does not apply item procs.Read more
Affliction's damage is non-lethal and does not apply item procs.Read more
Build id
207750
#Citadel_HeroBuilds_Early
rough L-R, get cultist around 8-10 min; rush spirit invest if really far ahead






Early Situationals





Early-Mid
rough L-R, 1600 green can be enchanters/barriers instead of vest





#Citadel_HeroBuilds_Mid
rough L-R, need flex slots, if have none sell cultist -> battle vest -> swift






#Citadel_HeroBuilds_Late
rough L-R, can buy crippling earlier if team needs shred






Late Situationals





Mid Situational
Can slot these in, dispel/counter really good







Late Situationals #2
Ordered in terms of usefulness
The order of leveling abilities
Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16

Barrage
1
2
5

Flying Cloak
1
2
5

Enchanter's Satchel
1
2
5

Affliction
1
2
5







