Barrage
Barrage
Channel to start launching projectiles that deal spirit damage and apply slowslow around their impact point. Projectiles that hit a hero grant Pocket increased damageincreased damage that stacks.
Casting while airborne will cause Pocket to float.

Casting AirDash or Flying Cloaking will not cancel Barrage.
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32s Cooldown
0.3s Cast Delay
2s Channel Duration
-1.0s Charge Delay
4.5m Radius
6%
Amp Per Stack
32
Damage Per Projectile
x0.5
-30%
Move Speed
4
Projectile Amount
1.5s
Slow Duration
15s
Amp Duration
1
+16 Damage Per Projectile
2
-16 Cooldown
5
+4% Amp Per Stack and 3m Radius
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