- Added hero banning to Standard Mode and Street Brawl.
- You can now select one hero in your roster screen, using middle click, to tell the matchmaker that you prefer to avoid that hero.
- When the game starts, it will tell you which heroes were banned.
- There are 2 total bans for now.
- This does not affect new heroes in the initial release window.
- Parties of 3+ players now need to have an additional hero in their roster, from 3 to 4.
- Fire Rate increases and reductions from most abilities and items are reduced globally by a small amount.
- Updated various on-bullet-hit resistance reduction debuffs to apply increased damage for subsequent hits rather than the initial hit.
- Added Dash Speed to the Vitality stat screen.
Items
Kinetic Dash: Bonus ammo no longer scales with % increase.
Intensifying Magazine: Time for Max Damage reduced from 3s to 2.5s.
Slowing Bullets: No longer provides Fire Rate.
Slowing Bullets: Now provides +15% Weapon Damage.
Slowing Bullets: Dash Distance reduction increased from -20% to -25%.
Slowing Bullets: Minor improvement in buildup rate.
Hollow Point: Bullet Resist Reduction reduced from -12% to -9%.
Alchemical Fire: Bullet Resist Reduction reduced from -8% to -7%.
Alchemical Fire: Bullet Resist Reduction spirit scaling reduced from 0.07 to 0.055.
Glass Cannon: Max Health penalty increased from -13% to -15%.
Lucky Shot: Ammo reduced from +40% to +30%.
Lucky Shot: Crit reduced from 110% to 100%.
Capacitor: Debuff duration reduced from 4s to 3s.
Capacitor: Cooldown reduced from 50s to 40s.
Melee Lifesteal: Light Melee cooldown penalty reduced from 2x to 1.5x.
Lifestrike: Light Melee cooldown penalty reduced from 2x to 1.5x.
Extra Regen: Now provides +1 Out of Combat Regen.
Healing Booster: Now provides +1 Out of Combat Regen.
Healing Tempo: Now provides +4 Out of Combat Regen.
Restorative Locket: Cooldown reduced from 30s to 20s.
Restorative Locket: Spirit Resist changed from +6% to +8%.
Restorative Locket: Changed to self-cast only.
Restorative Locket: Now restores up to 3 stamina based on the percentage of stacks you have relative to the max.
Fury Trance:
Bullet Lifesteal reduced from 22% to 18%.
Stamina Mastery: Air Dash distance reduced from 30% to 23%.
Stamina Mastery: Stamina recovery reduced from 20% to 18%.
Metal Skin: Cooldown increased from 20s to 24s.
Bullet Resilience: Low HP threshold increased from 30% to 35% health.
Spirit Resilience: Low HP threshold increased from 30% to 35% health.- Debuff Remover: Renamed to
Dispel Magic.
Dispel Magic: No longer builds from
Debuff Reducer.
Dispel Magic: No longer grants +30% Debuff Resistance.
Dispel Magic: Now grants +14% Spirit Resistance.
Dispel Magic: No longer grants +100 HP.
Dispel Magic: Move Speed bonus reduced from 2.25 to 2.
Debuff Reducer: Debuff Resistance increased from 20% to 25%.
Debuff Reducer: No longer grants +50 Health.
Unstoppable: Bonus Health increased from +75 to +125.
Unstoppable: Debuff Resistance increased from 20% to 25%.
Spellbreaker: Now builds out of
Debuff Reducer.
Spellbreaker: Spirit Resistance reduced from 25% to 18%.
Inhibitor: Weapon Damage increased from 15% to 22%.
Inhibitor: Bonus Health increased from 125 to 150.
Bullet Resist Shredder: Bullet Resistance increased from 7% to 8%.
Bullet Resist Shredder: Bullet Resist Reduction reduced from -12% to -10%.
Mystic Regeneration: Now provides +40 Health.
Radiant Regeneration: Now provides +65 Health.
Cold Front: Vertical hitbox increased from 2.5m to 3.5m.
Cold Front: Spread duration increased from 0.5s to 0.6s.
Arctic Blast: Vertical hitbox increased from 2.5m to 3.5m.
Arctic Blast: Spread duration increased from 0.5s to 0.6s.
Mystic Slow: Dash distance increased from -10% to -12%.
Lightning Scroll: Dash distance increased from -10% to -12%.
Quicksilver Reload: Bonus damage now has spirit scaling, 0.16.
Mercurial Magnum: Bonus damage now has spirit scaling, 0.16.
Silence Wave: Spirit damage scaling increased from 0.3 to 0.6.
Rapid Recharge: Bonus Spirit Power for Charged Abilities reduced from +16 to +10.
Rapid Recharge: Time between charges reduced from +50% to +30%.
Rapid Recharge: Now reduces cooldown on charged abilities by 14%.
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Mystic Reverb:
Spirit Lifesteal reduced from 15% to 10%.
Mystic Reverb" class="entity-reference-image">
Mystic Reverb: Imbued ability now provides +30%
Spirit Lifesteal for any damage it does, including the reverb.
Echo Shard: Removed cast time.
Spirit Burn: Burn DPS now scales with spirit power, 0.05.- Curse: Renamed to
Cursed Relic. - Curse: No longer grants +15% Weapon Damage.
- Curse: While holding this item, you have a -8% Total Damage Penalty.
Heroes
Abrams: Gun falloff range reduced from 20m-46m to 17m-40m.
Abrams: Bullet damage growth reduced from +0.154 to +0.13.
Abrams:
Siphon Life T3 reduced from +31 DPS to +20 DPS and increased Spirit Scaling, +0.12.
Abrams: Fixed
Shoulder Charge T1 triggering from non-heroes.
Abrams:
Seismic Impact damage increased from 55 to 75.
Abrams:
Seismic Impact stun duration increased from 1.5s to 1.6s.
Abrams: Improved collision consistency with
Seismic Impact.
Bebop:
Exploding Uppercut T3 no longer grants +100% Ammo.
Bebop:
Exploding Uppercut T3 now also restores 20% of your Missing HP on enemy hero hit.
Bebop: Fixed some bugs with
Sticky Bomb tooltip.
Bebop:
Sticky Bomb stacks now diminish after 60 hits and 7 kills rather than 100/10.
Bebop:
Sticky Bomb now drops on the ground and continues counting down when dispelled.
Bebop:
Sticky Bomb can no longer be self-cast.
Bebop:
Sticky Bomb T2 increased from +70 Damage to +75.
Billy: Bullet damage growth reduced from 0.18 to 0.165.
Billy:
Blasted Amp increased from 9% to 10%.
Billy:
Blasted Melee Bonus Health reduced from 80 to 70.
Billy:
Blasted Melee Bonus Health spirit scaling increased from 0.7 to 0.8.
Billy:
Chain Gang damage reduced from 150 to 120.
Billy:
Chain Gang now always goes on full cooldown after interruption.
Drifter:
Bloodscent Isolation Range reduced from 25m to 20m.
Drifter:
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Stalker's Mark T3 now also increases duration by 2s.
Drifter: Fixed
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Stalker's Mark not gaining charges from items after upgrading the T3.
Drifter:
Eternal Night cooldown reduced from 130s to 120s.
Grey Talon:
Rain of Arrows air speed increased from 3.8 to 4.1.
Grey Talon:
Spirit Snare lifetime increased from 20s to 22s.
Grey Talon:
Guided Owl cooldown reduced from 120s to 110s.
Grey Talon:
Guided Owl spirit power per kill increased from 8 to 10.
Ivy: No longer has reduced melee damage.
Ivy:
Air Drop now has a very brief period where allies cannot cancel to prevent accidental cancels.
Kelvin:
Ice Path T2 increased from -15s Cooldown to -17s.
Kelvin:
Ice Path T3 max spirit increased from 75 to 90.
Kelvin:
Ice Path T3 duration increased from 8s to 9s.
Kelvin:
Frozen Shelter duration increased from 5s to 5.25s.
Lash:
Ground Strike rotation is restricted to 90 degrees rather than 360.
Lash: Fixed bugs with
Ground Strike where it would sometimes not do damage on ramps and special locations.
Lash:
Grapple T1 reduced from -19s Cooldown to -17s.
Lash:
Flog damage spirit scaling reduced from 1.1 to 0.85.
Mina: Move speed reduced from 6.6 to 6.5.
Mina: Stamina cooldown increased from 3.6s to 3.9s.
Mina:
Rake Heal spirit scaling reduced from 0.5 to 0.43.
Mina:
Love Bites bonus damage spirit power scaling reduced from 1.7 to 1.6.
Mina:
Love Bites T3 reduced from -2 Stamina to -1.
Paige: Defend and Fight barrier reduced from 150 to 125.
Paige:
Captivating Read damage reduced from 120 to 90.
Shiv:
Serrated Knives impact damage spirit ratio reduced from 0.558 to 0.25.
Victor:
Aura of Suffering spirit scaling reduced from 0.23/1.15 to 0.18/0.92.
Viscous: Spirit per boon increased from 1.1 to 1.3.
Viscous: Bullet damage per boon reduced from +0.5 to +0.36.
Viscous:
The Cube T3 no longer removes ult debuffs.
Viscous:
Puddle Punch displacement duration reduced from 1s to 0.8s.
Vyper:
Lethal Venom Max Venom damage reduced from 165 to 140.
Vyper:
Lethal Venom Max Damage now happens at 30% HP instead of 25%.
Vyper:
Lethal Venom cooldown increased from 20s to 24s.
Vyper:
Lethal Venom T2 now also reduces cooldown by 8s.
Vyper:
Screwjab Dagger T3 increased from 40% Charge Cooldown to 55%.
Vyper:
Petrifying Bola damage increased from 45/165 to 50/180.
Vindicta:
Stake Tether Length no longer increases when Capture Radius increases.
Vindicta:
Assassinate now grants +5% Weapon Damage per kill rather than Bonus Souls.
Vindicta:
Assassinate T3 now provides an additional +4% Weapon Damage per kill, retroactive.
Warden: Bullet damage growth reduced from 0.47 to 0.44.
Street Brawl
- Street Brawl now has custom balancing for heroes and items.
- These changes will be used on occasion as needed.
- Tooltips will now show a special mark, similar to Enhanced Items, where you can see what was changed on that ability.
- Selecting the Random Hero option now grants a bonus reroll for rounds 1 and 2.
- Troopers now have 20% Spirit Resist.
- During overtime, they have an additional 20% Spirit Resist.
- Legendary item drop rates increased very slightly.
- Ultimates initial cooldown increased by 5s.
- Trooper spawn rate changed from 20/20/20/15/15 to 18/18/15/15/15.
- Trooper overtime DPS bonus increased by 20%.
- Objective resist decay now peaks at 2.2 minutes rather than 2.5 minutes.
- Objective resist decay now goes to -60% instead of -50%.
- Removed the global 40% healing reduction.
Prism Blast: DPS reduced from 300 to 270.- Enhanced
Unstable Concoction: Now increases Bonus Health, Weapon Damage, Spirit Power, and Stun Duration. - Enhanced
Unstable Concoction: No longer increases duration or cooldown. - Brawl Specific Balance
Bebop: Hyperbeam duration reduced from 11s to 7s.
McGinnis:
Mini Turret cooldown increased from 18s to 26s.
McGinnis:
Medicinal Specter regen reduced by 20%.
Seven:
Storm Cloud damage reduced by 25%.
Dynamo:
Rejuvenating Aurora T3 reduced from 2.5% to 2%.
Dynamo:
Singularity max HP damage reduced from 1.5% to 1%.
Lash:
Death Slam throw distance reduced by 30%.
Lash:
Ground Strike damage reduced by 10%.
Warden:
Last Stand healing reduced by 25%.
Graves:
Borrowed Decree duration reduced by 30%.
Graves:
Borrowed Decree ghoul damage reduced by 30%.
Drifter:
Bloodscent Isolation Range reduced from 20m to 10m.
Holliday:
Crackshot Spirit Scaling increased from 1.1 to 2.5.
Holliday:
Bounce Pad cooldown reduced by 20s.
Mirage:
Traveler cooldown reduced from 155s to 60s.
Calico:
Return to Shadows cooldown reduced from 90s to 60s.
Alchemical Fire: Damage reduced by 30%.- Curse: Duration reduced from 3.25s to 2.75s.







