Updated HealBot Dynamo

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Hero

Dynamo

Dynamo
Kinetic Pulse
Kinetic Pulse
Release an energy pulse that travels along the ground, dealing spirit damage and applying knockup.Read more
Quantum Entanglement
Quantum Entanglement
Briefly become untargetable while teleporting to the target location. Restores stamina upon use.

: Bring nearby allies with you.Read more
Rejuvenating Aurora
Rejuvenating Aurora
While channeling, restore health over time to you and any allies nearby.
You can dash and melee without breaking the channel.Read more
Singularity
Singularity
Create a singularity in your hands, dealing spirit damage over time, applying stun, and pulling in nearby enemies.Read more
Build id
185287
Lane Phase

Get in whatever order. Fleet footwork is such a good support item but sell if you need an active slot for tech

Close Quarters
Close Quarters
Weapon
800
Monster Rounds
Monster Rounds
Weapon
800
Fleetfoot
Fleetfoot
Weapon
1 600
Sprint Boots
Sprint Boots
Vitality
800
Healing Rite
Healing Rite
Vitality
800
Extra Charge
Extra Charge
Spirit
800
Mystic Expansion
Early Game

You're just a healer. You stand in the back and rescue beam who can't properly position, then full heal them and let them TDM more. Rush in to ult and then get to back again.

Enduring Speed
Enduring Speed
Vitality
1 600
Healing Booster
Healing Booster
Vitality
1 600
Healing Nova
Healing Nova
Vitality
3 200
Rescue Beam
Rescue Beam
Vitality
3 200
Duration Extender
Duration Extender
Spirit
1 600
Compress Cooldown
Compress Cooldown
Spirit
1 600
Mid Game Movement

You just get this to upgrade.

Kinetic Dash
Kinetic Dash
Weapon
1 600
Mid Game

just get them in this order, if super far ahead, skip everything for refresher. If buying in order, get refresher over Aura always. Aura before refresher when only on 3k is fine tho

Hunter's Aura
Hunter's Aura
Weapon
3 200
Greater Expansion
Greater Expansion
Spirit
3 200
Superior Cooldown
Superior Cooldown
Spirit
3 200
Superior Duration
Superior Duration
Spirit
3 200
Refresher
Refresher
Spirit
6 400
Arcane Surge
Arcane Surge
Spirit
1 600
Juggernaut
Juggernaut
Vitality
6 400
Mid Game Situational

Targeted stuff, read annotations.

Point Blank
Point Blank
Weapon
3 200
Healbane
Healbane
Vitality
1 600
Stamina Mastery
Stamina Mastery
Vitality
3 200
Metal Skin
Metal Skin
Vitality
3 200
Decay
Decay
Spirit
3 200
Improved Spirit
Improved Spirit
Spirit
1 600
Knockdown
Knockdown
Spirit
3 200
Silence Wave
Silence Wave
Spirit
3 200
Escalating Exposure
Late Game/Sitational

Just flex stuff. Rapid Recharge if you have extra money, Kevlar/Unstoppable good too into certain teams, can also go curse. After your main build you have 2 flex spots free so keep that in mind.

Frenzy
Frenzy
Weapon
6 400
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Leech
Leech
Vitality
6 400
Unstoppable
Unstoppable
Vitality
6 400
Rapid Recharge
Rapid Recharge
Spirit
3 200
Diviner's Kevlar
Diviner's Kevlar
Vitality
6 400
Cursed Relic
Cursed Relic
Spirit
6 400
Colossus
Colossus
Vitality
6 400
Inhibitor
Inhibitor
Vitality
6 400
Category 7

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Kinetic Pulse
Kinetic Pulse
1
2
5
Quantum Entanglement
Quantum Entanglement
1
2
5
Rejuvenating Aurora
Rejuvenating Aurora
1
2
5
Singularity
Singularity
1
2
5

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