Real A**hole ( DingusM )
Hero
Lash


Ground Strike
Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.Read more

Grapple
Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.Read more

Flog
Strike enemies in front of you with your whip, healing for a portion of the damage dealt.Read more

Death Slam
Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed.
Press Attack to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.Read more
Press Attack to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.Read more
Build id
189675
#Citadel_HeroBuilds_EarlyGame









If Ganking Is Easy


#Citadel_HeroBuilds_MidGame








Late Game (All Flex Slots)




Lane Survivability
Against Escape Abilities
If Defense Is Lacking




Against CC/Debuffs


The order of leveling abilities
Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16

Ground Strike
1
2
5

Grapple
1
2
5

Flog
1
2
5

Death Slam
1
2
5






