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Hero

Vindicta

Vindicta
Stake
Stake
Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.Read more
Flight
Flight
Leap into the air and fly. While in flight your weapon deals bonus spirit damage and your items have increased range.Read more
Crow Familiar
Crow Familiar
Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health.Read more
Assassinate
Assassinate
Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1.0s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus weapon damage.Read more
Build id
622382
Early Game L - R

Build in Order, can change order slightly to fit certain lanes.

Swift Striker
Swift Striker
Weapon
1 600
Extra Charge
Extra Charge
Spirit
800
Improved Spirit
Improved Spirit
Spirit
1 600
Rapid Recharge
Rapid Recharge
Spirit
3 200
Rapid Rounds
Rapid Rounds
Weapon
800
Opening Rounds
Opening Rounds
Weapon
1 600
Recharging Rush
Recharging Rush
Weapon
1 600
Green (Buy 1-2)

Buy Enchanter's 99% of the time. ( ̄_, ̄ )

Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
Enduring Speed
Enduring Speed
Vitality
1 600
Reactive Barrier
Reactive Barrier
Vitality
1 600
Debuff Reducer
Debuff Reducer
Vitality
1 600
B&B (Somewhat L-R)

You don't need to build in order, but Counterspell and Boundless should be your earliest priorities.

Long Range
Long Range
Weapon
1 600
Sharpshooter
Sharpshooter
Weapon
3 200
Spiritual Overflow
Spiritual Overflow
Weapon
6 400
Spirit Lifesteal
Spirit Lifesteal
Vitality
1 600
Mercurial Magnum
Mercurial Magnum
Spirit
6 400
Lightning Scroll
Lightning Scroll
Spirit
6 400
Counterspell
Counterspell
Vitality
3 200
Boundless Spirit
Boundless Spirit
Spirit
6 400
BIG GREEN

Depending on what you bought above, upgrade here. (✿◕‿◕✿)

Unstoppable
Unstoppable
Vitality
6 400
Spellbreaker
Spellbreaker
Vitality
6 400
Indomitable
Indomitable
Vitality
6 400
Silly = ̄ω ̄=

Late-Game Items or Alternate Items

Crippling Headshot
Crippling Headshot
Weapon
6 400
Compress Cooldown
Compress Cooldown
Spirit
1 600
Quicksilver Reload
Quicksilver Reload
Spirit
1 600
Superior Cooldown
Superior Cooldown
Spirit
3 200
Escalating Exposure
Weakening Headshot
Weakening Headshot
Weapon
1 600
Spirit Burn
Spirit Burn
Spirit
6 400
Mystic Reverb
Mystic Reverb
Spirit
6 400
Kiwami

Some green counterpick options. ^_^

Healing Rite
Healing Rite
Vitality
800
Spirit Resilience
Spirit Resilience
Vitality
3 200
Dispel Magic
Dispel Magic
Vitality
3 200
Metal Skin
Metal Skin
Vitality
3 200
Rescue Beam
Rescue Beam
Vitality
3 200
Diviner's Kevlar
Diviner's Kevlar
Vitality
6 400
Bonus Round

Counterpick Items & Alternate Options if you want to divert your build. (~o ̄3 ̄)~

Alchemical Fire
Alchemical Fire
Weapon
3 200
Glass Cannon
Glass Cannon
Weapon
6 400
Slowing Hex
Slowing Hex
Spirit
1 600
Rusted Barrel
Rusted Barrel
Spirit
800
Tankbuster
Tankbuster
Spirit
3 200
Superior Duration
Superior Duration
Spirit
3 200
Surge of Power
Surge of Power
Spirit
3 200
Knockdown
Knockdown
Spirit
3 200
Silence Wave
Silence Wave
Spirit
3 200
Cursed Relic
Cursed Relic
Spirit
6 400
Magic Carpet
Magic Carpet
Spirit
6 400
Disarming Hex
Disarming Hex
Spirit
3 200
Vortex Web
Vortex Web
Spirit
6 400
------------------------------------------------------------------------------General Tips Below Here------------------------------------------------------------------------------
Ability Investment Tips:

For Lane, I'd recomend spending 1 point then saving until Level 2 Assassinate. You can pick Flight level 1 most of the time, but Level 1 Crow can be a good option for counterpicking sustain lanes. (When 1 or both people have a very good self-heal.) If you're low on Snipe stacks, items like Surge Of Power or Ballistic Enhancement can help you catch up in damage.

Investment Balancing:

Vin benefits from having a good balance of Gun and Spirit damage, so at least staying above your 4.8k into the endgame is key. Your Initial 3 Orange items will hit your 4.8k, so only start selling them once you have another Orange Investment (E.g .Sharpshooter). If you're aiming for a more Gun-Heavy Vindicta, you can focus Spiritual Overflow sooner & Remove Opening Rounds & Swift for stronger gun items like Ballistic. Try not to go overboard on Green Investment too early. Vindicta is squishy and can be taken out of fights pretty easily, but focusing High-Tier Vitality too early will hurt your impact in fights, and you living longer won't have as much advantage.

When Should you buy Dispel Magic?

Dispel Magic can be hard to work into a Vindicta build, as it overlaps functionally with Counterspell a lot. You Could replace Counterspell with Dispel, but only if you know they don't have anything you'll need Counterspell for, and if they don't have a lot of CC Ultimates. You'll have to make the decision yourself, but I'll list some situations that you could justify Dispel Magic.

Examples:

- At least 3 Characters have Bullet-Proc Items/Abilities that are shreading you. - If Mirage, Warden, Shiv or Paradox are carrying to counter their unique effects. - They are stacking a lot of Slowdown & Debuff CC that can't be answered with Counterspell or Indomitable. - Teams that are relying heavily on items like Escalating Exposure, Mystic Reverb, Silencer, Siphon Bullets, and any other Amp or Heal-Shredder items.

Opening Rounds Or Sharpshooter?

This Build Uses Opening Rounds as the starting item, rather than Sharpshooter. While the Inate buffs are still good, your damage output is still slightly nerfed picking OR, so the build hopes you can accumulate Assassinate Stacks quite early. {If you'd rather have more consistant early damage & less temp items, build Sharpshooter instead.}

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Stake
Stake
1
2
5
1
2
1
2
5
1
2
5
Flight
Flight
1
2
5
1
2
5
1
2
5
1
2
5
Crow Familiar
Crow Familiar
1
2
5
1
2
1
2
5
1
2
5
Assassinate
Assassinate
1
2
5
1
2
5
1
2
5
1
2
5

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