Heal and Gun Dynamo

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Hero

Dynamo

Dynamo
Kinetic Pulse
Kinetic Pulse
Release an energy pulse that travels along the ground, dealing spirit damage and applying knockup.Read more
Quantum Entanglement
Quantum Entanglement
Briefly become untargetable while teleporting to the target location. Restores stamina upon use.

: Bring nearby allies with you.Read more
Rejuvenating Aurora
Rejuvenating Aurora
While channeling, restore health over time to you and any allies nearby.
You can dash and melee without breaking the channel.Read more
Singularity
Singularity
Create a singularity in your hands, dealing spirit damage over time, applying stun, and pulling in nearby enemies.Read more
Build id
160103
Shared Lane

Left to Right

Close Quarters
Close Quarters
Weapon
800
Extra Stamina
Extra Stamina
Vitality
800
Sprint Boots
Sprint Boots
Vitality
800
Extra Charge
Extra Charge
Spirit
800
Mystic Expansion
Optional Gun
Healing Rite
Healing Rite
Vitality
800
Heal Lane

Left to Right

Monster Rounds
Monster Rounds
Weapon
800
Fleetfoot
Fleetfoot
Weapon
1 600
Healing Rite
Healing Rite
Vitality
800
Gun Lane

Left to Right by Category

Headshot Booster
Extra Health
Extra Health
Vitality
800
Mystic Burst
Mystic Burst
Spirit
800
Early Game Heal

Always farm until you have ult, then join a fight, ult, hopefully win it, and go back to farming. Do this until rescue beam. Order important, but the first 2 are interchangeable, and if you can get rescue beam before Healing Booster, go for it, but only if you happen to find yourself with 3000 souls.

Enduring Speed
Enduring Speed
Vitality
1 600
Healing Booster
Healing Booster
Vitality
1 600
Healing Nova
Healing Nova
Vitality
3 200
Rescue Beam
Rescue Beam
Vitality
3 200
Duration Extender
Duration Extender
Spirit
1 600
Compress Cooldown
Compress Cooldown
Spirit
1 600
Early Game Gun

1250 Items for the Gun build

Battle Vest
Battle Vest
Vitality
1 600
Mid Game Movement

Sell FleetFoot for these, Warp used by both, Majestic for Heal only. I like Warp Stone the better.

Warp Stone
Warp Stone
Vitality
3 200
Majestic Leap
Majestic Leap
Vitality
3 200
Mid Game Shared

If Still undecided can start on these but need to decide soon

Point Blank
Point Blank
Weapon
3 200
Stamina Mastery
Stamina Mastery
Vitality
3 200
Greater Expansion
Greater Expansion
Spirit
3 200
Mid Heal

If you find yourself getting a lot of value out of your ult, grab the 3 spirit items first, in whatever order you need them. If not, get Hunter's Aura and Superior Stamina to be more generally useful, as well as any situational items.

Hunter's Aura
Hunter's Aura
Weapon
3 200
Stamina Mastery
Stamina Mastery
Vitality
3 200
Greater Expansion
Greater Expansion
Spirit
3 200
Superior Cooldown
Superior Cooldown
Spirit
3 200
Superior Duration
Superior Duration
Spirit
3 200
Mid Game Gun

Left to Right, starting at the top

Point Blank
Point Blank
Weapon
3 200
Fortitude
Fortitude
Vitality
3 200
Stamina Mastery
Stamina Mastery
Vitality
3 200
Greater Expansion
Greater Expansion
Spirit
3 200
Rapid Recharge
Rapid Recharge
Spirit
3 200
Headhunter
Headhunter
Weapon
3 200
Opening Rounds
Opening Rounds
Weapon
1 600
Mid Game Heal Situational

Anything else useful, not all items here are equal, a lot are just here because they can be useful rarely.

Slowing Bullets
Slowing Bullets
Weapon
1 600
Point Blank
Point Blank
Weapon
3 200
Healbane
Healbane
Vitality
1 600
Metal Skin
Metal Skin
Vitality
3 200
Decay
Decay
Spirit
3 200
Improved Spirit
Improved Spirit
Spirit
1 600
Knockdown
Knockdown
Spirit
3 200
Silence Wave
Silence Wave
Spirit
3 200
Late Game/Sitational Heal

Many of these are not needed, I just have everything here which can be useful. Refresher is an easy pick, but Colossus is also very valuable for getting ults, and staying alive during them.

Frenzy
Frenzy
Weapon
6 400
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Unstoppable
Unstoppable
Vitality
6 400
Rapid Recharge
Rapid Recharge
Spirit
3 200
Diviner's Kevlar
Diviner's Kevlar
Vitality
6 400
Cursed Relic
Cursed Relic
Spirit
6 400
Refresher
Refresher
Spirit
6 400
Colossus
Colossus
Vitality
6 400
Inhibitor
Inhibitor
Vitality
6 400
Late Game Gun

Glass Cannon then buy as needed.

Crippling Headshot
Crippling Headshot
Weapon
6 400
Frenzy
Frenzy
Weapon
6 400
Glass Cannon
Glass Cannon
Weapon
6 400
Siphon Bullets
Siphon Bullets
Vitality
6 400
Leech
Leech
Vitality
6 400
Phantom Strike
Phantom Strike
Vitality
6 400
Unstoppable
Unstoppable
Vitality
6 400
Cursed Relic
Cursed Relic
Spirit
6 400
Colossus
Colossus
Vitality
6 400

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Kinetic Pulse
Kinetic Pulse
1
2
5
Quantum Entanglement
Quantum Entanglement
1
2
5
Rejuvenating Aurora
Rejuvenating Aurora
1
2
5
Singularity
Singularity
1
2
5

News

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Cloud9 Signs Melee Creeps: Deadlock Roster and Deal
Cloud9 officially signs Melee Creeps in Deadlock. See the full roster, tournament results, reported contract details, and why the organization joined the scene.
  • Cybersport
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Deadlock Ranked Season 2 Begins: Rank Reset, New Rules and Full Changes
Deadlock Ranked Season 2 Begins: Rank Reset, New Rules and Full Changes
Valve has officially ended the first Ranked Beta Season in Deadlock and launched Season 2, which will run for four months until March 11, 2027. The new season introduces a softer rank reset, global rank redistribution, changes to rank loss protection, increased rank points per match, additional hero bans, and updated leaderboard requirements.
  • New🔥
Deadlock Minor Update – November 4, 2026
Deadlock Minor Update – November 4, 2026
Valve has released a new minor balance update for Deadlock, bringing changes to Healbane and several heroes. The patch includes nerfs to Celeste, Baba, and Deadman Danny, alongside buffs to Mo & Krill, Nurse Harrow, and Rat King.
  • New🔥

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