GOD BEBOP
Hero
Bebop


Exploding Uppercut
Deal
melee damage to nearby enemies and apply knockback.
When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies.
Exploding Uppercut can be used on allies.
Read more
When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies.
Exploding Uppercut can be used on allies.
Read more

Sticky Bomb
Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies.
If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.
Stacks diminish by half after 60 hits and 7 killsRead more
If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.
Stacks diminish by half after 60 hits and 7 killsRead more

Grapple Arm
Launch out a mechanical hand that pulls the first character it hits, reeling them in.
Grapple Arm can be used on allies.
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Grapple Arm can be used on allies.
Read more

Hyper Beam
Build id
163308
Lane Phase
The idea here is to farm all your slots, if you are winning snowball with hook kills and push and upgrade if your losing play defensive with hook and upgrade items because you wont have flex slots








If losing lane
Early Game









Early Game Situational

Mid Game
now if your winning great just upgrade all your filled out slots according to the game if your losing this build is desgined so that you can still get stronger without flex slots the idea was from the start to have components to upgrade later









Mid Game Situational


Late Game
Mystic Reverb on bomb the reverb is essential if your bombs




The order of leveling abilities
Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16

Exploding Uppercut
1
2
5

Sticky Bomb
1
2
5

Grapple Arm
1
2
5

Hyper Beam
1
2
5








