Ball Out with Seven
Hero
Seven


Lightning Ball
Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.Read more

Static Charge
Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.Read more

Power Surge
Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.Read more

Storm Cloud
Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight.Read more
Build id
87795
#Citadel_HeroBuilds_EarlyGame
Clear wave quickly, don't over extend but use 2 AP Power Surge to apply a ton of pressure.










#Citadel_HeroBuilds_MidGame
Now your damage is really high, time to mix in farming with teamfights.








Early Counters
space filler
End Game
If you somehow get this late, here are some things to consider.








Defensive Core
Get one in Mid Game, after Toxic or EE. L->R sorted to most useful BUT PLEASE look at the enemy damage first.














Replacement/Rare items
An assortment of alternate items, and why you should (not) care. If you have any questions or just want to talk Seven, check out the Seven hero channel in the Deadlock discord :)











The order of leveling abilities
Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16

Lightning Ball
1
2
5

Static Charge
1
2
5

Power Surge
1
2
5

Storm Cloud
1
2
5







