Ball Out with Seven

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Hero

Seven

Seven
Lightning Ball
Lightning Ball
Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.Read more
Static Charge
Static Charge
Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.Read more
Power Surge
Power Surge
Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.Read more
Storm Cloud
Storm Cloud
Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight.Read more
Build id
87795
#Citadel_HeroBuilds_EarlyGame

Clear wave quickly, try to hold back enemy pressure and don't die.

Monster Rounds
Monster Rounds
Weapon
800
Sprint Boots
Sprint Boots
Vitality
800
Enduring Speed
Enduring Speed
Vitality
1 600
Duration Extender
Duration Extender
Spirit
1 600
Suppressor
Suppressor
Spirit
1 600
Superior Duration
Superior Duration
Spirit
3 200
Opening Rounds
Opening Rounds
Weapon
1 600
#Citadel_HeroBuilds_MidGame

After Toxic, be more confident in your duels and damage! Push!

Toxic Bullets
Toxic Bullets
Weapon
3 200
Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
Healbane
Healbane
Vitality
1 600
Improved Spirit
Improved Spirit
Spirit
1 600
Rapid Recharge
Rapid Recharge
Spirit
3 200
Escalating Exposure
Boundless Spirit
Boundless Spirit
Spirit
6 400
Early Def

You WILL need one for lane.

Extra Regen
Extra Regen
Vitality
800
Healing Rite
Healing Rite
Vitality
800
Reactive Barrier
Reactive Barrier
Vitality
1 600
Stamina Mastery
Stamina Mastery
Vitality
3 200
Slowing Hex
Slowing Hex
Spirit
1 600
Rebuttal
Rebuttal
Vitality
800
#Citadel_HeroBuilds_LateGame

Sell your Early Def, 1.6k gun item and Supp(or Hex), and Cultist for slot space.

Crippling Headshot
Crippling Headshot
Weapon
6 400
Spirit Lifesteal
Spirit Lifesteal
Vitality
1 600
Mystic Expansion
Quicksilver Reload
Quicksilver Reload
Spirit
1 600
Greater Expansion
Greater Expansion
Spirit
3 200
Infuser
Infuser
Vitality
6 400
Vortex Web
Vortex Web
Spirit
6 400
Mercurial Magnum
Mercurial Magnum
Spirit
6 400
Spirit Burn
Spirit Burn
Spirit
6 400
Juggernaut
Juggernaut
Vitality
6 400
Defensive Core

Get one in Mid Game. Top row will be most useful, but look at the enemy's damage first!

Warp Stone
Warp Stone
Vitality
3 200
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Dispel Magic
Dispel Magic
Vitality
3 200
Metal Skin
Metal Skin
Vitality
3 200
Shadow Weave
Shadow Weave
Weapon
6 400
Unstoppable
Unstoppable
Vitality
6 400
Ethereal Shift
Ethereal Shift
Spirit
6 400
Counterspell
Counterspell
Vitality
3 200
Cheat Death
Cheat Death
Vitality
6 400
Plated Armor
Plated Armor
Vitality
6 400
Spellbreaker
Spellbreaker
Vitality
6 400
Replacement Items

An assortment of alternate items, and why you should (not) care. If you have any questions or just want to talk Seven, check out the Seven hero channel in the Deadlock discord :)

Slowing Bullets
Slowing Bullets
Weapon
1 600
Fleetfoot
Fleetfoot
Weapon
1 600
Spiritual Overflow
Spiritual Overflow
Weapon
6 400
Leech
Leech
Vitality
6 400
Spirit Rend
Spirit Rend
Weapon
3 200
Lightning Scroll
Lightning Scroll
Spirit
6 400
Cultist Sacrifice
Cultist Sacrifice
Weapon
3 200
Recharging Rush
Recharging Rush
Weapon
1 600

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Lightning Ball
Lightning Ball
1
2
5
Static Charge
Static Charge
1
2
5
Power Surge
Power Surge
1
2
5
Storm Cloud
Storm Cloud
1
2
5
 

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