Artillery Becomes Her (Generic Double Armor)

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Hero

Lady Geist

Lady Geist
Essence Bomb
Essence Bomb
Sacrifice some of your health to launch a bomb that deals damage after a brief arm time.
Self damage type is Spirit and can be mitigated.Read more
Life Drain
Life Drain
Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced.
to give health to friendly Heroes.Read more
Malice
Malice
Sacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases the damage they take from you. The slow effect decreases over time.Read more
Soul Exchange
Soul Exchange
Swaps health levels with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.Read more
Build id
128422
Lane conservatively.

You have fast bullets for souls and abilities to keep the other laner away.

Restorative Shot
Berserker
Berserker
Weapon
3 200
Spirit Shredder Bullets
Spirit Shredder
Weapon
1 600
Fleetfoot
Fleetfoot
Weapon
1 600
Spirit Lifesteal
Spirit Lifesteal
Vitality
1 600
Mystic Burst
Mystic Burst
Spirit
800
Mystic Expansion
Remember to buy one (1) boot to keep up.
Extra Stamina
Extra Stamina
Vitality
800
Sprint Boots
Sprint Boots
Vitality
800
Lane Triage (Sell later.)
Extra Health
Extra Health
Vitality
800
Extra Regen
Extra Regen
Vitality
800
Healing Rite
Healing Rite
Vitality
800
Fill your slots.

If you took divine barrier, maybe keep it around a while. Flex slot healbane if you're fighting big heals. Else, armor up and look into mobility (leap, warp stone, or the other boot).

Healbane
Healbane
Vitality
1 600
Compress Cooldown
Compress Cooldown
Spirit
1 600
Greater Expansion
Greater Expansion
Spirit
3 200
Polish your boot.
Enduring Speed
Enduring Speed
Vitality
1 600
Stamina Mastery
Stamina Mastery
Vitality
3 200
Take a big spirit item from the top row. Maybe two, but never all three.
Walkers Not Broke?

Understandable, get some upgrades. These aren't ordered. What do you need to push?

Toxic Bullets
Toxic Bullets
Weapon
3 200
Alchemical Fire
Alchemical Fire
Weapon
3 200
Warp Stone
Warp Stone
Vitality
3 200
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Leech
Leech
Vitality
6 400
Tankbuster
Tankbuster
Spirit
3 200
Superior Cooldown
Superior Cooldown
Spirit
3 200
Escalating Exposure
Have slots and need answers? Buy actives.

Purples are to shut people down, greens are to cover weaknesses.

Return Fire
Return Fire
Vitality
1 600
Dispel Magic
Dispel Magic
Vitality
3 200
Majestic Leap
Majestic Leap
Vitality
3 200
Rescue Beam
Rescue Beam
Vitality
3 200
Slowing Hex
Slowing Hex
Spirit
1 600
Knockdown
Knockdown
Spirit
3 200
Silence Wave
Silence Wave
Spirit
3 200
Cursed Relic
Cursed Relic
Spirit
6 400
Allergic to actives? Fine. Improve yourself more.

Pick your favorite.

Siphon Bullets
Siphon Bullets
Vitality
6 400
Spiritual Overflow
Spiritual Overflow
Weapon
6 400
Superior Duration
Superior Duration
Spirit
3 200
Surge of Power
Surge of Power
Spirit
3 200
Inhibitor
Inhibitor
Vitality
6 400
Headhunter
Headhunter
Weapon
3 200
The game has gone LATE?
Frenzy
Frenzy
Weapon
6 400
Unstoppable
Unstoppable
Vitality
6 400
Here's some other items I tried, but didn't like. Maybe you will.
Kinetic Dash
Kinetic Dash
Weapon
1 600
Heroic Aura
Heroic Aura
Weapon
3 200
Fortitude
Fortitude
Vitality
3 200
Phantom Strike
Phantom Strike
Vitality
6 400
Decay
Decay
Spirit
3 200
Echo Shard
Echo Shard
Spirit
6 400
Debuff Reducer
Debuff Reducer
Vitality
1 600

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Essence Bomb
Essence Bomb
1
2
5
Life Drain
Life Drain
1
2
5
Malice
Malice
1
2
5
Soul Exchange
Soul Exchange
1
2
5

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