Afterburn Infernus- Jitizm12301

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Hero

Infernus

Infernus
Napalm
Napalm
Spew an incendiary mixture, dealing spirit damage, applying slowslow, and coating targets in napalm.Read more
Flame Dash
Flame Dash
Dash forward, gaining slow resistanceslow resistance while leaving a flaming trail that deals spirit damage over time.

Hold MoveForward while active to dash farther.Read more
Afterburn
Afterburn
Weapon hits build up a burning effect, dealing spirit damage over time.

Abilities refresh the base burn duration.Read more
Concussive Combustion
Concussive Combustion
Become a living bomb, dealing spirit damage and applying stun to all nearby enemies after a delay.

Once cast, Concussive Combustion cannot be interrupted.Read more
Build id
272496
#Citadel_HeroBuilds_EarlyGame

Generally buy things left to right. Make sure you get 4800 spikes.

Toxic Bullets
Toxic Bullets
Weapon
3 200
Sprint Boots
Sprint Boots
Vitality
800
Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
Enduring Speed
Enduring Speed
Vitality
1 600
Spirit Lifesteal
Spirit Lifesteal
Vitality
1 600
Extra Spirit
Extra Spirit
Spirit
800
Duration Extender
Duration Extender
Spirit
1 600
Quicksilver Reload
Quicksilver Reload
Spirit
1 600
Improved Spirit
Improved Spirit
Spirit
1 600
Rapid Rounds
Rapid Rounds
Weapon
800
Mid/Late Game

IF YOU HAVE NO SLOTS UPGRADE INTO T4S, it is usually bad to sell items. Generally left to right but buy as you need. It's either boundless or leech as first T4, rarely ricochet.

Swift Striker
Swift Striker
Weapon
1 600
Titanic Magazine
Titanic Magazine
Weapon
1 600
Warp Stone
Warp Stone
Vitality
3 200
Crippling Headshot
Crippling Headshot
Weapon
6 400
Ricochet
Ricochet
Weapon
6 400
Leech
Leech
Vitality
6 400
Superior Duration
Superior Duration
Spirit
3 200
Escalating Exposure
Boundless Spirit
Boundless Spirit
Spirit
6 400
Situational
Active Reload
Active Reload
Weapon
1 600
Fleetfoot
Fleetfoot
Weapon
1 600
Burst Fire
Burst Fire
Weapon
3 200
Spiritual Overflow
Spiritual Overflow
Weapon
6 400
Silencer
Silencer
Weapon
6 400
Healbane
Healbane
Vitality
1 600
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Dispel Magic
Dispel Magic
Vitality
3 200
Unstoppable
Unstoppable
Vitality
6 400
Suppressor
Suppressor
Spirit
1 600
Slowing Hex
Slowing Hex
Spirit
1 600
Silence Wave
Silence Wave
Spirit
3 200
Veil Walker
Veil Walker
Vitality
3 200
Debuff Reducer
Debuff Reducer
Vitality
1 600
Spirit Rend
Spirit Rend
Weapon
3 200
Capacitor
Capacitor
Weapon
6 400
Mercurial Magnum
Mercurial Magnum
Spirit
6 400
Spirit Burn
Spirit Burn
Spirit
6 400
Counterspell
Counterspell
Vitality
3 200
Divine Barrier
Divine Barrier
Vitality
6 400
Spellbreaker
Spellbreaker
Vitality
6 400
Early Defensives/Healing

Buy When Needed.

Restorative Shot
Extra Regen
Extra Regen
Vitality
800
Healing Rite
Healing Rite
Vitality
800
Battle Vest
Battle Vest
Vitality
1 600
Reactive Barrier
Reactive Barrier
Vitality
1 600
Rebuttal
Rebuttal
Vitality
800
Weapon Shielding
Weapon Shielding
Vitality
1 600
Spirit Shielding
Spirit Shielding
Vitality
1 600

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Napalm
Napalm
1
2
5
Flame Dash
Flame Dash
1
2
5
Afterburn
Afterburn
1
2
5
Concussive Combustion
Concussive Combustion
1
2
5

News

Deadlock Update for April 10, 2026
Deadlock Update for April 10, 2026
Deadlock patch notes for April 10, 2026: parry and Medic Trooper changes, item balance updates, major Haze changes.
Deadlock Patch for March 30, 2026
Deadlock Patch for March 30, 2026
Deadlock patch for March 30, 2026: Graves received T2 and T3 talent changes to Jar of Dead and Essence Theft, shifting duration bonuses and moving Essence Theft application to his summons.
Deadlock Update for March 25, 2026
Deadlock Update for March 25, 2026
Deadlock patch notes for the March 25, 2026 update: buffs for Bebop, Calico, Infernus, and Victor, nerfs for Celeste, Kelvin, Mirage, and Venator, plus multiple Doorman, Lady Geist, McGinnis, Rem, and Street Brawl changes.

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