Deadlock Gameplay Update - 04-30-2026

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Deadlock Gameplay Update - 04-30-2026
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General

  • Base health per boon reduced by 7
  • Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
  • Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
  • Reduced bullet damage growth by 10% for the following heroes: Bebop Bebop, Pocket Pocket, Vyper Vyper
  • Reduced bullet damage growth by 5% for the following heroes: Victor Victor
  • Increased bullet damage growth by 10% for the following heroes: Mo & Krill Mo & Krill, Apollo Apollo
    • Guardians, Base Guardians and Shrines now have 10% Bullet Resistance
    • Walkers Bullet Resistance increased from 15% to 25%
    • Medic Trooper missing health percent heal reduced from 14% to 12%
    • Medic Trooper fixed regen growth per minute reduced from 3 to 2
    • Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination
    • Souls required for boons after 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon (ends at 40k instead of 49k)
    • Fixed Alt Fire scaling for Yamato Yamato and Viscous Viscous not working recently
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Items

  • Added a new T4 Vitality item, Indomitable Indomitable. Upgrades from Reactive Barrier Reactive Barrier. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance.
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Street Brawl

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