General
- Base health per boon reduced by 7
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
- Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- Reduced bullet damage growth by 10% for the following heroes:
Bebop,
Pocket,
Vyper - Reduced bullet damage growth by 5% for the following heroes:
Victor - Increased bullet damage growth by 10% for the following heroes: Mo & Krill,
Apollo - Guardians, Base Guardians and Shrines now have 10% Bullet Resistance
- Walkers Bullet Resistance increased from 15% to 25%
- Medic Trooper missing health percent heal reduced from 14% to 12%
- Medic Trooper fixed regen growth per minute reduced from 3 to 2
- Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination
- Souls required for boons after 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon (ends at 40k instead of 49k)
- Fixed Alt Fire scaling for
Yamato and
Viscous not working recently
Видео файл
Items
- Added a new T4 Vitality item, Indomitable. Upgrades from
Reactive Barrier. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance.
Видео файл
Active Reload: Fire Rate increased from +22% to +25%
Opening Rounds: Weapon Damage reduced from +45% to +30%
Opening Rounds: Now upgrades from
High-Velocity Rounds (includes it's stats)
Opening Rounds: Spirit Power reduced from +10 to +7
Split Shot: Max Stacks reduced from 6 to 5
Split Shot: Weapon Damage per stack reduced from 10% to 8%
Split Shot: Cooldown increased from 24s to 27s
Shadow Weave: Moved from T4 to T3
Shadow Weave: Out of Combat Regen reduced from 10 to 5
Shadow Weave: Duration reduced from 18s to 10s
Shadow Weave: Ambush duration reduced from 8s to 5s
Shadow Weave: Cooldown increased from 32s to 45s
Shadow Weave: Spot Radius increased from 18m to 20m
Shadow Weave: Ambush Spirit Power reduced from 35 to 20
Shadow Weave: Ambush Fire Rate reduced from 32% to 20%
Shadow Weave: Ambush Melee damage reduced from 25% to 20%
Alchemical Fire: Spirit Power increased from +8 to +10
Heroic Aura: Cooldown reduced from 25s to 22s
Heroic Aura: Bullet Resistance aura increased from 15% to 17%
Blood Tribute: Now has an innate 8% Debuff Resistance
Blood Tribute: Active Debuff Resist reduced from 40% to 35%
Spiritual Overflow: No longer grants +15%
Spirit Lifesteal as base stat
Spiritual Overflow: Now provides +15% Ability Duration
Spiritual Overflow: Activated buff no longer provides +20% Ability Duration
Spiritual Overflow: Activated buff now provides +20%
Spirit Lifesteal
Frenzy: No longer grants +20% Spirit Resistance when below 50% Health
Frenzy: No longer grants +15% Base Spirit Resistance
Frenzy: No longer grants +0.75m Base Move Speed
Frenzy: Now grants +160 Health
Frenzy: Base Fire Rate increased from 10% to 15%
Frenzy: Low HP Move Speed increased from 2.5 to 4
Frenzy: Low HP now grants +30% Debuff Resistance (when Low HP procs, any existing debuffs are reduced by 30% duration)
Frenzy: Low HP Fire Rate increased from +25% to +40%
Frenzy: Low HP bonus is now given for a duration and has a cooldown, whenever you are below the 50% threshold. Lasts 10s and has an 16s Cooldown.
Restorative Locket: Max Stacks increased from 20 to 25 (max stamina restore happens at 25 stacks now)
Restorative Locket: Heal per stack reduced from 20 to 16
Return Fire: Bullet Resistance increased from 8% to 10%
Return Fire: Bullet Damage Returned increased from 60% to 65%
Reactive Barrier: No longer restores 1 stamina on trigger
Reactive Barrier: No longer grants +6% Spirit Resist
Reactive Barrier: Now triggers off of Silence (same trigger set as Indomitable)
Reactive Barrier: Cooldown increased from 40s to 55s
Reactive Barrier: Barrier spirit scaling reduced from 2.1 to 1.8
Trophy Collector: Moved from T3 Item to T2
Trophy Collector: Souls per stack reduced from 25 to 18
Trophy Collector: Out of Combat regen reduced from 4 to 2
Trophy Collector: Ability Range reduced from +1% Per Stack to +0.75%
Trophy Collector: No longer gives +20 Health per stack
Dispel Magic: Spirit Resistance reduced from 16% to 10%
Veil Walker: Now upgrades from
Sprint Boots (includes it's stats)
Veil Walker: Bonus Health Reduced from +175 to +125
Bullet Resilience: Now grants +3 Out of Combat Regen
Spirit Resilience: Now grants +3 Out of Combat Regen
Counterspell: Cooldown increased from 20s to 23s
Counterspell: Bonus health reduced from +75 to +50
Rescue Beam: Cast range increased from 32m to 35m
Colossus: No longer grants +300 Bonus Health
Colossus: Base Health increased from +15% to +25%
Leech: Bonus Health increased from 120 to 160 (the sum of the two components)
Inhibitor: Weapon Damage reduced from 25% to 10%- Supressor: No longer grants +50 Bonus Health
- Supressor: Now grants +8% Bullet Resistance
Cold Front: Damage Height increased from 3.5m to 5m
Spirit Snatch: Spirit Power Steal increased from 15 to 20
Arctic Blast: Damage Height increased from 3.5m to 5m
Scourge: No longer grants -4% Cooldown Reduction
Scourge: Now grants +15% Debuff Resistance
Spirit Burn: DPS Spirit scaling increased from 0.05 to 0.06- Lifesteal Adjustments:
Active Reload: Lifesteal reduced from 18% to 14%
Bullet Lifesteal: Lifesteal reduced from 16% to 13%
Spirit Lifesteal: Lifesteal reduced from 16% to 13%
Spirit Shredder Bullets: Lifesteal reduced from 12% to 10%
Spirit Rend: Lifesteal reduced from 12% to 10%
Fury Trance: Lifesteal reduced from 18% to 14%
Infuser: Lifesteal reduced from 16% to 13%
Infuser: Active Lifesteal reduced from 80% to 70%
Leech: Lifesteal reduced from 30% to 25%
Vampiric Burst: Lifesteal reduced from 16% to 13%
Vampiric Burst: Lifesteal reduced from 80% to 70%
Mystic Reverb: Lifesteal reduced from 10% to 8%
Mystic Reverb: Imbued Lifesteal reduced from 27% to 22%
Spiritual Overflow: Lifesteal reduced from 20% to 16% (part of a global adjustment ontop of the prior rework to the item)
Lady Geist:
Life Drain heal reduced from 80% to 75%
Abrams:
Siphon Life heal reduced from 80/40% to 70/35%
Street Brawl
Unstable Concoction reduces the players respawn time by 50%
Seraphim Wings damage reduced while in air reduced from 60% to 40%- The following abilities have -15% radius in Street Brawl:
Bookwyrm,
Flame Dash,
Essence Bomb,
Entangling Thorns,
Lightning Ball,
Pulse Grenade,
Frost Grenade
Mystic Expansion Radius bonus reduced from +20% to +16%
Greater Expansion Radius bonus reduced from +30% to +25%- Enhanced
Escalating Exposure: Max Stacks from +8 to +6 - Enhanced
Escalating Exposure: Amp per stack from +2 to +1.5 - Enhanced
Escalating Exposure: Base shred from +8 to +10 (matching enhanced mystic invul) - Fixed Enhanced
Weighted Shots not maintaining the benefits from Enhanced Slowing Bullet







