Super Bebop
Bebop


When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies.
Exploding Uppercut can be used on allies.
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If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.
Stacks diminish by half after 60 hits and 7 killsRead more

Grapple Arm can be used on allies.
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2,2,2 | Normal Bebop Gameplay, oram around with movement speed for awhile to assemble Exodia.






On cooldown run around do bebop things, off cooldown surprass a whole lane, destroy towers, coordanize with team since you could be stun out of ult <4>. Max it first as people can't tank your damage and out heal the scaling. *Requires 2 Flex slow for purple* |SELL SPRINT BOOTS|








Upgrade Purple, Sup Duration and CD 1st for perma Ult. If you have enough range, just skip ahead to Full CD items.





At this point you're just aiming to get all of these. Luckily you have enchanter's Barrier. Hopefully you never sold it.












Shred everyone from the air, swap with anything you don't think is required for the game. As jumping to a higher platform and warp stoning up works too since air dash is a thing, ult and look at the circle of purple beam shred them to pieces. (Optional)




A reachable build. (25250 Souls) Mystic Vul + Sup *Opt. if not flex slow* (27750 Souls)













This is reachable but you're decently squishy, Swap out the greens if you need more tankiness. (47000 Souls)













You might be asking why the game hasn't end. If you're heavily CC you probably should've buy Unstoppable at this point. But you know life goes on. (73900 Souls)

















