Spirit and Hybrid Haze (Nyquil Haze)
Hero
Haze


Sleep Dagger
Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.Read more

Smoke Bomb
Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility, but using items does not. Close enemies can see through your invisibility.Read more

Fixation
Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, two if the hit is a headshot.Read more

Bullet Dance
Enter a flurry, firing your weapon at nearby enemies with perfect accuracy and added Bullet Damage.Read more
Build id
295725
Lane/Early
I often times prefer going even in lane over taking a risk and getting behind





Early Optionals
KD for fire rate. ES for roaming. ER for sustain. Backstabber sometimes.






Basically all core (L->R is like okayish)











All optional
Spirit options for more role focused play. If you super invested into spirit your ult becomes weak.






All optional
Gun items for more hybrid damage





Great options





Ability point order notes
Get the first point in your ult earlier if you need it to kill someone. You can skip maxxing your 2 if you dont plan to use it to dodge damage (get max knife if so). Could be worth putting more points into ult for Hybrid games. First point in 2 is for faster roams in the early game, try to gank but be careful not to miss too much farm.
The order of leveling abilities
Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16

Sleep Dagger
1
2
5
1
2
5

Smoke Bomb
1
2
5
1
2
5

Fixation
1
2
5
1
2
5

Bullet Dance
1
2
5
1
2
5



