Seven Balls Melee by MINICUBANT

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Hero

Seven

Seven
Lightning Ball
Lightning Ball
Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.Read more
Static Charge
Static Charge
Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.Read more
Power Surge
Power Surge
Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.Read more
Storm Cloud
Storm Cloud
Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight.Read more
Build id
264080
#Citadel_HeroBuilds_EarlyGame

Sell order: Healing Rite, Monster Rounds, Extra Charge Reactive Barrier great

Monster Rounds
Monster Rounds
Weapon
800
Melee Charge
Melee Charge
Weapon
1 600
Melee Lifesteal
Melee Lifesteal
Vitality
800
Healbane
Healbane
Vitality
1 600
Lifestrike
Lifestrike
Vitality
3 200
Extra Charge
Extra Charge
Spirit
800
Mystic Expansion
Duration Extender
Duration Extender
Spirit
1 600
Greater Expansion
Greater Expansion
Spirit
3 200
Early help
Extra Stamina
Extra Stamina
Vitality
800
Healing Rite
Healing Rite
Vitality
800
#Citadel_HeroBuilds_MidGame

Echo Shard at 19600 (delay Sup Durat if you buy 1 optional)

Compress Cooldown
Compress Cooldown
Spirit
1 600
Superior Cooldown
Superior Cooldown
Spirit
3 200
Superior Duration
Superior Duration
Spirit
3 200
Echo Shard
Echo Shard
Spirit
6 400
Spirit Snatch
Spirit Snatch
Spirit
3 200
Crushing Fists
Crushing Fists
Weapon
6 400
Anti Parry

Colossus / Unstoppable too

Fleetfoot
Fleetfoot
Weapon
1 600
Reactive Barrier
Reactive Barrier
Vitality
1 600
Restorative Locket
Restorative Locket
Vitality
1 600
#Citadel_HeroBuilds_LateGame

Read note and chose your order.

Leech
Leech
Vitality
6 400
Shadow Weave
Shadow Weave
Weapon
6 400
Rapid Recharge
Rapid Recharge
Spirit
3 200
Colossus
Colossus
Vitality
6 400
Boundless Spirit
Boundless Spirit
Spirit
6 400
Those who hate

Unlimited CC works

Slowing Hex
Slowing Hex
Spirit
1 600
Mystic Slow
Mystic Slow
Spirit
1 600
Cursed Relic
Cursed Relic
Spirit
6 400
Focus Lens
Focus Lens
Spirit
6 400
Vortex Web
Vortex Web
Spirit
6 400
Lightning Scroll
Lightning Scroll
Spirit
6 400
Melee counter

Also good for the build

Close Quarters
Close Quarters
Weapon
800
Point Blank
Point Blank
Weapon
3 200
Torment Pulse
Torment Pulse
Spirit
3 200
Rebuttal
Rebuttal
Vitality
800
Bullet counter
Bullet Resilience
Bullet Resilience
Vitality
3 200
Metal Skin
Metal Skin
Vitality
3 200
Suppressor
Suppressor
Spirit
1 600
Plated Armor
Plated Armor
Vitality
6 400
Juggernaut
Juggernaut
Vitality
6 400
Global Survivability
Warp Stone
Warp Stone
Vitality
3 200
Ethereal Shift
Ethereal Shift
Spirit
6 400
Cheat Death
Cheat Death
Vitality
6 400
Divine Barrier
Divine Barrier
Vitality
6 400
Spirit and CC counter

Reactive Barrier too

Spirit Resilience
Spirit Resilience
Vitality
3 200
Dispel Magic
Dispel Magic
Vitality
3 200
Unstoppable
Unstoppable
Vitality
6 400
Debuff Reducer
Debuff Reducer
Vitality
1 600
Counterspell
Counterspell
Vitality
3 200
Spellbreaker
Spellbreaker
Vitality
6 400
Other

IDK, don't buy

Alchemical Fire
Alchemical Fire
Weapon
3 200
Escalating Exposure
Veil Walker
Veil Walker
Vitality
3 200
Recharging Rush
Recharging Rush
Weapon
1 600

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Lightning Ball
Lightning Ball
1
2
5
Static Charge
Static Charge
1
2
5
Power Surge
Power Surge
1
2
5
Storm Cloud
Storm Cloud
1
2
5
 

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