Renon's Eternus Infernus (Twitch.tv/renonfps)

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Hero

Infernus

Infernus
Napalm
Napalm
Spew an incendiary mixture, dealing spirit damage, applying slowslow, and coating targets in napalm.Read more
Flame Dash
Flame Dash
Dash forward, gaining slow resistanceslow resistance while leaving a flaming trail that deals spirit damage over time.

Hold [W] while active to dash farther.Read more
Afterburn
Afterburn
Weapon hits build up a burning effect, dealing spirit damage over time.

Abilities refresh to the base burn duration and weapon hits extend it.Read more
Concussive Combustion
Concussive Combustion
Become a living bomb, dealing spirit damage and applying stun to all nearby enemies after a delay.

Once cast, Concussive Combustion cannot be interrupted.Read more
Build id
252284
#Citadel_HeroBuilds_EarlyGame
Swift Striker
Swift Striker
Weapon
1 600
Titanic Magazine
Titanic Magazine
Weapon
1 600
Extra Health
Extra Health
Vitality
800
Spirit Lifesteal
Spirit Lifesteal
Vitality
1 600
Improved Spirit
Improved Spirit
Spirit
1 600
Rapid Recharge
Rapid Recharge
Spirit
3 200
Rapid Rounds
Rapid Rounds
Weapon
800
Early Game Options
Extra Regen
Extra Regen
Vitality
800
Healing Rite
Healing Rite
Vitality
800
Grit
Grit
Vitality
800
Main Path
Toxic Bullets
Toxic Bullets
Weapon
3 200
Spiritual Overflow
Spiritual Overflow
Weapon
6 400
Fortitude
Fortitude
Vitality
3 200
Superior Duration
Superior Duration
Spirit
3 200
Boundless Spirit
Boundless Spirit
Spirit
6 400
Flex Options

Use to counter enemies & fill slots

Warp Stone
Warp Stone
Vitality
3 200
Dispel Magic
Dispel Magic
Vitality
3 200
Duration Extender
Duration Extender
Spirit
1 600
Suppressor
Suppressor
Spirit
1 600
Utility Options
Crippling Headshot
Crippling Headshot
Weapon
6 400
Ricochet
Ricochet
Weapon
6 400
Unstoppable
Unstoppable
Vitality
6 400
Escalating Exposure
Spirit Rend
Spirit Rend
Weapon
3 200
Capacitor
Capacitor
Weapon
6 400
Mercurial Magnum
Mercurial Magnum
Spirit
6 400
Cheat Death
Cheat Death
Vitality
6 400
Anti-Spirit
Silencer
Silencer
Weapon
6 400
Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
Reactive Barrier
Reactive Barrier
Vitality
1 600
Spirit Resilience
Spirit Resilience
Vitality
3 200
Debuff Reducer
Debuff Reducer
Vitality
1 600
Counterspell
Counterspell
Vitality
3 200
Spirit Shielding
Spirit Shielding
Vitality
1 600
Divine Barrier
Divine Barrier
Vitality
6 400
Spellbreaker
Spellbreaker
Vitality
6 400
Indomitable
Indomitable
Vitality
6 400
Anti-Gun
Battle Vest
Battle Vest
Vitality
1 600
Bullet Resilience
Bullet Resilience
Vitality
3 200
Metal Skin
Metal Skin
Vitality
3 200
Plated Armor
Plated Armor
Vitality
6 400
Juggernaut
Juggernaut
Vitality
6 400
Anti-Heal
Healbane
Healbane
Vitality
1 600
Inhibitor
Inhibitor
Vitality
6 400

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Napalm
Napalm
1
2
5
1
2
5
Flame Dash
Flame Dash
1
2
5
1
2
5
Afterburn
Afterburn
1
2
5
1
2
5
Concussive Combustion
Concussive Combustion
1
2
5
1
2

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