PDee's Silly Billy [#1 BILLY OTP NA] (06/19)
Billy


The slam creates a shockwave that deals spirit damage and applies knockup.Read more

Cooldown reduced by 50% on impact.Read more


slow when they pull on the chain.After a delay, yank everyone towards Billy and deal spirit damage.
The chain breaks if you lose line of sight for a short while.Read more
Billy's lane is a bit weaker now, and characters with strong poke can be a struggle. Clear waves safely very early on. [ - ] Enemies are forced to respect you as walking up to the bridge and beyond gives you enough space to punish them hard. With Blasted you win every melee trade, and with Rising Ram and Bashdown you keep them out of position. [ - ] Look for opportunities to punish overextension whenever possible. Ideally wave prio is more important but if the enemy is disrespecting your space or hard pressuring your lane partner on your side you need to be there immediately. [ - ] Smart enemies will not give you space to kill them with, so in this scenario, shove wave hard and leave to go box/gank and get even stronger. The enemy will either make an aggressive play for you to punish or you will get strong enough from farming other sources to dive them under their tower easily. [ - ] When your ultimate comes up, try to force value on it as soon as possible. The moment they give you space instantly dive with ult. [ - ] Golden rule: communicate with your lane partner when you're diving !!!
13.6k Souls












After lane with our Early Game items we are looking to level up as fast as possible in order to get ahead and control the mid-game. [ - ] Using Blasted in jungle will allow you to leave camps with more HP than you entered with. [ - ] Make sure to pause jungling to prioritize catching the nearest wave EVERY time, the jungle is worth less than troopers. Having wave prio forces enemies to respond and sets up better fights for your team. [ - ] When you're strong start roaming and gathering boxes + enemy jungle while staying close to your carries so you can quickly peel for them. [ - ] When ult is off cooldown or near it, look at your map and find a lane to gank, your ult is OP and forces good fights for you. DO NOT blow your Chain Gang too close to urn spawn time! The resists are very good for not instantly dying.
23.2k Souls
























As the game progresses past the 20 minute mark, respawn timers will get much longer and deaths will result in opportunities for teams to make plays for objectives like walkers or mid-boss. [ - ] In the late game communicate with your team to keep waves shoved safely and avoid anyone being caught alone. [ - ] Prioritize looking for opportunities to get picks on the enemy team. Depending on the target, you may be able to mid-boss off one pick (high value pit fighters such as Dynamo or Abrams), but in most cases two picks is the safest mid-boss scenario. [ - ] Adjust your build to what is most necessary, EVERY game it's worth grabbing at least one different item.One game you might need antiheal so Healbane or Crippling is important, and another you need to avoid negative effects so Counterspell or Dispel Magic is better. Use your head and be smart in how you build. [ - ] Ultimately, winning the game requires you to turn on your mic, be at the right place, and work together.




















This order of AP is generally what I find to be currently the most consistent order for upgrades, but sometimes it's NOT a good idea to mindlessly pick the same order every time!! [ - ] For example if you've been winning fights really hard with a lot of HP left there's nothing wrong with getting max Rising Ram early, I would actually highly suggest it if that's your scenario since max Rising Ram is very strong right now and helps you maintain your tempo. [ - ] If you can or need to focus on tanking more so your team can deal damage for you then max Bashdown + Blasted before Rising Ram to help you walk into the enemy more and create more space. [ - ] Lane upgrades feel non-negotiable right now, Lv2 Blasted rush is still meta, Lv1 Chain Gang makes you really strong at eating spells as you ult, and Lv2 Rising Ram is so broken right now that not getting it is crippling yourself. [ - ] Max Bashdown can be grabbed early or if you're comfortable and with having less AoE damage you can max Rising Ram first. Rising Ram first is OP right now so that's what I focus.
[ INITIAL AP ORDER ] Blasted Lv1 - 900 souls Blasted Lv2 - 2.8k souls Chain Gang Lv1 - 4.4k souls Rising Ram Lv1 - 5.2k souls Rising Ram Lv2 - 6.8k souls
Max Bashdown - 15k souls Max Ram or Blasted - 23k souls Max Ram or Blasted - 30k souls Max Chain Gang - 41k souls
Max Rising Ram - 12k souls Max Bashdown - 23k souls Max Blasted - 30k souls Max Chain Gang - 41k souls
Bashdown Lv2 - 9.6k souls Max Ram - 15k souls Max Bashdown or Blasted - 23k souls Max Bashdown or Blasted - 30k souls Max Chain Gang - 41k souls
The order of leveling abilities

















