Mixed Mo n' Krill: Comprehensive and Annotated

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Hero

Mo & Krill

Mo & Krill
Scorn
Scorn
Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.Read more
Burrow
Burrow
Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus.

When you jump out, deal spirit damage, slowslow, and knockup.Read more
Sand Blast
Sand Blast
Spray sand that disarms enemies in front of you and deals damage.Read more
Combo
Combo
Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.Read more
Build id
105512
Overview

Early buy order: Monster Rounds, Extra Health, Mystic burst. You won't get every item in this category every game, but a good rule of thumb is you always want to have all your slots full for the bonus stats. Don't delay your rush items to get more 500s, but also don't greed for the rush items if you're getting pressured too hard in lane.

Early Weapon
Close Quarters
Close Quarters
Weapon
800
Headshot Booster
Hollow Point
Hollow Point
Weapon
3 200
Monster Rounds
Monster Rounds
Weapon
800
Early Vitality
Extra Health
Extra Health
Vitality
800
Extra Stamina
Extra Stamina
Vitality
800
Sprint Boots
Sprint Boots
Vitality
800
Early Spirit
Mystic Burst
Mystic Burst
Spirit
800
Mystic Expansion
Infuser
Infuser
Vitality
6 400
Hard Lane/Lots of Poke
Restorative Shot
Healing Rite
Healing Rite
Vitality
800
Rush
Berserker
Berserker
Weapon
3 200
Fleetfoot
Fleetfoot
Weapon
1 600
Surge of Power
Surge of Power
Spirit
3 200
Torment Pulse
Torment Pulse
Spirit
3 200
Mid Game

Buy left to right. Get Resists/Situational before weapon items if needed.

Point Blank
Point Blank
Weapon
3 200
Warp Stone
Warp Stone
Vitality
3 200
Enduring Speed
Enduring Speed
Vitality
1 600
Fortitude
Fortitude
Vitality
3 200
Duration Extender
Duration Extender
Spirit
1 600
Cold Front
Cold Front
Spirit
1 600
Greater Expansion
Greater Expansion
Spirit
3 200
Headhunter
Headhunter
Weapon
3 200
Resists

Get these every game, fantastic items.

Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Situational/Actives/Flex Slots

Items that are great in certain matchups/situations, but not every game. Try not to have more than 2-3 actives!

Toxic Bullets
Toxic Bullets
Weapon
3 200
Alchemical Fire
Alchemical Fire
Weapon
3 200
Healbane
Healbane
Vitality
1 600
Healing Booster
Healing Booster
Vitality
1 600
Return Fire
Return Fire
Vitality
1 600
Dispel Magic
Dispel Magic
Vitality
3 200
Majestic Leap
Majestic Leap
Vitality
3 200
Metal Skin
Metal Skin
Vitality
3 200
Slowing Hex
Slowing Hex
Spirit
1 600
Superior Duration
Superior Duration
Spirit
3 200
Knockdown
Knockdown
Spirit
3 200
Silence Wave
Silence Wave
Spirit
3 200
Debuff Reducer
Debuff Reducer
Vitality
1 600
Late Game/Big Ticket Items

All are pretty situational, but mostly ordered left to right by how good they are.

Crippling Headshot
Crippling Headshot
Weapon
6 400
Frenzy
Frenzy
Weapon
6 400
Siphon Bullets
Siphon Bullets
Vitality
6 400
Vampiric Burst
Vampiric Burst
Vitality
6 400
Phantom Strike
Phantom Strike
Vitality
6 400
Unstoppable
Unstoppable
Vitality
6 400
Diviner's Kevlar
Diviner's Kevlar
Vitality
6 400
Escalating Exposure
Cursed Relic
Cursed Relic
Spirit
6 400
Echo Shard
Echo Shard
Spirit
6 400
Refresher
Refresher
Spirit
6 400
Colossus
Colossus
Vitality
6 400
Inhibitor
Inhibitor
Vitality
6 400
Magic Carpet
Magic Carpet
Spirit
6 400

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Scorn
Scorn
1
2
5
Burrow
Burrow
1
2
5
Sand Blast
Sand Blast
1
2
5
Combo
Combo
1
2
5

News

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Valve released a new Deadlock patch with major balance changes for Baba and Deadman Danny. The update also includes changes to Radiant Regeneration, Street Brawl, Strix Salvo, Chimera Mk1, Close The Deal and Rocket Jumping.
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