Markiplier ( DingusM )

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Hero

Mirage

Mirage
Fire Scarabs
Fire Scarabs
Infest an enemy with fire scarabs, stealing life from them and causing them to deal reduced damage.Read more
Dust Devil
Dust Devil
Transform yourself into a whirlwind that travels forward, damaging enemies, slowing their move speed and lifting them up in the air. After emerging from the tornado you gain bullet evasion.Read more
Djinn's Mark
Djinn's Mark
Active: Consume all Djinn Mark's to deal its damage now.
Пассивное: Passive: Your shots apply a Djinn Mark on the target. When the mark expires or is consumed, it deals spirit damage and the target is briefly revealed on the map. Each added mark doubles the current damage.

There is a per target Cooldown for applying additional marks
Read more
Traveler
Traveler
Target a location on the minimap. After a brief wait, teleport to that location. Taking damage during the wait period causes the teleport to be interrupted.Read more
Build id
184213
#Citadel_HeroBuilds_EarlyGame
Slowing Bullets
Slowing Bullets
Weapon
1 600
Fleetfoot
Fleetfoot
Weapon
1 600
Extra Spirit
Extra Spirit
Spirit
800
Compress Cooldown
Compress Cooldown
Spirit
1 600
Quicksilver Reload
Quicksilver Reload
Spirit
1 600
Improved Spirit
Improved Spirit
Spirit
1 600
Opening Rounds
Opening Rounds
Weapon
1 600
Boundless Spirit
Boundless Spirit
Spirit
6 400
If In Need Of Souls
Monster Rounds
Monster Rounds
Weapon
800
Cultist Sacrifice
Cultist Sacrifice
Weapon
3 200
Mid Game (1 Flex Slot)
Ricochet
Ricochet
Weapon
6 400
Spiritual Overflow
Spiritual Overflow
Weapon
6 400
Surge of Power
Surge of Power
Spirit
3 200
Spirit Rend
Spirit Rend
Weapon
3 200
Weighted Shots
Weighted Shots
Weapon
3 200
Mercurial Magnum
Mercurial Magnum
Spirit
6 400
Late Game (All Flex Slots)
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Superior Cooldown
Superior Cooldown
Spirit
3 200
Chasing Big Damage Heroes
Silencer
Silencer
Weapon
6 400
Suppressor
Suppressor
Spirit
1 600
Inhibitor
Inhibitor
Vitality
6 400
Lane Survivability
Against CC/Debuffs
Reactive Barrier
Reactive Barrier
Vitality
1 600
Unstoppable
Unstoppable
Vitality
6 400
If You Need To Escape
Echo Shard
Echo Shard
Spirit
6 400
Magic Carpet
Magic Carpet
Spirit
6 400
Against Tanks
Toxic Bullets
Toxic Bullets
Weapon
3 200
Siphon Bullets
Siphon Bullets
Vitality
6 400
More Scarabs
Extra Charge
Extra Charge
Spirit
800
Rapid Recharge
Rapid Recharge
Spirit
3 200

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Fire Scarabs
Fire Scarabs
1
2
5
Dust Devil
Dust Devil
1
2
5
Djinn's Mark
Djinn's Mark
1
2
5
Traveler
Traveler
1
2
5
 

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