Hydration Key Spirit Warden
Hero
Warden


Alchemical Flask
Throw a flask that damages and reduces the weapon damage and move speed of enemies it hits.Read more

Willpower

Binding Word
Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.Read more

Last Stand
After charging for 2s, release pulses that damage enemies and heal you based on the damage done.
While channeling Last Stand you have greatly increased bullet and spirit resist.
Immune to fear while Last Stand is active.Read more
While channeling Last Stand you have greatly increased bullet and spirit resist.
Immune to fear while Last Stand is active.Read more
Build id
125059
Early Game
Can buy Healing Rite earlier if needed, sell it later for Divine Barrier/Fleetfoot. Quicksilver Reload on Alchemical Flask (1).









Mid Game
Majestic Leap and Surge of Power are your main power spikes, look to make plays with Last Stand (4) after acquiring these items. Surge of Power on Last Stand (4).







Late Game
Improved Reach and Superior Duration on Last Stand (4). Sell Hollow Point Ward for Soul Shredder Bullets if lacking slots.









Luxury
These are good if you have the slots. Can skip Soul Shredder/Headhunter for Spiritual Overflow.




def




end weapon
end vit
end spirit




flex




The order of leveling abilities
Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16

Alchemical Flask
1
2
5

Willpower
1
2
5

Binding Word
1
2
5

Last Stand
1
2
5



