Last Stand
Last Stand
After charging for 2s, release pulses that damage enemies and heal you based on the damage done.
While channeling Last Stand you have greatly increased bullet and spirit resist.Read more
2s Cast Delay
155s Cooldown
-1.0s Charge Delay
6s Duration
115 deg Cone Angle
12m Radius
70
DPS
x1.3
65%
Hero Lifesteal
0.5s
Pulse Interval
10%
Non-Hero Lifesteal
+50%
Bullet Resist
+50%
Spirit Resist
1
+4m Radius
2
+40.5 DPS
-30.0s Cooldown
5
+3s Duration
Unstoppable and +30% Resists while channeling
Видео файл

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