Last Stand
Last Stand
After charging for 2s, release pulses that damage enemies and heal you based on the damage done.
While channeling Last Stand you have greatly increased bullet and spirit resist.Read more
155s Cooldown
6s Duration
2s Cast Delay
-1.0s Charge Delay
12m Radius
115 deg Cone Angle
70
DPS
x1.3
65%
Hero Lifesteal
0.5s
Pulse Interval
10%
Non-Hero Lifesteal
+50%
Bullet Resist
+50%
Spirit Resist
1
+4m Radius
2
+40.5 DPS
-30.0s Cooldown
5
+3s Duration
Unstoppable and +30% Resists while channeling
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