Envy's Ropeplay lash (Fully annotated, updated)
Lash





Pressto throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.Read more
Play sparringly, do burst with slam and flog and play mid range gun oppression








Early optionals - Left to right usefulness








You can start to roam and actually kill things yourself. It's important to try to always stay at a mid range from your team incase of a fight that needs you









Stop what kills you.








Mid optionals - Left to right usefulness






You can take squishies out of the fight entirely and force a tank out of a fight.






End optionals - Left to right usefulness








Lash is either a powerful laner, or the worst one yet. On either side lanes play into geometry. Use ropes and buildings to gain large portions of height for maximum damage on the low hp enemies currently. In mid lane your height gain is much lessened, so box max for best souls.
Play poke. Shoot your gun at the enemies hitting as many heads as possible for headshot booster and flog a enemy as often as possible. When you get your grapple online you can start to use your slam off of some amount of height and then grapple out. Till then, you're a relatively weak laner with the job of keeping the enemies back and minions dead.
The LASH is best with their team. You're a finisher and a starter at the same time. Get a good hit and get out with your team for maximum survival and offense. Of course, feel free to go for free pickings on squishies who won't see you coming from their overextention.
The lash needs good movement, this doesn't mean learning any ulta-advanced tech, but try to learn to conserve momentum from leaps and grapples.
Don't be afraid to use optionals and survival. Most people don't counterpick their items, be better and do so. If you are pushed to base, rush buy ult items such as GE and Refresh - Consider 5AP ult over flog if you need ult more. If you are a new Lash, consider an optional over movement to help you learn.
What changed in general: Nerf to quicksilver reload (QSR) and cold front (CF) and spirit burn (SB) What changed in the build: Moved extra spirit sooner to make up for QSR nerf, moved cold front later for general build feel and damage nerf. Updated orders.
Stuff I'm testing. Mostly useless to you. Not ordered or anything.










The order of leveling abilities









