Crow build

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Hero

Vindicta

Vindicta
Stake
Stake
Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.Read more
Flight
Flight
Leap into the air and fly. While in flight your weapon deals bonus spirit damage and your items have increased range.Read more
Crow Familiar
Crow Familiar
Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health.Read more
Assassinate
Assassinate
Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1.0s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus weapon damage.Read more
Build id
265957
Laning

The focus here is to get enough gun items/healing items to win lane, then going for Rapid Recharge (RR). Movespeed items to allow for boxing is also helpful.

Long Range
Long Range
Weapon
1 600
Sprint Boots
Sprint Boots
Vitality
800
Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
Extra Charge
Extra Charge
Spirit
800
Rapid Recharge
Rapid Recharge
Spirit
3 200
Tough Lane

Whatever helps you to survive

Restorative Shot
Monster Rounds
Monster Rounds
Weapon
800
Extra Regen
Extra Regen
Vitality
800
Reactive Barrier
Reactive Barrier
Vitality
1 600
Opening Rounds
Opening Rounds
Weapon
1 600
Post-lane Core

You want to be fast to get to lots of team fights where you can support with crow.

Extra Health
Extra Health
Vitality
800
Enduring Speed
Enduring Speed
Vitality
1 600
Fortitude
Fortitude
Vitality
3 200
Duration Extender
Duration Extender
Spirit
1 600
Compress Cooldown
Compress Cooldown
Spirit
1 600
Mystic Slow
Mystic Slow
Spirit
1 600
Superior Cooldown
Superior Cooldown
Spirit
3 200
Superior Duration
Superior Duration
Spirit
3 200
Post-lane Options

Situational depending on what the enemy has. Suppressor has been feeling necessary to keep gun enemies in check.

Sharpshooter
Sharpshooter
Weapon
3 200
Titanic Magazine
Titanic Magazine
Weapon
1 600
Healbane
Healbane
Vitality
1 600
Quicksilver Reload
Quicksilver Reload
Spirit
1 600
Suppressor
Suppressor
Spirit
1 600
Trophy Collector
Trophy Collector
Vitality
1 600
Optional Survival

Fortitude + 1 of these items should be all you need, but some games need more.

Return Fire
Return Fire
Vitality
1 600
Dispel Magic
Dispel Magic
Vitality
3 200
Metal Skin
Metal Skin
Vitality
3 200
Unstoppable
Unstoppable
Vitality
6 400
Debuff Reducer
Debuff Reducer
Vitality
1 600
Disarming Hex
Disarming Hex
Spirit
3 200
Counterspell
Counterspell
Vitality
3 200
Juggernaut
Juggernaut
Vitality
6 400
Late Game

Spirit Burn will procc so long as enemies have decent HP. Otherwise Escalating will always stack nicely and gives generic spirit damage.

Escalating Exposure
Spirit Burn
Spirit Burn
Spirit
6 400
Optional Late game Utility

These are items that can be applied safely at range to offer increased utility through even more resist shred, antiheal, or damage reduction on enemies.

Spirit Shredder Bullets
Spirit Shredder
Weapon
1 600
Crippling Headshot
Crippling Headshot
Weapon
6 400
Silencer
Silencer
Weapon
6 400
Inhibitor
Inhibitor
Vitality
6 400
Spirit Rend
Spirit Rend
Weapon
3 200
Optional Late Game Damage

Boundless and Overflow give generic damage increases to your abilities and increases crow duration. All the cooldown reduction on crow means you can have 100% uptime on spellslinger and mercurial magnum. You still probably won't do as much damage as the enemies carries though, this build is primarly for supporting from the backline with crows.

Spiritual Overflow
Spiritual Overflow
Weapon
6 400
Mercurial Magnum
Mercurial Magnum
Spirit
6 400
Spellslinger
Spellslinger
Weapon
6 400
Boundless Spirit
Boundless Spirit
Spirit
6 400

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Stake
Stake
1
2
5
Flight
Flight
1
2
5
Crow Familiar
Crow Familiar
1
2
5
Assassinate
Assassinate
1
2
5

News

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