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Hero

Pocket

Pocket
Barrage
Barrage
Channel to start launching projectiles that deal spirit damage and apply slowslow around their impact point. Projectiles that hit a hero grant Pocket increased damage that stacks.
Casting while airborne will cause Pocket to float.

Casting AirDash or Flying Cloak will not cancel Barrage.
Read more
Flying Cloak
Flying Cloak
Launch a sentient cloak that travels forward and damages enemies. You can press Ability 2 to teleport to its location.Read more
Enchanter's Satchel
Enchanter's Satchel
Escape into your suitcase. When the duration ends, deal spirit damage to nearby enemies. Duration can be ended early by performing any action.Read more
Affliction
Affliction
Applies damage over time to enemies nearby.

Affliction's damage is non-lethal and does not apply item procs.
Read more
Build id
29977
500 - CORE ITEMS

Items to rush in lane; HPW, ES, & EX STAM can be sold later on

Hollow Point
Hollow Point
Weapon
3 200
Sprint Boots
Sprint Boots
Vitality
800
Mystic Burst
Mystic Burst
Spirit
800
Mystic Expansion
500 - LANE OPTIONAL
Restorative Shot
Extra Regen
Extra Regen
Vitality
800
Healing Rite
Healing Rite
Vitality
800
1,250 - CORE ITEMS

First 4~5 are Core; buy MS when you can fit it for a powerup

Kinetic Dash
Kinetic Dash
Weapon
1 600
Mystic Shot
Mystic Shot
Weapon
1 600
Spirit Lifesteal
Spirit Lifesteal
Vitality
1 600
Compress Cooldown
Compress Cooldown
Spirit
1 600
Cold Front
Cold Front
Spirit
1 600
1,250 - SITUATIONAL

Buy SA if needed

Enduring Speed
Enduring Speed
Vitality
1 600
Debuff Reducer
Debuff Reducer
Vitality
1 600
3,000 - CORE ITEMS

Rush First 3~4 items; then Diviner (6.2k), then other 3k items

Warp Stone
Warp Stone
Vitality
3 200
Majestic Leap
Majestic Leap
Vitality
3 200
Tankbuster
Tankbuster
Spirit
3 200
Greater Expansion
Greater Expansion
Spirit
3 200
Superior Cooldown
Superior Cooldown
Spirit
3 200
Opening Rounds
Opening Rounds
Weapon
1 600
3,000 - SITUATIONAL
Spirit Resilience
Spirit Resilience
Vitality
3 200
Dispel Magic
Dispel Magic
Vitality
3 200
Metal Skin
Metal Skin
Vitality
3 200
6,200 - CORE ITEMS

Generally great options to choose from

Crippling Headshot
Crippling Headshot
Weapon
6 400
Phantom Strike
Phantom Strike
Vitality
6 400
Unstoppable
Unstoppable
Vitality
6 400
Diviner's Kevlar
Diviner's Kevlar
Vitality
6 400
6,200 - SITUATIONAL
Spiritual Overflow
Spiritual Overflow
Weapon
6 400
Leech
Leech
Vitality
6 400
Escalating Exposure
Cursed Relic
Cursed Relic
Spirit
6 400
GOOD STUFF TO CONSIDER

Plenty of good options depending on lane matchups and enemy threats

Close Quarters
Close Quarters
Weapon
800
Headshot Booster
Monster Rounds
Monster Rounds
Weapon
800
Spirit Shredder Bullets
Spirit Shredder
Weapon
1 600
Burst Fire
Burst Fire
Weapon
3 200
Point Blank
Point Blank
Weapon
3 200
Extra Stamina
Extra Stamina
Vitality
800
Healbane
Healbane
Vitality
1 600
Healing Booster
Healing Booster
Vitality
1 600
Reactive Barrier
Reactive Barrier
Vitality
1 600
Bullet Resilience
Bullet Resilience
Vitality
3 200
Stamina Mastery
Stamina Mastery
Vitality
3 200
Extra Spirit
Extra Spirit
Spirit
800
Suppressor
Suppressor
Spirit
1 600
Slowing Hex
Slowing Hex
Spirit
1 600
Improved Spirit
Improved Spirit
Spirit
1 600
Mystic Slow
Mystic Slow
Spirit
1 600
Surge of Power
Surge of Power
Spirit
3 200
Torment Pulse
Torment Pulse
Spirit
3 200
Ethereal Shift
Ethereal Shift
Spirit
6 400
Knockdown
Knockdown
Spirit
3 200
Silence Wave
Silence Wave
Spirit
3 200
Refresher
Refresher
Spirit
6 400
Infuser
Infuser
Vitality
6 400
Headhunter
Headhunter
Weapon
3 200

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Barrage
Barrage
1
2
5
Flying Cloak
Flying Cloak
1
2
5
Enchanter's Satchel
Enchanter's Satchel
1
2
5
Affliction
Affliction
1
2
5

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