Cirno's Healnade

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Hero

Kelvin

Kelvin
Frost Grenade
Frost Grenade
Throw a grenade that explodes in a cloud of freezing ice that heals allies and applies spirit damage and move speed reduction to enemies.Read more
Ice Path
Ice Path
Kelvin creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail.
Press Dash / Crouch / slide to travel up or down while in Ice Path.Read more
Arctic Beam
Arctic Beam
Shoot freezing cold energy out in front of you, damaging targets and progressively reducing their movement and fire rate the longer you sustain the beam on them. You have reduced move speed while using Arctic Beam. The beam may also claim Souls.Read more
Frozen Shelter
Frozen Shelter
Target yourself or a Hero to freeze the air and create an impenetrable dome around them. While in the dome, allies gain rapid regeneration and enemies are slowed.

Objectives becomes Invulnerable and Frozen under Frozen ShelterRead more
Build id
229306
Stage 1: Starting out

L -> R order but prioritize what you need first. Use grenades for close quarter trades and heal, use beam to harrass at longer range.

Extra Regen
Extra Regen
Vitality
800
Enduring Speed
Enduring Speed
Vitality
1 600
Healing Booster
Healing Booster
Vitality
1 600
Extra Charge
Extra Charge
Spirit
800
Rapid Recharge
Rapid Recharge
Spirit
3 200
Arcane Surge
Arcane Surge
Spirit
1 600
Trophy Collector
Trophy Collector
Vitality
1 600
Other good early items
Battle Vest
Battle Vest
Vitality
1 600
Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
Slowing Hex
Slowing Hex
Spirit
1 600
Stage 2: Healing items

Rescue Beam by default, others depend on team comp and situations.

Healing Rite
Healing Rite
Vitality
800
Healing Nova
Healing Nova
Vitality
3 200
Rescue Beam
Rescue Beam
Vitality
3 200
Guardian Ward
Guardian Ward
Vitality
1 600
Stage 3: The Build-Up

Play around your team, toss grenade from the sky to heal and deal damage, use dome for securing kills and contesting Rift / Mid.

Compress Cooldown
Compress Cooldown
Spirit
1 600
Tankbuster
Tankbuster
Spirit
3 200
Greater Expansion
Greater Expansion
Spirit
3 200
Improved Spirit
Improved Spirit
Spirit
1 600
Superior Cooldown
Superior Cooldown
Spirit
3 200
Boundless Spirit
Boundless Spirit
Spirit
6 400
Mid-Game's Endurance Training
Spirit Resilience
Spirit Resilience
Vitality
3 200
Dispel Magic
Dispel Magic
Vitality
3 200
Metal Skin
Metal Skin
Vitality
3 200
Counterspell
Counterspell
Vitality
3 200
Stage 6A: The Evil Route
Escalating Exposure
Scourge
Scourge
Spirit
6 400
Spirit Burn
Spirit Burn
Spirit
6 400
Mystic Reverb
Mystic Reverb
Spirit
6 400
Stage 6B: The Saint Route
Superior Duration
Superior Duration
Spirit
3 200
Refresher
Refresher
Spirit
6 400
Divine Barrier
Divine Barrier
Vitality
6 400
Healing Tempo
Healing Tempo
Vitality
6 400
Handymann's Utility Kit

Might be useful

Alchemical Fire
Alchemical Fire
Weapon
3 200
Healbane
Healbane
Vitality
1 600
Suppressor
Suppressor
Spirit
1 600
Mystic Slow
Mystic Slow
Spirit
1 600
Knockdown
Knockdown
Spirit
3 200
Silence Wave
Silence Wave
Spirit
3 200
Cursed Relic
Cursed Relic
Spirit
6 400
Cultist Sacrifice
Cultist Sacrifice
Weapon
3 200
Other Endurance Training

If you need something outside of the common mid-game green buys

Warp Stone
Warp Stone
Vitality
3 200
Bullet Resilience
Bullet Resilience
Vitality
3 200
Unstoppable
Unstoppable
Vitality
6 400
Infuser
Infuser
Vitality
6 400
Veil Walker
Veil Walker
Vitality
3 200
Rebuttal
Rebuttal
Vitality
800
Witchmail
Witchmail
Vitality
6 400
Plated Armor
Plated Armor
Vitality
6 400
Juggernaut
Juggernaut
Vitality
6 400
Spellbreaker
Spellbreaker
Vitality
6 400
Indomitable
Indomitable
Vitality
6 400
THE INTRUSIVE THOUGHTS

Do not touch unless you're a professional Kelvin enjoyer.

Fleetfoot
Fleetfoot
Weapon
1 600
Spiritual Overflow
Spiritual Overflow
Weapon
6 400
Torment Pulse
Torment Pulse
Spirit
3 200
Magic Carpet
Magic Carpet
Spirit
6 400
Opening Rounds
Opening Rounds
Weapon
1 600
Arctic Blast
Arctic Blast
Spirit
6 400
Weapon Shielding
Weapon Shielding
Vitality
1 600
Spirit Shielding
Spirit Shielding
Vitality
1 600
Cheat Death
Cheat Death
Vitality
6 400
Spellslinger
Spellslinger
Weapon
6 400
Recharging Rush
Recharging Rush
Weapon
1 600

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Frost Grenade
Frost Grenade
1
2
5
Ice Path
Ice Path
1
2
5
Arctic Beam
Arctic Beam
1
2
5
Frozen Shelter
Frozen Shelter
1
2
5

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