Burn them all

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Hero

Infernus

Infernus
Napalm
Napalm
Spew an incendiary mixture, dealing spirit damage, applying slowslow, and coating targets in napalm.Read more
Flame Dash
Flame Dash
Dash forward, gaining slow resistanceslow resistance while leaving a flaming trail that deals spirit damage over time.

Hold [W] while active to dash farther.Read more
Afterburn
Afterburn
Weapon hits build up a burning effect, dealing spirit damage over time.

Abilities refresh to the base burn duration and weapon hits extend it.Read more
Concussive Combustion
Concussive Combustion
Become a living bomb, dealing spirit damage and applying stun to all nearby enemies after a delay.

Once cast, Concussive Combustion cannot be interrupted.Read more
Build id
249366
Early Core
Swift Striker
Swift Striker
Weapon
1 600
Extra Regen
Extra Regen
Vitality
800
Sprint Boots
Sprint Boots
Vitality
800
Enduring Speed
Enduring Speed
Vitality
1 600
Healing Booster
Healing Booster
Vitality
1 600
Spirit Lifesteal
Spirit Lifesteal
Vitality
1 600
Extra Spirit
Extra Spirit
Spirit
800
Quicksilver Reload
Quicksilver Reload
Spirit
1 600
Improved Spirit
Improved Spirit
Spirit
1 600
Rapid Rounds
Rapid Rounds
Weapon
800
Early Opt
Healbane
Healbane
Vitality
1 600
Trophy Collector
Trophy Collector
Vitality
1 600
Rush this
Ricochet
Ricochet
Weapon
6 400
Mid Core

Sell Swift Striker

Toxic Bullets
Toxic Bullets
Weapon
3 200
Spiritual Overflow
Spiritual Overflow
Weapon
6 400
Duration Extender
Duration Extender
Spirit
1 600
Superior Duration
Superior Duration
Spirit
3 200
Late core

Become Death 56K

Escalating Exposure
Mercurial Magnum
Mercurial Magnum
Spirit
6 400
Healing Tempo
Healing Tempo
Vitality
6 400
Juggernaut
Juggernaut
Vitality
6 400
Boundless Spirit
Boundless Spirit
Spirit
6 400
Very Late Game bbz
Siphon Bullets
Siphon Bullets
Vitality
6 400
Leech
Leech
Vitality
6 400
Unstoppable
Unstoppable
Vitality
6 400
Infuser
Infuser
Vitality
6 400
Debuff Remover
Dispel Magic
Dispel Magic
Vitality
3 200
Opt things
Healing Rite
Healing Rite
Vitality
800
Restorative Locket
Restorative Locket
Vitality
1 600
Rebuttal
Rebuttal
Vitality
800
for hard counters
Reactive Barrier
Reactive Barrier
Vitality
1 600
Return Fire
Return Fire
Vitality
1 600
Knockdown
Knockdown
Spirit
3 200
Cursed Relic
Cursed Relic
Spirit
6 400
Counterspell
Counterspell
Vitality
3 200
Spirit Shielding
Spirit Shielding
Vitality
1 600

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Napalm
Napalm
1
2
5
Flame Dash
Flame Dash
1
2
5
Afterburn
Afterburn
1
2
5
Concussive Combustion
Concussive Combustion
1
2
5

News

Deadlock Minor Update - 07-09-2026 (patch notes)
Deadlock Minor Update - 07-09-2026 (patch notes)
Deadlock Minor Update 07-09-2026 changes Urn Runner speed, stamina recovery, Urn voice range, Unstable Rift warning time, Rift Troopers resistances and objective bounty distribution. The patch also includes balance changes for Scourge, Billy, Doorman, Drifter, Graves, Haze, Holliday, Mirage, Pocket, Shiv, Silver, Victor, Viscous and Yamato, with key updates to Bloodletting, Killing Blow, Lycan Curse, Shocking Reanimation and Flying Sl
  • New🔥
Deadlock Minor Update - 07-01-2026 Patch Notes
Deadlock Minor Update - 07-01-2026 Patch Notes
In addition to the June 30, 2026 update, Valve released another patch that affected only the hero Shiv.
  • New🔥
Deadlock Minor Update - 06-30-2026
Deadlock Minor Update - 06-30-2026
Deadlock Minor Update 06-30-2026 reworks Urn and King of the Hill into Unstable Rift, changing Urn delivery, Rift Troopers, comeback bonuses, Boon rewards, respawn timers, bounties and Dash Jump movement. The patch also updates Mystic Shot, Toxic Bullets, Scourge and Cursed Relic, with hero balance changes for Abrams, Apollo, Billy, Celeste, Doorman, Drifter, Dynamo, Grey Talon, Holliday, Haze, Ivy, Lash, Mina, Mo & Krill, Paige, Paradox, Pocket, Rem, Seven, Shiv, Vindicta, Viscous, Vyper and Warden.
  • New🔥

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