[Warden] Snap Decision by GTO
Hero
Warden


Alchemical Flask
Throw a flask that damages and reduces the weapon damage and move speed of enemies it hits.Read more

Willpower

Binding Word
Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.Read more

Last Stand
After charging for 2s, release pulses that damage enemies and heal you based on the damage done.
While channeling Last Stand you have greatly increased bullet and spirit resist.
Immune to fear while Last Stand is active.Read more
While channeling Last Stand you have greatly increased bullet and spirit resist.
Immune to fear while Last Stand is active.Read more
Build id
99769
Spirit I, II, & III






Weapon I & III






Vitality I, II, & III






Actives
Mid Game
More Vitality
Mostly to make you tanky, but Veil + Inhibitor adds more purpose





Nice to have


Counter
If you're having trouble with other heroes









Tip #1
Mystic Burst + High-Velocity Mag + Basic Magazine + Healing Rite is my go to start. Adjust as needed.
Tip #2
Big fan of incorporating melees into Warden's combo. Melee Lifesteal also good for laning phase.
Tip #3
Increase your mobility, reduce theirs. Isolate them, ult them, and kill them. A fast Warden is typically a scary Warden.
Tip #4
Make sure to add lots of Vitality. You're typically going to be focused, especially when channeling ult.
The order of leveling abilities
Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16

Alchemical Flask
1
2
5

Willpower
1
2
5

Binding Word
1
2
5

Last Stand
1
2
5









