Ulysses Hybrid

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Hero

Pocket

Pocket
Barrage
Barrage
Channel to start launching projectiles that deal spirit damage and apply slowslow around their impact point. Projectiles that hit a hero grant Pocket increased damage that stacks.
Casting while airborne will cause Pocket to float.

Casting AirDash or Flying Cloak will not cancel Barrage.
Read more
Flying Cloak
Flying Cloak
Launch a sentient cloak that travels forward and damages enemies. You can press Ability 2 to teleport to its location.Read more
Enchanter's Satchel
Enchanter's Satchel
Escape into your suitcase. When the duration ends, deal spirit damage to nearby enemies. Duration can be ended early by performing any action.Read more
Affliction
Affliction
Applies damage over time to enemies nearby.

Affliction's damage is non-lethal and does not apply item procs.
Read more
Build id
286916
Lane - 1

Can buy more Vital items if getting hard bullied

Kinetic Dash
Kinetic Dash
Weapon
1 600
Extra Stamina
Extra Stamina
Vitality
800
Healing Rite
Healing Rite
Vitality
800
Extra Spirit
Extra Spirit
Spirit
800
Mystic Burst
Mystic Burst
Spirit
800
Improved Spirit
Improved Spirit
Spirit
1 600
After Lane Core - 2

Can go cultist if losing hard.

Close Quarters
Close Quarters
Weapon
800
Fleetfoot
Fleetfoot
Weapon
1 600
Burst Fire
Burst Fire
Weapon
3 200
Point Blank
Point Blank
Weapon
3 200
Rapid Rounds
Rapid Rounds
Weapon
800
Post gun core

Not dying is Needed given how expensive these are. Can go heal bane if many healers and surpressor/disarming hex if many guns/a hard gun carry. (Wraith, vyper)

Crippling Headshot
Crippling Headshot
Weapon
6 400
Bullet Lifesteal
Bullet Lifesteal
Vitality
1 600
Spirit Lifesteal
Spirit Lifesteal
Vitality
1 600
Leech
Leech
Vitality
6 400
Tankbuster
Tankbuster
Spirit
3 200
Cursed Relic
Cursed Relic
Spirit
6 400
Inhibitor
Inhibitor
Vitality
6 400
Weakening Headshot
Weakening Headshot
Weapon
1 600
Spirit Burn
Spirit Burn
Spirit
6 400
Boundless Spirit
Boundless Spirit
Spirit
6 400
Whatever mobility/active you need or want

Self explanatory

Warp Stone
Warp Stone
Vitality
3 200
Vampiric Burst
Vampiric Burst
Vitality
6 400
Stamina Mastery
Stamina Mastery
Vitality
3 200
Majestic Leap
Majestic Leap
Vitality
3 200
Rescue Beam
Rescue Beam
Vitality
3 200
Phantom Strike
Phantom Strike
Vitality
6 400
Unstoppable
Unstoppable
Vitality
6 400
Decay
Decay
Spirit
3 200
Slowing Hex
Slowing Hex
Spirit
1 600
Rusted Barrel
Rusted Barrel
Spirit
800
Silence Wave
Silence Wave
Spirit
3 200
Colossus
Colossus
Vitality
6 400
Magic Carpet
Magic Carpet
Spirit
6 400
Focus Lens
Focus Lens
Spirit
6 400
Disarming Hex
Disarming Hex
Spirit
3 200
Vortex Web
Vortex Web
Spirit
6 400
Blood Tribute
Blood Tribute
Weapon
3 200
Defense Items

Get 1.6k's early if needed.

Battle Vest
Battle Vest
Vitality
1 600
Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
Reactive Barrier
Reactive Barrier
Vitality
1 600
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Dispel Magic
Dispel Magic
Vitality
3 200
Metal Skin
Metal Skin
Vitality
3 200
Ethereal Shift
Ethereal Shift
Spirit
6 400
Diviner's Kevlar
Diviner's Kevlar
Vitality
6 400
Infuser
Infuser
Vitality
6 400
Debuff Reducer
Debuff Reducer
Vitality
1 600
Counterspell
Counterspell
Vitality
3 200
Weapon Shielding
Weapon Shielding
Vitality
1 600
Spirit Shielding
Spirit Shielding
Vitality
1 600
Cheat Death
Cheat Death
Vitality
6 400
Fury Trance
Fury Trance
Vitality
3 200
Witchmail
Witchmail
Vitality
6 400
Plated Armor
Plated Armor
Vitality
6 400
Juggernaut
Juggernaut
Vitality
6 400
Spellbreaker
Spellbreaker
Vitality
6 400

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Barrage
Barrage
1
2
5
Flying Cloak
Flying Cloak
1
2
5
Enchanter's Satchel
Enchanter's Satchel
1
2
5
Affliction
Affliction
1
2
5

News

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  • New🔥

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