Ult/Ball

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Hero

Seven

Seven
Lightning Ball
Lightning Ball
Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.Read more
Static Charge
Static Charge
Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.Read more
Power Surge
Power Surge
Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.Read more
Storm Cloud
Storm Cloud
Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight.Read more
Build id
270319
Early Game

Most of your damage will still be from gun.

Fleetfoot
Fleetfoot
Weapon
1 600
Titanic Magazine
Titanic Magazine
Weapon
1 600
Sprint Boots
Sprint Boots
Vitality
800
Extra Charge
Extra Charge
Spirit
800
Extra Spirit
Extra Spirit
Spirit
800
Early Defensive

Usually extra regen is enough.

Extra Regen
Extra Regen
Vitality
800
Suppressor
Suppressor
Spirit
1 600
Weapon Shielding
Weapon Shielding
Vitality
1 600
Spirit Shielding
Spirit Shielding
Vitality
1 600
Mid Game

Ball and Surge spirit damage are now the priority.

Spirit Lifesteal
Spirit Lifesteal
Vitality
1 600
Quicksilver Reload
Quicksilver Reload
Spirit
1 600
Improved Spirit
Improved Spirit
Spirit
1 600
Mystic Slow
Mystic Slow
Spirit
1 600
Mercurial Magnum
Mercurial Magnum
Spirit
6 400
Mid Support

Can pick these up in between Mid Game or at the end.

Enduring Speed
Enduring Speed
Vitality
1 600
Mystic Expansion
Compress Cooldown
Compress Cooldown
Spirit
1 600
Rapid Recharge
Rapid Recharge
Spirit
3 200
Infuser
Infuser
Vitality
6 400
Late Game

Look to sell early def, and eventually gun items.

Greater Expansion
Greater Expansion
Spirit
3 200
Superior Cooldown
Superior Cooldown
Spirit
3 200
Lightning Scroll
Lightning Scroll
Spirit
6 400
Juggernaut
Juggernaut
Vitality
6 400
Boundless Spirit
Boundless Spirit
Spirit
6 400
Mid to Late Defensive
Healbane
Healbane
Vitality
1 600
Dispel Magic
Dispel Magic
Vitality
3 200
Unstoppable
Unstoppable
Vitality
6 400
Debuff Reducer
Debuff Reducer
Vitality
1 600
Spellbreaker
Spellbreaker
Vitality
6 400
End Game
Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Ethereal Shift
Ethereal Shift
Spirit
6 400
Silence Wave
Silence Wave
Spirit
3 200
Cursed Relic
Cursed Relic
Spirit
6 400
Echo Shard
Echo Shard
Spirit
6 400
Spirit Sap
Spirit Sap
Spirit
1 600
Spirit Burn
Spirit Burn
Spirit
6 400
Counterspell
Counterspell
Vitality
3 200
Plated Armor
Plated Armor
Vitality
6 400

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Lightning Ball
Lightning Ball
1
2
5
Static Charge
Static Charge
1
2
5
Power Surge
Power Surge
1
2
5
Storm Cloud
Storm Cloud
1
2
5

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