Teru Bebop

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Hero

Bebop

Bebop
Exploding Uppercut
Exploding Uppercut
Deal melee damagemelee damage to nearby enemies and apply knockback.

When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies.

Exploding Uppercut can be used on allies.
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Sticky Bomb
Sticky Bomb
Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies.

If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.

Stacks diminish by half after 60 hits and 7 killsRead more
Grapple Arm
Grapple Arm
Launch out a mechanical hand that pulls the first character it hits, reeling them in.

Grapple Arm can be used on allies.
Read more
Hyper Beam
Hyper Beam
Channel a powerful torrent of energy that deals spirit damage and applies slowslow.Read more
Build id
261715
#Citadel_HeroBuilds_EarlyGame
Tesla Bullets
Tesla Bullets
Weapon
3 200
Enduring Speed
Enduring Speed
Vitality
1 600
Fortitude
Fortitude
Vitality
3 200
Mystic Burst
Mystic Burst
Spirit
800
Spirit Strike
Spirit Strike
Spirit
800
Slowing Hex
Slowing Hex
Spirit
1 600
Improved Spirit
Improved Spirit
Spirit
1 600
Weakening Headshot
Weakening Headshot
Weapon
1 600
Extra Regen
Extra Regen
Vitality
800
Healing Rite
Healing Rite
Vitality
800
Reactive Barrier
Reactive Barrier
Vitality
1 600
#Citadel_HeroBuilds_MidGame
Crippling Headshot
Crippling Headshot
Weapon
6 400
Siphon Bullets
Siphon Bullets
Vitality
6 400
Silencer
Silencer
Weapon
6 400
Spirit Resilience
Spirit Resilience
Vitality
3 200
Stamina Mastery
Stamina Mastery
Vitality
3 200
Capacitor
Capacitor
Weapon
6 400
Juggernaut
Juggernaut
Vitality
6 400
#Citadel_HeroBuilds_LateGame
Hunter's Aura
Hunter's Aura
Weapon
3 200
Toxic Bullets
Toxic Bullets
Weapon
3 200
Weighted Shots
Weighted Shots
Weapon
3 200
Boundless Spirit
Boundless Spirit
Spirit
6 400
Warp Stone
Warp Stone
Vitality
3 200
Bullet Resilience
Bullet Resilience
Vitality
3 200
Dispel Magic
Dispel Magic
Vitality
3 200
Metal Skin
Metal Skin
Vitality
3 200
Counterspell
Counterspell
Vitality
3 200
Divine Barrier
Divine Barrier
Vitality
6 400
Spellbreaker
Spellbreaker
Vitality
6 400
Knockdown
Knockdown
Spirit
3 200
Silence Wave
Silence Wave
Spirit
3 200
Cursed Relic
Cursed Relic
Spirit
6 400

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Exploding Uppercut
Exploding Uppercut
1
2
5
Sticky Bomb
Sticky Bomb
1
2
5
Grapple Arm
Grapple Arm
1
2
5
Hyper Beam
Hyper Beam
1
2
5
 

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