STOP! You violated the Law! ( DingusM )

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Hero

Warden

Warden
Alchemical Flask
Alchemical Flask
Throw a flask that damages and reduces the weapon damage and move speed of enemies it hits.Read more
Willpower
Willpower
Gain a Barrier and bonus move speed.Read more
Binding Word
Binding Word
Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.Read more
Last Stand
Last Stand
After charging for 2s, release pulses that damage enemies and heal you based on the damage done.
While channeling Last Stand you have greatly increased bullet and spirit resist.Read more
Build id
188860
#Citadel_HeroBuilds_EarlyGame
Close Quarters
Close Quarters
Weapon
800
Slowing Bullets
Slowing Bullets
Weapon
1 600
Extra Spirit
Extra Spirit
Spirit
800
Mystic Expansion
Quicksilver Reload
Quicksilver Reload
Spirit
1 600
Improved Spirit
Improved Spirit
Spirit
1 600
Weakening Headshot
Weakening Headshot
Weapon
1 600
Can't Get In
Majestic Leap
Majestic Leap
Vitality
3 200
In Dire Need Of Souls
Monster Rounds
Monster Rounds
Weapon
800
Cultist Sacrifice
Cultist Sacrifice
Weapon
3 200
#Citadel_HeroBuilds_MidGame
Berserker
Berserker
Weapon
3 200
Point Blank
Point Blank
Weapon
3 200
Sprint Boots
Sprint Boots
Vitality
800
Enduring Speed
Enduring Speed
Vitality
1 600
Greater Expansion
Greater Expansion
Spirit
3 200
Surge of Power
Surge of Power
Spirit
3 200
Weighted Shots
Weighted Shots
Weapon
3 200
Roaming A Lot
Extra Health
Extra Health
Vitality
800
Fortitude
Fortitude
Vitality
3 200
Frontliner
Diviner's Kevlar
Diviner's Kevlar
Vitality
6 400
Late Game (All Flex Slots)
Crippling Headshot
Crippling Headshot
Weapon
6 400
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Torment Pulse
Torment Pulse
Spirit
3 200
Mercurial Magnum
Mercurial Magnum
Spirit
6 400
Juggernaut
Juggernaut
Vitality
6 400
Boundless Spirit
Boundless Spirit
Spirit
6 400
Enemies With Movement Abilities
Slowing Hex
Slowing Hex
Spirit
1 600
Cursed Relic
Cursed Relic
Spirit
6 400
Vortex Web
Vortex Web
Spirit
6 400
Lane Survivability
Restorative Shot
Melee Lifesteal
Melee Lifesteal
Vitality
800
Healing Rite
Healing Rite
Vitality
800
If Defense Is Lacking
Frenzy
Frenzy
Weapon
6 400
Metal Skin
Metal Skin
Vitality
3 200
Plated Armor
Plated Armor
Vitality
6 400
Spellbreaker
Spellbreaker
Vitality
6 400
Against CC/Debuffs
Reactive Barrier
Reactive Barrier
Vitality
1 600
Dispel Magic
Dispel Magic
Vitality
3 200
Unstoppable
Unstoppable
Vitality
6 400

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Alchemical Flask
Alchemical Flask
1
2
5
Willpower
Willpower
1
2
5
Binding Word
Binding Word
1
2
5
Last Stand
Last Stand
1
2
5
 

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