SN|P3R : Molten Fury

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Hero

Infernus

Infernus
Napalm
Napalm
Spew an incendiary mixture, dealing spirit damage, applying slowslow, and coating targets in napalm.Read more
Flame Dash
Flame Dash
Dash forward, gaining slow resistanceslow resistance while leaving a flaming trail that deals spirit damage over time.

Hold MoveForward while active to dash farther.Read more
Afterburn
Afterburn
Weapon hits build up a burning effect, dealing spirit damage over time.

Abilities refresh the base burn duration.Read more
Concussive Combustion
Concussive Combustion
Become a living bomb, dealing spirit damage and applying stun to all nearby enemies after a delay.

Once cast, Concussive Combustion cannot be interrupted.Read more
Build id
256053
#Citadel_HeroBuilds_Early

L-R || Choice (Gun / Spirit Opponents) : Battle Vest ⇌ Enchanters || Preference : Can buy QSR

Swift Striker
Swift Striker
Weapon
1 600
Titanic Magazine
Titanic Magazine
Weapon
1 600
Toxic Bullets
Toxic Bullets
Weapon
3 200
Spirit Lifesteal
Spirit Lifesteal
Vitality
1 600
Duration Extender
Duration Extender
Spirit
1 600
Improved Spirit
Improved Spirit
Spirit
1 600
Superior Duration
Superior Duration
Spirit
3 200
Rapid Rounds
Rapid Rounds
Weapon
800
Early Survival
Healing Rite
Healing Rite
Vitality
800
Healbane
Healbane
Vitality
1 600
CORE

Very Flexible L-R || Can upgrade Enchanters → Spirit Resilience || Can add Warp Stone into the mix

Ricochet
Ricochet
Weapon
6 400
Spiritual Overflow
Spiritual Overflow
Weapon
6 400
Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
Enduring Speed
Enduring Speed
Vitality
1 600
Leech
Leech
Vitality
6 400
Escalating Exposure
Mercurial Magnum
Mercurial Magnum
Spirit
6 400
Boundless Spirit
Boundless Spirit
Spirit
6 400
Armors
Spirit Resilience
Spirit Resilience
Vitality
3 200
Metal Skin
Metal Skin
Vitality
3 200
End Game : Attack
Crippling Headshot
Crippling Headshot
Weapon
6 400
Silencer
Silencer
Weapon
6 400
Cursed Relic
Cursed Relic
Spirit
6 400
Inhibitor
Inhibitor
Vitality
6 400
End Game : Defense
Unstoppable
Unstoppable
Vitality
6 400
Plated Armor
Plated Armor
Vitality
6 400
Juggernaut
Juggernaut
Vitality
6 400
Spellbreaker
Spellbreaker
Vitality
6 400
Green : Utilities
Warp Stone
Warp Stone
Vitality
3 200
Dispel Magic
Dispel Magic
Vitality
3 200
Counterspell
Counterspell
Vitality
3 200
Good Gun Options
Burst Fire
Burst Fire
Weapon
3 200
Spirit Rend
Spirit Rend
Weapon
3 200
Capacitor
Capacitor
Weapon
6 400
Good Green Options
Battle Vest
Battle Vest
Vitality
1 600
Reactive Barrier
Reactive Barrier
Vitality
1 600
Fortitude
Fortitude
Vitality
3 200
Bullet Resilience
Bullet Resilience
Vitality
3 200
Good Spirit Options
Quicksilver Reload
Quicksilver Reload
Spirit
1 600
Rapid Recharge
Rapid Recharge
Spirit
3 200
Spirit Burn
Spirit Burn
Spirit
6 400

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Napalm
Napalm
1
2
5
Flame Dash
Flame Dash
1
2
5
Afterburn
Afterburn
1
2
5
Concussive Combustion
Concussive Combustion
1
2
5
 

News

Deadlock Patch for March 30, 2026
Deadlock Patch for March 30, 2026
Deadlock patch for March 30, 2026: Graves received T2 and T3 talent changes to Jar of Dead and Essence Theft, shifting duration bonuses and moving Essence Theft application to his summons.
Deadlock Update for April 10, 2026
Deadlock Update for April 10, 2026
Deadlock patch notes for April 10, 2026: parry and Medic Trooper changes, item balance updates, major Haze changes, and multiple hero adjustments.
Deadlock Update for March 25, 2026
Deadlock Update for March 25, 2026
Deadlock patch notes for the March 25, 2026 update: buffs for Bebop, Calico, Infernus, and Victor, nerfs for Celeste, Kelvin, Mirage, and Venator, plus multiple Doorman, Lady Geist, McGinnis, Rem, and Street Brawl changes.

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