SN|P3R : Molten Fury

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Infernus

Infernus
Napalm
Napalm
Spew an incendiary mixture, dealing spirit damage, applying slowslow, and coating targets in napalm.Read more
Flame Dash
Flame Dash
Dash forward, gaining slow resistanceslow resistance while leaving a flaming trail that deals spirit damage over time.

Hold [W] while active to dash farther.Read more
Afterburn
Afterburn
Weapon hits build up a burning effect, dealing spirit damage over time.

Abilities refresh to the base burn duration and weapon hits extend it.Read more
Concussive Combustion
Concussive Combustion
Become a living bomb, dealing spirit damage and applying stun to all nearby enemies after a delay.

Once cast, Concussive Combustion cannot be interrupted.Read more
Build id
256053
1. Early

L-R || QuickSilver Reload ⇌ Duration Extender || Dispel Magic ⇌ Spirit Resilience (or other Green)

Swift Striker
Swift Striker
Weapon
1 600
Titanic Magazine
Titanic Magazine
Weapon
1 600
Spirit Lifesteal
Spirit Lifesteal
Vitality
1 600
Dispel Magic
Dispel Magic
Vitality
3 200
Duration Extender
Duration Extender
Spirit
1 600
Improved Spirit
Improved Spirit
Spirit
1 600
Rapid Rounds
Rapid Rounds
Weapon
800
Early Options
Healbane
Healbane
Vitality
1 600
2. CORE

Flexible buys || Enduring Speed ⇌ Healbane (buy after Spirit Lifesteal in Early) || Can get Ricochet earlier

Toxic Bullets
Toxic Bullets
Weapon
3 200
Ricochet
Ricochet
Weapon
6 400
Spiritual Overflow
Spiritual Overflow
Weapon
6 400
Enduring Speed
Enduring Speed
Vitality
1 600
Leech
Leech
Vitality
6 400
Rapid Recharge
Rapid Recharge
Spirit
3 200
Superior Duration
Superior Duration
Spirit
3 200
Escalating Exposure
Boundless Spirit
Boundless Spirit
Spirit
6 400
Armors
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
End Game : Attack
Crippling Headshot
Crippling Headshot
Weapon
6 400
Silencer
Silencer
Weapon
6 400
Inhibitor
Inhibitor
Vitality
6 400
Capacitor
Capacitor
Weapon
6 400
Mercurial Magnum
Mercurial Magnum
Spirit
6 400
End Game : Defense
Plated Armor
Plated Armor
Vitality
6 400
Juggernaut
Juggernaut
Vitality
6 400
Spellbreaker
Spellbreaker
Vitality
6 400
Green : Utilities
Warp Stone
Warp Stone
Vitality
3 200
Metal Skin
Metal Skin
Vitality
3 200
Counterspell
Counterspell
Vitality
3 200
Good Gun Options
Burst Fire
Burst Fire
Weapon
3 200
Tesla Bullets
Tesla Bullets
Weapon
3 200
Spirit Rend
Spirit Rend
Weapon
3 200
Blood Tribute
Blood Tribute
Weapon
3 200
Good Green Options
Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
Unstoppable
Unstoppable
Vitality
6 400
Indomitable
Indomitable
Vitality
6 400
Good Spirit Options
Quicksilver Reload
Quicksilver Reload
Spirit
1 600
Ethereal Shift
Ethereal Shift
Spirit
6 400
Spirit Burn
Spirit Burn
Spirit
6 400

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Napalm
Napalm
1
2
5
Flame Dash
Flame Dash
1
2
5
Afterburn
Afterburn
1
2
5
Concussive Combustion
Concussive Combustion
1
2
5

News

Valve Developer Yoshi Explains Deadlock Patch Delay, Update Now Expected in Late September
Valve Developer Yoshi Explains Deadlock Patch Delay, Update Now Expected in Late September
Valve developer Yoshi has commented on the delayed Deadlock patch. The team is still actively working on the update, with its release currently expected in late September.
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W Tourney Deadlock: Group Stage Recap and Playoff Race
W Tourney Deadlock: Group Stage Recap and Playoff Race
The W Tourney Deadlock group stage is nearing its end. Here are the key results from August 25-28 and the latest developments in the race for the playoffs.
  • Cybersport
W Tourney Deadlock Season 1 Group Stage Starts August 25
W Tourney Deadlock Season 1 Group Stage Starts August 25
W Tourney Season 1 for Deadlock starts August 25 with eight teams competing for a $10,000 prize pool. The playoffs will take place on August 29-30.
  • Cybersport
  • New🔥

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