SN|P3R : Dance of Death

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Hero

Haze

Haze
Sleep Dagger
Sleep Dagger
Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.Read more
Smoke Bomb
Smoke Bomb
Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility, but using items does not. Close enemies can see through your invisibility.Read more
Fixation
Fixation
Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, two if the hit is a headshot.Read more
Bullet Dance
Bullet Dance
Enter a flurry, firing your weapon at nearby enemies with perfect accuracy and added Bullet Damage.Read more
Build id
262104
1. Early

L-R || Sell E.Health later || Added Titanic Mag into the mix, can be skipped || Upgrade F.Trance → Vamp.Burst

Active Reload
Active Reload
Weapon
1 600
Swift Striker
Swift Striker
Weapon
1 600
Titanic Magazine
Titanic Magazine
Weapon
1 600
Extra Health
Extra Health
Vitality
800
Enduring Speed
Enduring Speed
Vitality
1 600
Extra Spirit
Extra Spirit
Spirit
800
Slowing Hex
Slowing Hex
Spirit
1 600
Surge of Power
Surge of Power
Spirit
3 200
Fury Trance
Fury Trance
Vitality
3 200
Early Choices
Slowing Bullets
Slowing Bullets
Weapon
1 600
Healing Rite
Healing Rite
Vitality
800
2. CORE

Items *NOT* Strict L-R || Capacitor + Mercurial Mag = Late Spirit Damage || Always Get Spirit Resilience →

Burst Fire
Burst Fire
Weapon
3 200
Tesla Bullets
Tesla Bullets
Weapon
3 200
Crippling Headshot
Crippling Headshot
Weapon
6 400
Ricochet
Ricochet
Weapon
6 400
Siphon Bullets
Siphon Bullets
Vitality
6 400
Silencer
Silencer
Weapon
6 400
Vampiric Burst
Vampiric Burst
Vitality
6 400
Inhibitor
Inhibitor
Vitality
6 400
Capacitor
Capacitor
Weapon
6 400
Armors
Spirit Resilience
Spirit Resilience
Vitality
3 200
Metal Skin
Metal Skin
Vitality
3 200
3. End Game

*NOT* L-R, Your Choices. Can get them earlier

Lucky Shot
Lucky Shot
Weapon
6 400
Unstoppable
Unstoppable
Vitality
6 400
Superior Duration
Superior Duration
Spirit
3 200
Mercurial Magnum
Mercurial Magnum
Spirit
6 400
Best Greens
Plated Armor
Plated Armor
Vitality
6 400
Spellbreaker
Spellbreaker
Vitality
6 400
Good Greens
Fortitude
Fortitude
Vitality
3 200
Bullet Resilience
Bullet Resilience
Vitality
3 200
Counterspell
Counterspell
Vitality
3 200
Juggernaut
Juggernaut
Vitality
6 400
Gun Options
Kinetic Dash
Kinetic Dash
Weapon
1 600
Toxic Bullets
Toxic Bullets
Weapon
3 200
Frenzy
Frenzy
Weapon
6 400
Blood Tribute
Blood Tribute
Weapon
3 200
Spirit Options
Cursed Relic
Cursed Relic
Spirit
6 400
Green Options
Warp Stone
Warp Stone
Vitality
3 200
Dispel Magic
Dispel Magic
Vitality
3 200
Divine Barrier
Divine Barrier
Vitality
6 400
Healing Tempo
Healing Tempo
Vitality
6 400

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Sleep Dagger
Sleep Dagger
1
2
5
Smoke Bomb
Smoke Bomb
1
2
5
Fixation
Fixation
1
2
5
Bullet Dance
Bullet Dance
1
2
5

News

Deadlock Update for April 10, 2026
Deadlock Update for April 10, 2026
Deadlock patch notes for April 10, 2026: parry and Medic Trooper changes, item balance updates, major Haze changes.
Deadlock Patch for March 30, 2026
Deadlock Patch for March 30, 2026
Deadlock patch for March 30, 2026: Graves received T2 and T3 talent changes to Jar of Dead and Essence Theft, shifting duration bonuses and moving Essence Theft application to his summons.
Deadlock Update for March 25, 2026
Deadlock Update for March 25, 2026
Deadlock patch notes for the March 25, 2026 update: buffs for Bebop, Calico, Infernus, and Victor, nerfs for Celeste, Kelvin, Mirage, and Venator, plus multiple Doorman, Lady Geist, McGinnis, Rem, and Street Brawl changes.

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