Pocket Spirit Burst Ganker Build
Hero
Pocket


Barrage
Channel to start launching projectiles that deal spirit damage and apply
slow around their impact point. Projectiles that hit a hero grant Pocket increased damage that stacks.
Casting while airborne will cause Pocket to float.
Casting AirDash or Flying Cloak will not cancel Barrage.Read more
slow around their impact point. Projectiles that hit a hero grant Pocket increased damage that stacks.Casting while airborne will cause Pocket to float.
Casting AirDash or Flying Cloak will not cancel Barrage.Read more

Flying Cloak
Launch a sentient cloak that travels forward and damages enemies. You can press Ability 2 to teleport to its location.Read more

Enchanter's Satchel
Escape into your suitcase. When the duration ends, deal spirit damage to nearby enemies. Duration can be ended early by performing any action.Read more

Affliction
Applies damage over time to enemies nearby.
Affliction's damage is non-lethal and does not apply item procs.Read more
Affliction's damage is non-lethal and does not apply item procs.Read more
Build id
10281
Early Core
Get Infuser 1st, then any order for the rest





Early Situational
For extra early power. Extra Stam preferred
Mid Core
In order from left to right
Mid Situational
Decay or Hex for counter, CD and Vulnerability for Flex, Lifesteal if fights tend to get long





Late Core
Rush Silence and PS for earlier ambush ganks, otherwise left to right





Late Situational
For counter, or Warp for more mobility
Final setup
For ideal situation, not the best for specific matches. Kevlar 1st, and replace Duration / Reach with Unstoppable if enemies keep using CC on you. Not in order, pick based on situation.
















Unstoppable

The order of leveling abilities
Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16

Barrage
1
2
5

Flying Cloak
1
2
5

Enchanter's Satchel
1
2
5

Affliction
1
2
5










