PDee's Silly Billy [#1 BILLY OTP WW] (07/21)

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Hero

Billy

Billy
Bashdown
Bashdown
Slam your bat into the ground, pulling enemies down and dealing melee damagemelee damage.

The slam creates a shockwave that deals spirit damage and applies knockup.Read more
Rising Ram
Rising Ram
Charge head-first into an enemy and send them into the air along with Billy.

Cooldown reduced by 50% on impact.
Read more
Blasted
Blasted
Passive: Melee hits restore ammo and inflict wrecked on the victim for 7.0s.Read more
Chain Gang
Chain Gang
Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slowslow when they pull on the chain.

After a delay, yank everyone towards Billy and deal spirit damage.

The chain breaks if you lose line of sight for a short while.Read more
Build id
358231
How to Billy Lane

Billy's lane is very weak right now, and characters with strong poke can be a struggle. Clear waves safely very early on. [ - ] Enemies are forced to respect you as walking up to the bridge and beyond gives you enough space to punish them hard. With Blasted you win every melee trade, and with Rising Ram and Bashdown you keep them out of position. [ - ] Look for opportunities to punish overextension whenever possible. When jungle comes up look to steal and secure leads as efficiently as possible. [ - ] Smart enemies will not give you space to kill them with, so in this scenario, shove wave hard and leave to go box/gank and get even stronger. The enemy will either make an aggressive play for you to punish or you will get strong enough from farming other sources to dive them under their tower easily. [ - ] When your ultimate comes up, try to force value on it as soon as possible. The moment they give you space instantly dive with ult. [ - ] Golden rule: communicate with your lane partner when you're diving !!!

#Citadel_HeroBuilds_EarlyGame

Order optional + pick 2 greens

Close Quarters
Close Quarters
Weapon
800
Monster Rounds
Monster Rounds
Weapon
800
Extra Health
Extra Health
Vitality
800
Extra Regen
Extra Regen
Vitality
800
Melee Lifesteal
Melee Lifesteal
Vitality
800
Sprint Boots
Sprint Boots
Vitality
800
Trophy Collector
Trophy Collector
Vitality
1 600
Grit
Grit
Vitality
800
SPIKE OPTIONS

Think about your tempo & later buys

Slowing Bullets
Slowing Bullets
Weapon
1 600
Battle Vest
Battle Vest
Vitality
1 600
Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
Quicksilver Reload
Quicksilver Reload
Spirit
1 600
Cold Front
Cold Front
Spirit
1 600
Improved Spirit
Improved Spirit
Spirit
1 600
Weakening Headshot
Weakening Headshot
Weapon
1 600
Cultist Sacrifice
Cultist Sacrifice
Weapon
3 200
Stalker
Stalker
Weapon
1 600
How to Billy Mid-Game

After lane with our Early Game items we are looking to level up as fast as possible in order to get ahead and control the mid-game. [ - ] Using Blasted in jungle will allow you to leave camps with more HP than you entered with. [ - ] Make sure to pause jungling to prioritize catching the nearest wave EVERY time, the jungle is worth less than troopers. Having wave prio forces enemies to respond and sets up better fights for your team. [ - ] When you're strong start roaming and gathering boxes + enemy jungle while staying close to your carries so you can quickly peel for them. [ - ] When ult is off cooldown or near it, look at your map and find a lane to gank, your ult is OP and forces good fights for you. DO NOT blow your Chain Gang too close to urn spawn time! The resists are very good for not instantly dying.

Mid-Game
Melee Charge
Melee Charge
Weapon
1 600
Spirit Snatch
Spirit Snatch
Spirit
3 200
MID-GAME OPTIONALS

Things to think about investing into or picking up before buying the upcoming items.

Fleetfoot
Fleetfoot
Weapon
1 600
Alchemical Fire
Alchemical Fire
Weapon
3 200
Heroic Aura
Heroic Aura
Weapon
3 200
Warp Stone
Warp Stone
Vitality
3 200
Enduring Speed
Enduring Speed
Vitality
1 600
Healbane
Healbane
Vitality
1 600
Reactive Barrier
Reactive Barrier
Vitality
1 600
Phantom Strike
Phantom Strike
Vitality
6 400
Unstoppable
Unstoppable
Vitality
6 400
Slowing Hex
Slowing Hex
Spirit
1 600
Tankbuster
Tankbuster
Spirit
3 200
Rapid Recharge
Rapid Recharge
Spirit
3 200
Knockdown
Knockdown
Spirit
3 200
Silence Wave
Silence Wave
Spirit
3 200
Veil Walker
Veil Walker
Vitality
3 200
Debuff Reducer
Debuff Reducer
Vitality
1 600
Counterspell
Counterspell
Vitality
3 200
Indomitable
Indomitable
Vitality
6 400
How to Billy WIN!!!

As the game progresses past the 20 minute mark, respawn timers will get much longer and deaths will result in opportunities for teams to make plays for objectives like walkers or mid-boss. [ - ] In the late game communicate with your team to keep waves shoved safely and avoid anyone being caught alone. [ - ] Prioritize looking for opportunities to get picks on the enemy team. Depending on the target, you may be able to mid-boss off one pick (high value pit fighters such as Dynamo or Abrams), but in most cases two picks is the safest mid-boss scenario. [ - ] Adjust your build to what is most necessary, EVERY game it's worth grabbing at least one different item.One game you might need antiheal so Healbane or Crippling is important, and another you need to avoid negative effects so Counterspell or Dispel Magic is better. Use your head and be smart in how you build. [ - ] Ultimately, winning the game requires you to turn on your mic, be at the right place, and work together.

Spirit Resist
Spirit Resilience
Spirit Resilience
Vitality
3 200
Dispel Magic
Dispel Magic
Vitality
3 200
Spirit Shielding
Spirit Shielding
Vitality
1 600
Spellbreaker
Spellbreaker
Vitality
6 400
Bullet Resist
Return Fire
Return Fire
Vitality
1 600
Metal Skin
Metal Skin
Vitality
3 200
Suppressor
Suppressor
Spirit
1 600
Weapon Shielding
Weapon Shielding
Vitality
1 600
Big Billy Punching Bag
Frenzy
Frenzy
Weapon
6 400
Silencer
Silencer
Weapon
6 400
Colossus
Colossus
Vitality
6 400
Witchmail
Witchmail
Vitality
6 400
Plated Armor
Plated Armor
Vitality
6 400
Juggernaut
Juggernaut
Vitality
6 400
Weapon Damage

WS high priority

Berserker
Berserker
Weapon
3 200
Hunter's Aura
Hunter's Aura
Weapon
3 200
Point Blank
Point Blank
Weapon
3 200
Crippling Headshot
Crippling Headshot
Weapon
6 400
Siphon Bullets
Siphon Bullets
Vitality
6 400
Weighted Shots
Weighted Shots
Weapon
3 200
Crushing Fists
Crushing Fists
Weapon
6 400
Mercurial Magnum
Mercurial Magnum
Spirit
6 400
Spells & Utility

GE & SD are Thanos

Greater Expansion
Greater Expansion
Spirit
3 200
Superior Duration
Superior Duration
Spirit
3 200
Ethereal Shift
Ethereal Shift
Spirit
6 400
Scourge
Scourge
Spirit
6 400
Vortex Web
Vortex Web
Spirit
6 400
Arctic Blast
Arctic Blast
Spirit
6 400
Spirit Burn
Spirit Burn
Spirit
6 400
Boundless Spirit
Boundless Spirit
Spirit
6 400
AP ORDER MILESTONES

[ INITIAL AP ORDER ] Blasted Lv1 - 1.1k souls Blasted Lv2 - 2.6k souls Rising Ram Lv1 - 3.2k souls Rising Ram Lv2 - 5.2k souls Rising Ram Lv3 - 9k souls Chain Gang Lv1 - 9.8k souls

SOULS TIMELINE

Max Rising Ram - 9k souls Max Bashdown - 18k souls Max Blasted - 27.5k souls Max Chain Gang - 49.2k souls

The Horrors.
Refresher
Refresher
Spirit
6 400
Magic Carpet
Magic Carpet
Spirit
6 400
[QOL-3-1-9]:AigUSxQjZMhMDg8lk6khZCADh4clKBSAQkEGAISiYWRkZIxYQjZiCRlkAKBQwBgggwyAjCAcWFoyAicDycHjAUsswRJLYB5kzgAwAAAyyJAhI0MmQ8kHBowMSzIBAFCWyChLZGT0U5bIKEtk3KuU8ryKIkMGAAAAoAWgIyNbkZEpkP8fpRiQpJWQQQYAk5HJ0MjI-P8Diw

stuff to make this box way bigger HEHEHE

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Bashdown
Bashdown
1
2
5
1
2
5
Rising Ram
Rising Ram
1
2
5
1
2
5
Blasted
Blasted
1
2
5
1
2
Chain Gang
Chain Gang
1
2
5
1

News

Deadlock Minor Update - 07-09-2026 (patch notes)
Deadlock Minor Update - 07-09-2026 (patch notes)
Deadlock Minor Update 07-09-2026 changes Urn Runner speed, stamina recovery, Urn voice range, Unstable Rift warning time, Rift Troopers resistances and objective bounty distribution. The patch also includes balance changes for Scourge, Billy, Doorman, Drifter, Graves, Haze, Holliday, Mirage, Pocket, Shiv, Silver, Victor, Viscous and Yamato, with key updates to Bloodletting, Killing Blow, Lycan Curse, Shocking Reanimation and Flying Sl
  • New🔥
Deadlock Minor Update - 07-01-2026 Patch Notes
Deadlock Minor Update - 07-01-2026 Patch Notes
In addition to the June 30, 2026 update, Valve released another patch that affected only the hero Shiv.
  • New🔥
Deadlock Minor Update - 06-30-2026
Deadlock Minor Update - 06-30-2026
Deadlock Minor Update 06-30-2026 reworks Urn and King of the Hill into Unstable Rift, changing Urn delivery, Rift Troopers, comeback bonuses, Boon rewards, respawn timers, bounties and Dash Jump movement. The patch also updates Mystic Shot, Toxic Bullets, Scourge and Cursed Relic, with hero balance changes for Abrams, Apollo, Billy, Celeste, Doorman, Drifter, Dynamo, Grey Talon, Holliday, Haze, Ivy, Lash, Mina, Mo & Krill, Paige, Paradox, Pocket, Rem, Seven, Shiv, Vindicta, Viscous, Vyper and Warden.
  • New🔥

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