PDee's Silly Billy [#1 BILLY OTP WW] (07/21)
Billy


The slam creates a shockwave that deals spirit damage and applies knockup.Read more

Cooldown reduced by 50% on impact.Read more


slow when they pull on the chain.After a delay, yank everyone towards Billy and deal spirit damage.
The chain breaks if you lose line of sight for a short while.Read more
Billy's lane is very weak right now, and characters with strong poke can be a struggle. Clear waves safely very early on. [ - ] Enemies are forced to respect you as walking up to the bridge and beyond gives you enough space to punish them hard. With Blasted you win every melee trade, and with Rising Ram and Bashdown you keep them out of position. [ - ] Look for opportunities to punish overextension whenever possible. When jungle comes up look to steal and secure leads as efficiently as possible. [ - ] Smart enemies will not give you space to kill them with, so in this scenario, shove wave hard and leave to go box/gank and get even stronger. The enemy will either make an aggressive play for you to punish or you will get strong enough from farming other sources to dive them under their tower easily. [ - ] When your ultimate comes up, try to force value on it as soon as possible. The moment they give you space instantly dive with ult. [ - ] Golden rule: communicate with your lane partner when you're diving !!!
Order optional + pick 2 greens








Think about your tempo & later buys










After lane with our Early Game items we are looking to level up as fast as possible in order to get ahead and control the mid-game. [ - ] Using Blasted in jungle will allow you to leave camps with more HP than you entered with. [ - ] Make sure to pause jungling to prioritize catching the nearest wave EVERY time, the jungle is worth less than troopers. Having wave prio forces enemies to respond and sets up better fights for your team. [ - ] When you're strong start roaming and gathering boxes + enemy jungle while staying close to your carries so you can quickly peel for them. [ - ] When ult is off cooldown or near it, look at your map and find a lane to gank, your ult is OP and forces good fights for you. DO NOT blow your Chain Gang too close to urn spawn time! The resists are very good for not instantly dying.


Things to think about investing into or picking up before buying the upcoming items.




















As the game progresses past the 20 minute mark, respawn timers will get much longer and deaths will result in opportunities for teams to make plays for objectives like walkers or mid-boss. [ - ] In the late game communicate with your team to keep waves shoved safely and avoid anyone being caught alone. [ - ] Prioritize looking for opportunities to get picks on the enemy team. Depending on the target, you may be able to mid-boss off one pick (high value pit fighters such as Dynamo or Abrams), but in most cases two picks is the safest mid-boss scenario. [ - ] Adjust your build to what is most necessary, EVERY game it's worth grabbing at least one different item.One game you might need antiheal so Healbane or Crippling is important, and another you need to avoid negative effects so Counterspell or Dispel Magic is better. Use your head and be smart in how you build. [ - ] Ultimately, winning the game requires you to turn on your mic, be at the right place, and work together.














WS high priority








GE & SD are Thanos








[ INITIAL AP ORDER ] Blasted Lv1 - 1.1k souls Blasted Lv2 - 2.6k souls Rising Ram Lv1 - 3.2k souls Rising Ram Lv2 - 5.2k souls Rising Ram Lv3 - 9k souls Chain Gang Lv1 - 9.8k souls
Max Rising Ram - 9k souls Max Bashdown - 18k souls Max Blasted - 27.5k souls Max Chain Gang - 49.2k souls


stuff to make this box way bigger HEHEHE
The order of leveling abilities







