Moon's Gun Warden

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Hero

Warden

Warden
Alchemical Flask
Alchemical Flask
Throw a flask that damages and reduces the weapon damage and move speed of enemies it hits.Read more
Willpower
Willpower
Gain a Barrier and bonus move speed.Read more
Binding Word
Binding Word
Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.Read more
Last Stand
Last Stand
After charging for 2s, release pulses that damage enemies and heal you based on the damage done.
While channeling Last Stand you have greatly increased bullet and spirit resist.

Immune to fear while Last Stand is active.Read more
Build id
356072
#Citadel_HeroBuilds_EarlyGame

Usually L>R, you may want to prioritize Bullet Lifesteal over Close Quarters & Extended Magazine

Close Quarters
Close Quarters
Weapon
800
Fleetfoot
Fleetfoot
Weapon
1 600
Titanic Magazine
Titanic Magazine
Weapon
1 600
Bullet Lifesteal
Bullet Lifesteal
Vitality
1 600
Quicksilver Reload
Quicksilver Reload
Spirit
1 600
Early Optional
Extra Regen
Extra Regen
Vitality
800
Healing Rite
Healing Rite
Vitality
800
Compress Cooldown
Compress Cooldown
Spirit
1 600
#Citadel_HeroBuilds_MidGame

Usually L>R, but do what you like. You'll want Vampiric Burst for sure

Burst Fire
Burst Fire
Weapon
3 200
Point Blank
Point Blank
Weapon
3 200
Glass Cannon
Glass Cannon
Weapon
6 400
Vampiric Burst
Vampiric Burst
Vitality
6 400
Mystic Slow
Mystic Slow
Spirit
1 600
Blood Tribute
Blood Tribute
Weapon
3 200
Mid Game Optional
Hunter's Aura
Hunter's Aura
Weapon
3 200
Heroic Aura
Heroic Aura
Weapon
3 200
Crippling Headshot
Crippling Headshot
Weapon
6 400
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Dispel Magic
Dispel Magic
Vitality
3 200
Superior Cooldown
Superior Cooldown
Spirit
3 200
Weakening Headshot
Weakening Headshot
Weapon
1 600
Counterspell
Counterspell
Vitality
3 200
Fury Trance
Fury Trance
Vitality
3 200
#Citadel_HeroBuilds_LateGame

Usually L>R, Choose between Mercurial Magnum or Spellslinger

Lucky Shot
Lucky Shot
Weapon
6 400
Mercurial Magnum
Mercurial Magnum
Spirit
6 400
Lightning Scroll
Lightning Scroll
Spirit
6 400
Spellslinger
Spellslinger
Weapon
6 400
Late Game Optional
Frenzy
Frenzy
Weapon
6 400
Silencer
Silencer
Weapon
6 400
Shadow Weave
Shadow Weave
Weapon
3 200
Unstoppable
Unstoppable
Vitality
6 400
Colossus
Colossus
Vitality
6 400
Juggernaut
Juggernaut
Vitality
6 400
Spellbreaker
Spellbreaker
Vitality
6 400

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Alchemical Flask
Alchemical Flask
1
2
5
Willpower
Willpower
1
2
5
Binding Word
Binding Word
1
2
5
Last Stand
Last Stand
1
2
5

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