Moon's Gun Warden
Hero
Warden


Alchemical Flask
Throw a flask that damages and reduces the weapon damage and move speed of enemies it hits.Read more

Willpower

Binding Word
Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.Read more

Last Stand
After charging for 2s, release pulses that damage enemies and heal you based on the damage done.
While channeling Last Stand you have greatly increased bullet and spirit resist.
Immune to fear while Last Stand is active.Read more
While channeling Last Stand you have greatly increased bullet and spirit resist.
Immune to fear while Last Stand is active.Read more
Build id
356072
#Citadel_HeroBuilds_EarlyGame
Usually L>R, you may want to prioritize Bullet Lifesteal over Close Quarters & Extended Magazine






Early Optional
#Citadel_HeroBuilds_MidGame
Usually L>R, but do what you like. You'll want Vampiric Burst for sure






Mid Game Optional











#Citadel_HeroBuilds_LateGame
Usually L>R, Choose between Mercurial Magnum or Spellslinger





Late Game Optional







The order of leveling abilities
Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16

Alchemical Flask
1
2
5

Willpower
1
2
5

Binding Word
1
2
5

Last Stand
1
2
5






