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Hero

Infernus

Infernus
Napalm
Napalm
Spew an incendiary mixture, dealing spirit damage, applying slowslow, and coating targets in napalm.Read more
Flame Dash
Flame Dash
Dash forward, gaining slow resistanceslow resistance while leaving a flaming trail that deals spirit damage over time.

Hold [W] while active to dash farther.Read more
Afterburn
Afterburn
Weapon hits build up a burning effect, dealing spirit damage over time.

Abilities refresh to the base burn duration and weapon hits extend it.Read more
Concussive Combustion
Concussive Combustion
Become a living bomb, dealing spirit damage and applying stun to all nearby enemies after a delay.

Once cast, Concussive Combustion cannot be interrupted.Read more
Build id
325025
#Citadel_HeroBuilds_Early

*Sell Resto Shot later* || *Optional : Can Skip S.Striker, can take Fleetfoot after all Early buys*

Swift Striker
Swift Striker
Weapon
1 600
Fleetfoot
Fleetfoot
Weapon
1 600
Titanic Magazine
Titanic Magazine
Weapon
1 600
Spirit Lifesteal
Spirit Lifesteal
Vitality
1 600
Quicksilver Reload
Quicksilver Reload
Spirit
1 600
Improved Spirit
Improved Spirit
Spirit
1 600
Rapid Rounds
Rapid Rounds
Weapon
800
Pick 1 (2 if behind)
Healing Rite
Healing Rite
Vitality
800
Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
Return Fire
Return Fire
Vitality
1 600
CORE

option*

Burst Fire
Burst Fire
Weapon
3 200
Toxic Bullets
Toxic Bullets
Weapon
3 200
Ricochet
Ricochet
Weapon
6 400
Fortitude
Fortitude
Vitality
3 200
Superior Duration
Superior Duration
Spirit
3 200
Boundless Spirit
Boundless Spirit
Spirit
6 400
M.Imp Greens

*Pick 1 Armor*

Enduring Speed
Enduring Speed
Vitality
1 600
Healbane
Healbane
Vitality
1 600
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
End Game
Crippling Headshot
Crippling Headshot
Weapon
6 400
Escalating Exposure
Infuser
Infuser
Vitality
6 400
Spirit Burn
Spirit Burn
Spirit
6 400
Juggernaut
Juggernaut
Vitality
6 400
End Game Survival
Leech
Leech
Vitality
6 400
Witchmail
Witchmail
Vitality
6 400
Plated Armor
Plated Armor
Vitality
6 400
Spellbreaker
Spellbreaker
Vitality
6 400
ur the carry
Inhibitor
Inhibitor
Vitality
6 400
Armor Piercing Rounds
Armor Piercer
Weapon
6 400
Dash Build

*Key Items*

Rapid Recharge
Rapid Recharge
Spirit
3 200
Superior Cooldown
Superior Cooldown
Spirit
3 200
Dash Tools

*Other Imp: B.Spirit, S.Burn, S.Dur, E.E*

Warp Stone
Warp Stone
Vitality
3 200
Greater Expansion
Greater Expansion
Spirit
3 200
Mystic Slow
Mystic Slow
Spirit
1 600
Mercurial Magnum
Mercurial Magnum
Spirit
6 400
End Game Gun Options
Spiritual Overflow
Spiritual Overflow
Weapon
6 400
Spirit Rend
Spirit Rend
Weapon
3 200

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Napalm
Napalm
1
2
5
Flame Dash
Flame Dash
1
2
5
Afterburn
Afterburn
1
2
5
Concussive Combustion
Concussive Combustion
1
2
5

News

New Hero in Deadlock - Nurse Harrow
New Hero in Deadlock - Nurse Harrow
Nurse Harrow is now available in Deadlock as the final new hero released in Valve's major City Never Sleeps update
  • New🔥
Deadlock Update (Patch) October 16, 2026: Valve Adds New Hero Violet
Deadlock Update (Patch) October 16, 2026: Valve Adds New Hero Violet
Valve has added Violet to Deadlock in the City Never Sleeps update. See all abilities, stats, Spirit scaling, T1-T3 upgrades and gameplay animations for the new hero.
  • New🔥
Deadlock Update (Patch) October 14, 2026: Valve Nerfs Baba and Buffs Deadman Danny
Deadlock Update (Patch) October 14, 2026: Valve Nerfs Baba and Buffs Deadman Danny
Valve released a new Deadlock patch with major balance changes for Baba and Deadman Danny. The update also includes changes to Radiant Regeneration, Street Brawl, Strix Salvo, Chimera Mk1, Close The Deal and Rocket Jumping.
  • New🔥

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