Falcon's Lightspeed Mauler (Annotations)

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Hero

Mo & Krill

Mo & Krill
Scorn
Scorn
Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.Read more
Burrow
Burrow
Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus.

When you jump out, deal spirit damage, slowslow, and knockup.Read more
Sand Blast
Sand Blast
Spray sand that disarms enemies in front of you and deals damage.Read more
Combo
Combo
Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.Read more
Build id
157419
Early Lane

First buys - Left to Right - Focusing lane core

Sprint Boots
Sprint Boots
Vitality
800
Extra Spirit
Extra Spirit
Spirit
800
Mystic Burst
Mystic Burst
Spirit
800
Quicksilver Reload
Quicksilver Reload
Spirit
1 600
Cold Front
Cold Front
Spirit
1 600
Lane Counter-Buys

Read annotations of optional sections to learn

Monster Rounds
Monster Rounds
Weapon
800
Extra Regen
Extra Regen
Vitality
800
Extra Stamina
Extra Stamina
Vitality
800
Reactive Barrier
Reactive Barrier
Vitality
1 600
Rebuttal
Rebuttal
Vitality
800
Spirit Shielding
Spirit Shielding
Vitality
1 600
#Citadel_HeroBuilds_MidGame

Second buys - Left to Right - Focusing damage spikes - Get an armor at the end of this section

Warp Stone
Warp Stone
Vitality
3 200
Enduring Speed
Enduring Speed
Vitality
1 600
Compress Cooldown
Compress Cooldown
Spirit
1 600
Tankbuster
Tankbuster
Spirit
3 200
Improved Spirit
Improved Spirit
Spirit
1 600
Torment Pulse
Torment Pulse
Spirit
3 200
#Citadel_HeroBuilds_LateGame

Third buys - Any order - Prioritize Superior Cooldown then get an armor right after it

Superior Cooldown
Superior Cooldown
Spirit
3 200
Superior Duration
Superior Duration
Spirit
3 200
Arctic Blast
Arctic Blast
Spirit
6 400
Spirit Burn
Spirit Burn
Spirit
6 400
Juggernaut
Juggernaut
Vitality
6 400
Armor

Typically you should have two or more of these by end game

Spirit Resilience
Spirit Resilience
Vitality
3 200
Scourge
Scourge
Spirit
6 400
Witchmail
Witchmail
Vitality
6 400
Plated Armor
Plated Armor
Vitality
6 400
Spellbreaker
Spellbreaker
Vitality
6 400
Counter Items

You can ignore the optional sections if you just want a quick build

Healbane
Healbane
Vitality
1 600
Dispel Magic
Dispel Magic
Vitality
3 200
Phantom Strike
Phantom Strike
Vitality
6 400
Unstoppable
Unstoppable
Vitality
6 400
Cursed Relic
Cursed Relic
Spirit
6 400
Disarming Hex
Disarming Hex
Spirit
3 200
Testing

Keep in mind these are just really uncommon buys, only buy if you know what you're doing | twitch.tv/Falcon_DL

Alchemical Fire
Alchemical Fire
Weapon
3 200
Duration Extender
Duration Extender
Spirit
1 600
Greater Expansion
Greater Expansion
Spirit
3 200
Knockdown
Knockdown
Spirit
3 200
Escalating Exposure
Infuser
Infuser
Vitality
6 400
Counterspell
Counterspell
Vitality
3 200
Cheat Death
Cheat Death
Vitality
6 400
Divine Barrier
Divine Barrier
Vitality
6 400
Slotlocked Upgrades
Boundless Spirit
Boundless Spirit
Spirit
6 400

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Scorn
Scorn
1
2
5
Burrow
Burrow
1
2
5
Sand Blast
Sand Blast
1
2
5
Combo
Combo
1
2
5
 

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