Deathy's Full Spirit Lash
Hero
Lash


Ground Strike
Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.Read more

Grapple
Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.Read more

Flog
Strike enemies in front of you with your whip, healing for a portion of the damage dealt.Read more

Death Slam
Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed.
Pressto throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.Read more
Pressto throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.Read more
Build id
239725
#Citadel_HeroBuilds_Lane
4.8k spirit spike is strong, buy heal rite earlier if hard lane (same with extra stam/extra charge)








PICK 1-2
Mid-game spikes
Sort of in order but not really, depends on your flex slots








Late-game - Spirit
Check annotations





Late-game - Survival
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Optional stuff (check annotations)













The order of leveling abilities
Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16

Ground Strike
1
2
5
1
2
5

Grapple
1
2
5
1
2

Flog
1
2
5
1
2
5

Death Slam
1
2
5
1
2
5






