Big damage absolute chad lash, bebop sucks

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Hero

Lash

Lash
Ground Strike
Ground Strike
Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.Read more
Grapple
Grapple
Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.Read more
Flog
Flog
Strike enemies in front of you with your whip, healing for a portion of the damage dealt.Read more
Death Slam
Death Slam
Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed.
Press Attack to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.Read more
Build id
204894
#Citadel_HeroBuilds_Lane

You don't have to buy things in exact order, adapt to the situation and ruin their day

Extra Stamina
Extra Stamina
Vitality
800
Enduring Speed
Enduring Speed
Vitality
1 600
Stamina Mastery
Stamina Mastery
Vitality
3 200
Extra Charge
Extra Charge
Spirit
800
Extra Spirit
Extra Spirit
Spirit
800
Mystic Burst
Mystic Burst
Spirit
800
Quicksilver Reload
Quicksilver Reload
Spirit
1 600
Cold Front
Cold Front
Spirit
1 600
Improved Spirit
Improved Spirit
Spirit
1 600
Cultist Sacrifice
Cultist Sacrifice
Weapon
3 200
big dummy losing lane
Restorative Shot
Monster Rounds
Monster Rounds
Weapon
800
Extra Regen
Extra Regen
Vitality
800
Healing Rite
Healing Rite
Vitality
800
Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
After lane, everything up to expansion core.

Buy in any order you want, whatever is needed more buy it first. Scroll down for tips. Everything up to expansion core, but you can buy out of order. Scroll to see why i removed trophy from the build.

Mystic Expansion
Compress Cooldown
Compress Cooldown
Spirit
1 600
Tankbuster
Tankbuster
Spirit
3 200
Greater Expansion
Greater Expansion
Spirit
3 200
Superior Cooldown
Superior Cooldown
Spirit
3 200
Headhunter
Headhunter
Weapon
3 200
Spirit Burn
Spirit Burn
Spirit
6 400
Boundless Spirit
Boundless Spirit
Spirit
6 400
Mystic Reverb
Mystic Reverb
Spirit
6 400
Armours
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Weapon Shielding
Weapon Shielding
Vitality
1 600
Spirit Shielding
Spirit Shielding
Vitality
1 600
Upgrades to top off your damage
Warp Stone
Warp Stone
Vitality
3 200
Majestic Leap
Majestic Leap
Vitality
3 200
Unstoppable
Unstoppable
Vitality
6 400
Rapid Recharge
Rapid Recharge
Spirit
3 200
Cursed Relic
Cursed Relic
Spirit
6 400
Refresher
Refresher
Spirit
6 400
Magic Carpet
Magic Carpet
Spirit
6 400
Focus Lens
Focus Lens
Spirit
6 400
Vortex Web
Vortex Web
Spirit
6 400
Arctic Blast
Arctic Blast
Spirit
6 400
Counters/optionals
Healbane
Healbane
Vitality
1 600
Reactive Barrier
Reactive Barrier
Vitality
1 600
Return Fire
Return Fire
Vitality
1 600
Dispel Magic
Dispel Magic
Vitality
3 200
Metal Skin
Metal Skin
Vitality
3 200
Slowing Hex
Slowing Hex
Spirit
1 600
Knockdown
Knockdown
Spirit
3 200
Silence Wave
Silence Wave
Spirit
3 200
Escalating Exposure
Debuff Reducer
Debuff Reducer
Vitality
1 600
Spirit Sap
Spirit Sap
Spirit
1 600
Disarming Hex
Disarming Hex
Spirit
3 200
Rebuttal
Rebuttal
Vitality
800
Counterspell
Counterspell
Vitality
3 200
Guardian Ward
Guardian Ward
Vitality
1 600
Plated Armor
Plated Armor
Vitality
6 400
Juggernaut
Juggernaut
Vitality
6 400
Spellbreaker
Spellbreaker
Vitality
6 400
RIP trophy collector my beloved :(

I removed trophy collector because in current meta i can't really justify it, that gun damage from 4.8k investment and from headhunter is huge for finishing off people you couldn't otherwise and cultist helps you farm and steal enemy farms fairly fast. You can still buy it if you're really ahead but otherwise stick with cultist.

Trophy Collector
Trophy Collector
Vitality
3 200
Some tips i thought of

You can press left mouse button after confirming people in your ult, that way you won't have to wait for the game to start throwing them for you. While in air you can double tap your crouch button for your character to go down instantly, useful for escapes. Your build probably shouldn't look the same in all of your games besides items in "after lane" you should try and tailour your build with what you need, a lot of debuffs? Buy reducer/remover. A lot of spirit/gun damage? Buy resilience items or 6.4ks. If you don't have your ult on T3 throwing people at walls can be a smart idea since it'll stall them in the air, giving you more time to ground strike. You can actually look around during your ult, so if you have time try and look around to lock in more people for your ult. Don't be afraid to use your ground strike to escape too, being able to quickly come down to the ground and change direction abruptly comes in clutch A LOT. If you need to stall in the air you can try to either wall jump couple of times or heavy melee, it'll make your descent a bit slower. Early game it's a good idea to use wall jumps, corner boosts or just high ground around the map to initiate fights, it'll give you that extra bit of damage which can net you a kill. Your ground strike (1) can scoop people from many places, if ground strike through an enemy they'll follow you to your landing position which can be really helpful against vindicta or talon(careful around curbs when you do that, they can just negate your damage). If you hold your crouch button as you mantle onto a ledge your hero will immidetely do a slide, which gives you a lot of momentum around the map.

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Ground Strike
Ground Strike
1
2
5
1
2
1
2
5
Grapple
Grapple
1
2
5
1
2
1
Flog
Flog
1
2
5
1
2
1
2
Death Slam
Death Slam
1
2
5
1
2
1
2
 

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